Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
Darkherobil
Izanami
Level 140
God Stats
3W - 2L
1,747 SR
Queue Stats
109W - 110L
1,480 Elo+
Party 3
Scylla
Scylla
Hunter02025
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,426 Elo+
Party 3
Mulan
Mulan
Killer-Re-
Mulan
Level 108
God Stats
18W - 22L
1,487 SR
Queue Stats
139W - 141L
1,496 Elo+
Party 3
Yemoja
Yemoja
XxMouses
Yemoja
Level 154
God Stats
15W - 23L
1,305 SR
Queue Stats
144W - 160L
1,513 Elo+
Party 4
Team Averages
Level 125
1,508 SR
1,483 Elo+

VS

Team Averages
Level 109
1,521 SR
1,509 Elo+
Nike
Nike
AugCs
Nike
Level 120
God Stats
7W - 5L
1,430 SR
Queue Stats
394W - 414L
1,495 Elo+
Party 1
Ganesha
Ganesha
I TNS I SOUL
Ganesha
Level 103
God Stats
2W - 2L
1,306 SR
Queue Stats
409W - 505L
1,478 Elo+
Party 2
Nu Wa
Nu Wa
JTK-Sergin-_-
Nu Wa
Level 109
God Stats
17W - 13L
1,653 SR
Queue Stats
539W - 565L
1,468 Elo+
Solo
Heimdallr
Heimdallr
NKT l LuX
Heimdallr
Level 129
God Stats
4W - 1L
1,672 SR
Queue Stats
88W - 75L
1,535 Elo+
Party 1
Thanatos
Thanatos
eggmolhado
Thanatos
Level 82
God Stats
2W - 4L
1,542 SR
Queue Stats
21W - 22L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 4 / 1
5,275
480
2,394
7,099
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Darkherobil
Izanami
9
1 / 6 / 1
5,820
529
5,620
8,646
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
5 / 6 / 0
6,478
589
3,273
7,191
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
10
0 / 5 / 0
5,755
523
2,947
8,881
5,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
XxMouses
Yemoja
9
1 / 3 / 3
5,709
519
6,662
8,568
4,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
AugCs
Nike
13
6 / 0 / 2
7,880
716
5,675
6,996
4,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
I TNS I SOUL
Ganesha
10
0 / 1 / 12
6,590
599
1,968
7,304
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 3 / 9
7,472
679
7,058
4,660
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
NKT l LuX
Heimdallr
12
2 / 3 / 5
6,806
619
4,481
6,920
2,342
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
eggmolhado
Thanatos
13
12 / 1 / 4
8,461
769
11,362
8,186
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
8
Kills
24
24
Deaths
8
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
W
Nike
AugCs
Nike
6
0
2
7
L
Izanami
Darkherobil
Izanami
1
6
1
0.25
L
Scylla
5
6
0
0.83
W
Ganesha
I TNS I SOUL
Ganesha
0
1
12
6
W
4
3
9
2.83
L
Mulan
0
5
0
0
W
Heimdallr
NKT l LuX
Heimdallr
2
3
5
1.5
L
Yemoja
XxMouses
Yemoja
1
3
3
0.83
W
Thanatos
eggmolhado
Thanatos
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,896
Damage
30,544
40,385
Taken
34,066
16,730
Mitigated
17,411
7,559
Healing
13,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,394
190
248
1,287
7,099
2,633
0
2,230
4,684
20,718
0
W
Nike
AugCs
Nike
5,675
2,080
0
750
6,996
4,897
476
1,355
5,609
0
48,967
L
Izanami
Darkherobil
Izanami
5,620
2,907
0
1,460
8,646
2,744
0
1,169
7,349
0
39,723
L
Scylla
3,273
254
0
790
7,191
1,515
297
1,726
5,251
30,222
0
W
Ganesha
I TNS I SOUL
Ganesha
1,968
328
0
1,324
7,304
5,421
0
2,618
4,449
10,679
0
W
7,058
1,641
8
1,038
4,660
1,553
1,433
2,860
1,562
34,697
0
L
Mulan
2,947
563
0
1,582
8,881
5,474
0
1,352
7,387
4,726
26,736
W
Heimdallr
NKT l LuX
Heimdallr
4,481
1,651
0
1,691
6,920
2,342
0
1,701
5,136
0
40,384
L
Yemoja
XxMouses
Yemoja
6,662
857
506
1,686
8,568
4,364
0
1,738
6,688
19,832
0
W
Thanatos
eggmolhado
Thanatos
11,362
3,775
0
8,831
8,186
3,198
881
3,469
4,539
0
42,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,037
Gold Earned
37,209
285
Minions Killed
326
0
Camps Cleared
0
1,056,851
Distance Traveled
1,135,125
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,275
480
41
4
0
232,869
2
W
Nike
7,880
716
105
10
0
236,568
4
L
Izanami
5,820
529
83
8
0
223,948
0
L
Scylla
6,478
589
64
6
0
200,415
1
W
Ganesha
6,590
599
11
1
0
226,935
0
W
Nu Wa
7,472
679
51
5
0
209,409
2
L
Mulan
5,755
523
74
7
0
179,362
0
W
Heimdallr
6,806
619
86
8
0
203,742
5
L
Yemoja
5,709
519
23
2
0
220,257
6
W
Thanatos
8,461
769
73
7
0
258,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role