Player Matchup

Sol
Sol
CousinFKR
Sol
Level 28
God Stats
1W - 0L
1,534 SR
Queue Stats
8W - 5L
1,635 Elo+
Party 1
Atlas
Atlas
DarthDink
Atlas
Level 83
God Stats
10W - 11L
1,602 SR
Queue Stats
18W - 24L
1,284 Elo+
Solo
Rama
Rama
FlowMRK
Rama
Level 64
God Stats
3W - 4L
1,446 SR
Queue Stats
52W - 81L
1,353 Elo+
Party 2
Mercury
Mercury
HAEADGAMEBOY
Mercury
Level 101
God Stats
4W - 3L
1,459 SR
Queue Stats
78W - 103L
1,345 Elo+
Party 2
Erlang Shen
Erlang Shen
phatdaldo
Erlang Shen
Level 45
God Stats
6W - 3L
1,696 SR
Queue Stats
26W - 15L
1,513 Elo+
Party 1
Team Averages
Level 64
1,547 SR
1,426 Elo+

VS

Team Averages
Level 57
1,651 SR
1,410 Elo+
Danzaburou
Danzaburou
Butterhundred
Danzaburou
Level 14
God Stats
7W - 5L
1,717 SR
Queue Stats
11W - 14L
1,484 Elo+
Party 3
Bacchus
Bacchus
GamingMaster267
Bacchus
Level 86
God Stats
1W - 3L
1,722 SR
Queue Stats
112W - 94L
1,426 Elo+
Party 3
Arachne
Arachne
NebDarr
Arachne
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 26L
1,423 Elo+
Party 3
Nox
Nox
RBall
Nox
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 95L
1,355 Elo+
Solo
Nike
Nike
SkourosNephos
Nike
Level 48
God Stats
1W - 1L
1,816 SR
Queue Stats
42W - 45L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
7,555
540
5,203
6,405
2,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
DarthDink
Atlas
12
5 / 0 / 7
7,916
565
8,085
11,845
11,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
FlowMRK
Rama
12
2 / 0 / 8
7,137
510
7,619
7,817
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
HAEADGAMEBOY
Mercury
14
4 / 1 / 4
8,319
594
4,466
8,336
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
phatdaldo
Erlang Shen
13
3 / 0 / 5
7,691
549
8,161
10,080
7,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Butterhundred
Danzaburou
9
0 / 5 / 1
5,902
422
6,092
8,195
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 5 / 0
6,666
476
4,853
14,024
12,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
NebDarr
Arachne
9
0 / 3 / 1
5,628
402
2,610
10,111
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Nox
RBall
Nox
13
1 / 2 / 1
7,190
514
4,142
7,822
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 1
6,432
459
5,656
9,452
5,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
18
Kills
2
2
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Butterhundred
Danzaburou
0
5
1
0.1
W
4
1
1
4.5
W
Atlas
DarthDink
Atlas
5
0
7
8.5
W
Rama
FlowMRK
Rama
2
0
8
6
L
1
5
0
0.2
W
Mercury
HAEADGAMEBOY
Mercury
4
1
4
6
L
Arachne
NebDarr
Arachne
0
3
1
0.17
L
Nox
RBall
Nox
1
2
1
0.75
L
0
3
1
0.17
W
Erlang Shen
phatdaldo
Erlang Shen
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,534
Damage
23,353
44,483
Taken
49,604
26,586
Mitigated
25,763
18,967
Healing
13,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Butterhundred
Danzaburou
6,092
2,442
0
1,703
8,195
2,394
0
3,011
5,184
0
36,154
W
5,203
2,243
0
3,232
6,405
2,385
0
2,945
3,272
36,289
3,276
W
Atlas
DarthDink
Atlas
8,085
3,333
0
4,076
11,845
11,612
25
2,965
8,796
21,572
0
W
Rama
FlowMRK
Rama
7,619
4,938
0
4,472
7,817
2,529
403
1,161
6,623
0
44,369
L
4,853
1,150
0
3,628
14,024
12,228
0
4,645
9,379
17,833
0
W
Mercury
HAEADGAMEBOY
Mercury
4,466
2,540
0
1,128
8,336
2,970
0
794
7,480
0
61,970
L
Arachne
NebDarr
Arachne
2,610
1,789
0
4,451
10,111
3,090
0
1,754
8,357
0
19,377
L
Nox
RBall
Nox
4,142
125
165
1,817
7,822
3,025
0
1,894
5,928
41,894
0
L
5,656
892
0
2,048
9,452
5,026
0
1,373
8,079
1,342
30,636
W
Erlang Shen
phatdaldo
Erlang Shen
8,161
4,121
0
6,059
10,080
7,090
684
1,099
8,447
0
40,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,618
Gold Earned
31,818
368
Minions Killed
300
0
Camps Cleared
0
1,404,878
Distance Traveled
1,292,664
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,902
422
67
5
0
224,226
0
W
Sol
7,555
540
71
5
0
268,565
2
W
Atlas
7,916
565
20
1
0
278,174
0
W
Rama
7,137
510
85
6
0
244,280
6
L
Bacchus
6,666
476
29
2
0
246,341
8
W
Mercury
8,319
594
109
8
0
308,143
3
L
Arachne
5,628
402
44
3
0
292,099
0
L
Nox
7,190
514
85
6
0
270,593
3
L
Nike
6,432
459
75
5
0
259,405
7
W
Erlang Shen
7,691
549
83
6
0
305,716
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role