Player Matchup

Pele
Pele
 
Pele
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
atmbankin
Scylla
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Izanami
Izanami
snooderpooder
Izanami
Level 148
God Stats
1W - 1L
1,724 SR
Queue Stats
18W - 20L
1,710 Elo+
Party 2
Team Averages
Level 105
1,575 SR
1,570 Elo+

VS

Team Averages
Level 33
1,699 SR
1,877 Elo+
Ares
Ares
CheekeeMuppet
Ares
Level 47
God Stats
7W - 2L
1,595 SR
Queue Stats
159W - 94L
1,745 Elo+
Party 1
Olorun
Olorun
FuppetMuppet
Olorun
Level 28
God Stats
3W - 0L
2,002 SR
Queue Stats
3W - 0L
2,053 Elo+
Party 1
Mulan
Mulan
SneakyMuppet
Mulan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
2 / 6 / 0
6,642
664
7,948
8,663
2,993
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
atmbankin
Scylla
10
0 / 7 / 3
6,297
630
5,801
7,159
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
11
2 / 6 / 1
6,966
697
8,324
8,265
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 12
8,686
869
6,205
9,918
9,571
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
11
3 / 3 / 9
7,413
741
3,542
7,042
2,200
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
9 / 1 / 9
8,919
892
12,381
13,193
8,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
4
Kills
19
19
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
6
0
0.33
W
7
0
12
13
W
Olorun
3
3
9
2.5
W
9
1
9
13.5
L
Scylla
atmbankin
Scylla
0
7
3
0.21
L
Izanami
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,073
Damage
22,128
24,087
Taken
30,153
8,183
Mitigated
20,239
2,016
Healing
7,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,948
1,346
0
904
8,663
2,993
0
3,440
5,103
0
14,832
W
6,205
434
60
651
9,918
9,571
186
1,668
8,090
13,985
0
W
Olorun
3,542
1,718
713
1,628
7,042
2,200
970
1,879
4,989
13,771
0
W
12,381
2,712
0
4,311
13,193
8,468
372
2,041
10,944
0
34,267
L
Scylla
atmbankin
Scylla
5,801
951
0
617
7,159
2,125
0
2,098
4,703
15,158
0
L
Izanami
8,324
4,056
0
495
8,265
3,065
0
4,453
3,749
0
28,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,905
Gold Earned
25,018
85
Minions Killed
96
4
Camps Cleared
5
491,955
Distance Traveled
565,155
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,642
664
12
1
0
179,183
4
W
Ares
8,686
869
20
2
0
194,935
0
W
Olorun
7,413
741
30
3
2
170,645
1
W
Mulan
8,919
892
46
5
3
199,575
3
L
Scylla
6,297
630
18
2
1
151,081
3
L
Izanami
6,966
697
55
6
3
161,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role