Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CristiankxxD
Mulan
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 140L
1,538 Elo+
Solo
Chernobog
Chernobog
JuniorJohn
Chernobog
Level 96
God Stats
4W - 4L
1,493 SR
Queue Stats
571W - 605L
1,422 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Polakoviako2
Morgan Le Fay
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 183L
1,407 Elo+
Solo
Hun Batz
Hun Batz
XaviMestra
Hun Batz
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 26L
1,463 Elo+
Solo
Team Averages
Level 83
1,499 SR
1,466 Elo+

VS

Team Averages
Level 48
1,452 SR
1,378 Elo+
Olorun
Olorun
 
Olorun
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
B0T-_DI3G00
Izanami
Level 19
God Stats
11W - 15L
1,320 SR
Queue Stats
142W - 196L
1,200 Elo+
Party 1
Mercury
Mercury
Bisensang
Mercury
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
1,228 Elo+
Party 1
Horus
Horus
haladines
Horus
Level 53
God Stats
2W - 4L
1,437 SR
Queue Stats
36W - 39L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
xFranco0711
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 2
7,139
549
4,667
9,313
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 1 / 7
8,260
635
7,764
8,695
9,806
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
JuniorJohn
Chernobog
11
1 / 2 / 7
6,916
532
5,339
6,121
1,818
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Polakoviako2
Morgan Le Fay
12
5 / 1 / 2
7,378
568
7,546
5,800
1,995
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
XaviMestra
Hun Batz
14
3 / 0 / 7
7,690
592
5,141
7,055
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 5 / 1
6,570
505
2,581
8,568
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
B0T-_DI3G00
Izanami
11
1 / 3 / 1
6,544
503
5,298
6,815
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Bisensang
Mercury
11
1 / 3 / 0
6,408
493
3,821
8,845
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
haladines
Horus
9
0 / 2 / 1
5,805
447
3,689
12,136
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
xFranco0711
Sun Wukong
9
0 / 4 / 0
5,618
432
307
6,035
2,381
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
17
Kills
3
4
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
2
4
L
Olorun
 
Olorun
1
5
1
0.3
L
Izanami
B0T-_DI3G00
Izanami
1
3
1
0.5
L
Mercury
Bisensang
Mercury
1
3
0
0.33
W
5
1
7
8.5
W
Chernobog
JuniorJohn
Chernobog
1
2
7
2.25
W
Morgan Le Fay
Polakoviako2
Morgan Le Fay
5
1
2
6
W
Hun Batz
XaviMestra
Hun Batz
3
0
7
6.5
L
Horus
haladines
Horus
0
2
1
0.25
L
Sun Wukong
xFranco0711
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,457
Damage
15,696
36,984
Taken
42,399
21,130
Mitigated
18,336
14,516
Healing
12,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,667
262
0
3,660
9,313
5,283
0
162
9,151
0
17,519
L
Olorun
 
Olorun
2,581
1,336
87
1,487
8,568
4,035
0
4,186
4,382
29,562
2,771
L
Izanami
B0T-_DI3G00
Izanami
5,298
3,815
0
2,169
6,815
1,641
0
311
6,504
0
36,452
L
Mercury
Bisensang
Mercury
3,821
1,332
0
2,775
8,845
2,754
0
1,517
7,328
0
37,477
W
7,764
697
0
3,575
8,695
9,806
0
478
8,217
0
51,043
W
Chernobog
JuniorJohn
Chernobog
5,339
2,732
0
2,432
6,121
1,818
793
243
5,878
0
42,408
W
Morgan Le Fay
Polakoviako2
Morgan Le Fay
7,546
1,455
226
1,142
5,800
1,995
181
1,240
4,560
34,928
0
W
Hun Batz
XaviMestra
Hun Batz
5,141
889
0
3,481
7,055
2,228
0
133
6,922
0
49,657
L
Horus
haladines
Horus
3,689
1,578
694
4,760
12,136
7,525
0
884
11,252
0
11,624
L
Sun Wukong
xFranco0711
Sun Wukong
307
75
0
755
6,035
2,381
782
648
5,387
0
15,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,383
Gold Earned
30,945
351
Minions Killed
266
0
Camps Cleared
0
1,388,138
Distance Traveled
1,130,600
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,139
549
24
2
0
297,245
2
L
Olorun
6,570
505
67
5
0
187,227
4
L
Izanami
6,544
503
70
5
0
234,387
1
L
Mercury
6,408
493
72
6
0
290,562
0
W
Mulan
8,260
635
100
8
0
273,546
5
W
Chernobog
6,916
532
83
6
0
233,394
5
W
Morgan Le Fay
7,378
568
60
5
0
270,956
5
W
Hun Batz
7,690
592
84
6
0
312,997
2
L
Horus
5,805
447
23
2
0
253,153
1
L
Sun Wukong
5,618
432
34
3
0
165,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role