Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver II
ActuallyNoOne
Chernobog
Silver II
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,317 MMR
Solo
Jormungandr
Jormungandr
Silver II
Jeckles
Jormungandr
Silver II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,315 MMR
Solo
Nemesis
Nemesis
Bronze III
Muerte2699
Nemesis
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,293 MMR
Solo
Guan Yu
Guan Yu
Gold IV
SleepyManTingz
Guan Yu
Gold IV
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 96L
1,309 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,500 SR
1,347 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,458 SR
1,348 MMR
Atlas
Atlas
Bronze III
 
Atlas
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
DoctorDDog
Hou Yi
Gold V
Level 104
God Stats
64W - 63L
1,496 SR
Queue Stats
242W - 234L
1,298 MMR
Solo
Scylla
Scylla
Gold IV
HalfNatty1
Scylla
Gold IV
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
240W - 235L
1,389 MMR
Party 1
Loki
Loki
Silver II
ImIntegrity
Loki
Silver II
Level 108
God Stats
34W - 24L
1,422 SR
Queue Stats
184W - 176L
1,300 MMR
Solo
Sylvanus
Sylvanus
Silver I
Vindacata
Sylvanus
Silver I
Level 160
God Stats
4W - 9L
1,370 SR
Queue Stats
250W - 254L
1,252 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 4 / 3
9,887
520
7,740
14,030
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
ActuallyNoOne
Chernobog
17
6 / 4 / 7
10,521
554
12,308
15,618
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Jeckles
Jormungandr
16
6 / 3 / 5
10,164
535
8,081
16,237
8,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Muerte2699
Nemesis
16
5 / 4 / 6
9,971
525
6,490
14,335
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 3 / 4
9,100
479
5,972
15,766
8,536
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThothCliodhnaKali

VS

Bans
CamazotzGilgameshBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 4 / 6
9,438
497
9,265
15,154
17,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
DoctorDDog
Hou Yi
16
2 / 8 / 3
9,763
514
10,871
15,706
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
HalfNatty1
Scylla
17
3 / 0 / 7
10,875
572
11,530
4,372
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 5 / 4
10,371
546
8,037
14,172
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Vindacata
Sylvanus
17
4 / 3 / 1
10,465
551
11,119
13,273
14,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
20
Kills
17
18
Deaths
20
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
4
3
0.88
L
Atlas
 
Atlas
3
4
6
1.5
W
Chernobog
ActuallyNoOne
Chernobog
6
4
7
2.38
L
Hou Yi
DoctorDDog
Hou Yi
2
8
3
0.44
L
Scylla
HalfNatty1
Scylla
3
0
7
6.5
L
5
5
4
1.4
W
Jormungandr
Jeckles
Jormungandr
6
3
5
2.83
W
Nemesis
Muerte2699
Nemesis
5
4
6
2
W
1
3
4
1
L
Sylvanus
Vindacata
Sylvanus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,591
Damage
50,822
75,986
Taken
62,677
29,488
Mitigated
42,619
26,768
Healing
19,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,740
2,881
0
5,464
14,030
4,979
1,260
5,497
8,389
77,435
7,220
L
Atlas
 
Atlas
9,265
2,732
0
2,485
15,154
17,893
0
4,491
10,663
25,687
6,229
W
Chernobog
ActuallyNoOne
Chernobog
12,308
7,630
0
4,816
15,618
4,001
0
2,871
12,747
0
61,882
L
Hou Yi
DoctorDDog
Hou Yi
10,871
4,096
0
4,363
15,706
3,928
596
2,545
13,161
0
72,360
L
Scylla
HalfNatty1
Scylla
11,530
841
0
1,172
4,372
1,554
0
1,542
2,830
79,225
0
L
8,037
1,987
0
5,189
14,172
4,754
0
1,995
12,177
0
73,574
W
Jormungandr
Jeckles
Jormungandr
8,081
2,722
2,772
4,135
16,237
8,582
75
6,478
9,658
41,279
0
W
Nemesis
Muerte2699
Nemesis
6,490
1,872
0
5,253
14,335
3,390
0
6,466
7,725
0
66,805
W
5,972
258
390
3,938
15,766
8,536
0
8,247
7,449
0
53,312
L
Sylvanus
Vindacata
Sylvanus
11,119
2,787
302
5,640
13,273
14,490
190
4,660
8,613
52,830
12,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
50,912
576
Minions Killed
577
0
Camps Cleared
0
1,935,909
Distance Traveled
1,801,848
44
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,887
520
163
9
0
361,928
12
L
Atlas
9,438
497
44
2
0
341,605
5
W
Chernobog
10,521
554
134
7
0
360,291
6
L
Hou Yi
9,763
514
113
6
0
317,540
1
L
Scylla
10,875
572
175
9
0
397,179
8
L
Loki
10,371
546
109
6
0
394,616
10
W
Jormungandr
10,164
535
59
3
0
398,815
19
W
Nemesis
9,971
525
118
6
0
414,898
4
W
Guan Yu
9,100
479
102
5
0
399,977
3
L
Sylvanus
10,465
551
136
7
0
350,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role