Player Matchup

Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
 
Nike
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver V
Dabadabuka
Da Ji
Silver V
Level 78
God Stats
29W - 30L
1,525 SR
Queue Stats
1,064W - 1,086L
770 MMR
Solo
Bacchus
Bacchus
Silver II
shadowrunner00
Bacchus
Silver II
Level 83
God Stats
6W - 10L
1,388 SR
Queue Stats
474W - 484L
997 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,482 SR
1,253 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,491 SR
976 MMR
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver II
BurntTo4ast
Loki
Silver II
Level 136
God Stats
6W - 7L
1,637 SR
Queue Stats
127W - 143L
1,149 MMR
Solo
Nox
Nox
Silver II
Herobowie
Nox
Silver II
Level 121
God Stats
13W - 12L
1,478 SR
Queue Stats
106W - 104L
1,168 MMR
Solo
Hel
Hel
Bronze IV
KeeperCelt
Hel
Bronze IV
Level 53
God Stats
19W - 55L
1,351 SR
Queue Stats
63W - 155L
83 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
LetzgoBrandon
Kumbhakarna
Silver III
Level 160
God Stats
17W - 20L
1,486 SR
Queue Stats
34W - 54L
978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 2
6,783
617
2,537
3,979
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
 
Nike
11
3 / 0 / 2
6,656
605
3,575
5,817
1,969
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
 
Izanami
11
2 / 1 / 1
6,465
588
2,987
5,575
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
10
2 / 5 / 1
5,979
544
5,538
8,171
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 4
6,185
562
3,768
6,354
6,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BastetThothCliodhnaMulanSol

VS

Bans
AtlasAgniOdinAchillesApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
2 / 2 / 3
5,951
541
5,629
5,277
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
4 / 2 / 1
6,879
625
3,975
7,174
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 2
6,743
613
3,438
5,505
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
4,222
384
404
2,793
421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
LetzgoBrandon
Kumbhakarna
7
0 / 3 / 4
4,950
450
578
9,037
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
9
Kills
9
9
Deaths
9
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
2
2
W
Nike
 
Nike
3
0
2
4
W
Izanami
 
Izanami
2
1
1
2.5
L
Charybdis
 
Charybdis
2
2
3
1.75
L
4
2
1
2.25
W
Da Ji
2
5
1
0.5
L
3
1
2
4
L
0
1
0
0
L
Kumbhakarna
LetzgoBrandon
Kumbhakarna
0
3
4
0.67
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,405
Damage
14,024
29,896
Taken
29,786
13,132
Mitigated
9,087
8,575
Healing
10,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,537
457
0
725
3,979
1,040
0
1,477
2,502
47,813
0
W
Nike
 
Nike
3,575
337
0
1,484
5,817
1,969
594
750
5,067
0
31,849
W
Izanami
 
Izanami
2,987
2,294
0
1,803
5,575
1,144
0
464
5,111
0
44,691
L
Charybdis
 
Charybdis
5,629
3,137
0
1,781
5,277
1,259
0
767
4,510
0
35,491
L
3,975
1,510
0
3,176
7,174
2,114
0
1,958
5,216
0
37,034
W
Da Ji
5,538
1,976
0
2,076
8,171
2,522
0
1,213
6,958
0
29,645
L
3,438
334
0
1,877
5,505
1,835
0
1,437
4,068
42,129
0
L
404
38
0
1,196
2,793
421
0
0
2,793
9,409
0
L
Kumbhakarna
LetzgoBrandon
Kumbhakarna
578
0
82
1,964
9,037
3,458
0
2,143
6,894
7,219
0
W
3,768
974
435
2,052
6,354
6,457
0
516
5,838
19,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
28,745
334
Minions Killed
296
0
Camps Cleared
0
1,065,704
Distance Traveled
872,524
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,783
617
92
8
0
213,563
3
W
Nike
6,656
605
62
6
0
231,358
4
W
Izanami
6,465
588
105
10
0
202,421
3
L
Charybdis
5,951
541
79
7
0
180,937
0
L
Loki
6,879
625
93
8
0
229,976
4
W
Da Ji
5,979
544
55
5
0
205,686
4
L
Nox
6,743
613
86
8
0
202,755
2
L
Hel
4,222
384
24
2
0
69,072
0
L
Kumbhakarna
4,950
450
14
1
0
189,784
3
W
Bacchus
6,185
562
20
2
0
212,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role