Player Matchup

Charybdis
Charybdis
AetherrGod
Charybdis
Level 109
God Stats
1W - 1L
1,381 SR
Queue Stats
30W - 26L
1,471 Elo+
Party 1
Gilgamesh
Gilgamesh
BigMac_ImLovinIt
Gilgamesh
Level 101
God Stats
4W - 7L
1,282 SR
Queue Stats
315W - 272L
1,532 Elo+
Party 2
Sol
Sol
BigPosas
Sol
Level 86
God Stats
42W - 20L
1,558 SR
Queue Stats
222W - 165L
1,529 Elo+
Party 2
Bacchus
Bacchus
Sweezyes
Bacchus
Level 14
God Stats
5W - 6L
1,481 SR
Queue Stats
17W - 21L
1,364 Elo+
Party 1
Bellona
Bellona
omehc
Bellona
Level 40
God Stats
63W - 50L
1,578 SR
Queue Stats
73W - 60L
1,566 Elo+
Party 2
Team Averages
Level 70
1,456 SR
1,492 Elo+

VS

Team Averages
Level 104
1,561 SR
1,491 Elo+
Bellona
Bellona
Curdledymyy
Bellona
Level 85
God Stats
9W - 6L
1,485 SR
Queue Stats
146W - 162L
1,434 Elo+
Solo
Eset
Eset
DivineHeretic
Eset
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 123L
1,483 Elo+
Party 3
Medusa
Medusa
Maltradox
Medusa
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 59L
1,529 Elo+
Party 3
Susano
Susano
Wildrage550
Susano
Level 27
God Stats
8W - 6L
1,606 SR
Queue Stats
51W - 69L
1,495 Elo+
Party 3
Sol
Sol
Willdawg101
Sol
Level 112
God Stats
1W - 0L
1,714 SR
Queue Stats
22W - 21L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AetherrGod
Charybdis
11
0 / 5 / 3
6,638
443
7,431
11,262
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
14
5 / 4 / 2
8,401
560
6,675
12,058
5,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 3
8,986
599
4,428
7,125
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
Sweezyes
Bacchus
10
1 / 8 / 0
6,170
411
3,511
12,922
8,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
omehc
Bellona
12
1 / 7 / 0
7,042
469
4,585
10,027
9,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Curdledymyy
Bellona
15
7 / 2 / 8
9,285
619
10,031
13,775
7,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 2 / 12
8,735
582
9,002
7,670
2,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Maltradox
Medusa
16
9 / 2 / 0
10,353
690
9,752
8,528
3,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Susano
14
5 / 2 / 1
8,393
560
5,200
9,608
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 6
9,125
608
3,894
4,682
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
9
Kills
27
27
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AetherrGod
Charybdis
0
5
3
0.3
L
Gilgamesh
5
4
2
1.5
L
2
3
3
1.17
W
Bellona
Curdledymyy
Bellona
7
2
8
5.5
W
3
2
12
4.5
W
Medusa
Maltradox
Medusa
9
2
0
4.5
L
Bacchus
Sweezyes
Bacchus
1
8
0
0.13
W
Susano
5
2
1
2.75
W
3
1
6
6
L
Bellona
omehc
Bellona
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
37,879
53,394
Taken
44,263
28,960
Mitigated
17,956
7,593
Healing
13,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AetherrGod
Charybdis
7,431
3,562
0
2,960
11,262
2,754
46
2,708
8,554
0
46,468
L
Gilgamesh
6,675
1,900
0
925
12,058
5,494
0
4,022
8,036
0
42,998
L
4,428
1,174
0
1,608
7,125
1,876
189
1,288
5,837
44,192
0
W
Bellona
Curdledymyy
Bellona
10,031
7,183
0
4,606
13,775
7,156
310
2,189
11,586
0
63,282
W
9,002
1,412
1,325
2,273
7,670
2,845
451
1,277
6,393
30,507
336
W
Medusa
Maltradox
Medusa
9,752
2,897
0
579
8,528
3,136
2,979
442
8,086
0
69,447
L
Bacchus
Sweezyes
Bacchus
3,511
842
15
772
12,922
8,961
25
3,998
8,924
17,100
0
W
Susano
5,200
730
0
3,341
9,608
3,336
35
2,710
6,898
0
46,196
W
3,894
1,158
0
1,777
4,682
1,483
291
1,321
3,361
56,652
0
L
Bellona
omehc
Bellona
4,585
1,487
113
1,200
10,027
9,875
0
880
9,147
0
39,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,237
Gold Earned
45,891
347
Minions Killed
487
0
Camps Cleared
0
1,413,986
Distance Traveled
1,555,568
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,638
443
73
5
0
251,359
0
L
Gilgamesh
8,401
560
69
5
0
310,859
2
L
Sol
8,986
599
94
6
0
267,412
4
W
Bellona
9,285
619
108
7
0
324,425
3
W
Eset
8,735
582
49
3
0
291,790
3
W
Medusa
10,353
690
137
9
0
300,995
1
L
Bacchus
6,170
411
24
2
0
281,208
0
W
Susano
8,393
560
87
6
0
341,447
0
W
Sol
9,125
608
106
7
0
296,911
3
L
Bellona
7,042
469
87
6
0
303,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role