Player Matchup

Cerberus
Cerberus
Kingshadow890
Cerberus
Level 61
God Stats
13W - 11L
1,451 SR
Queue Stats
438W - 456L
1,476 Elo+
Party 1
Anhur
Anhur
LethalResurrect
Anhur
Level 85
God Stats
6W - 8L
1,500 SR
Queue Stats
777W - 748L
1,508 Elo+
Party 1
Janus
Janus
Trolkis
Janus
Level 143
God Stats
13W - 9L
1,658 SR
Queue Stats
174W - 155L
1,506 Elo+
Solo
Achilles
Achilles
hussfx
Achilles
Level 128
God Stats
2W - 3L
1,401 SR
Queue Stats
10W - 15L
1,304 Elo+
Solo
Nemesis
Nemesis
yd15
Nemesis
Level 121
God Stats
2W - 3L
1,314 SR
Queue Stats
25W - 18L
1,430 Elo+
Solo
Team Averages
Level 108
1,465 SR
1,445 Elo+

VS

Team Averages
Level 107
1,441 SR
1,476 Elo+
Thoth
Thoth
 
Thoth
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DocterDallas
Amaterasu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,510 Elo+
Solo
Neith
Neith
aquaphobicfire
Neith
Level 88
God Stats
1W - 2L
1,547 SR
Queue Stats
85W - 72L
1,488 Elo+
Solo
Atlas
Atlas
comanderC
Atlas
Level 113
God Stats
0W - 4L
1,161 SR
Queue Stats
82W - 82L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
oSweatyPalmzo
Gilgamesh
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 108L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kingshadow890
Cerberus
11
1 / 0 / 3
6,349
635
4,470
7,135
7,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 3 / 1
5,935
594
4,687
5,900
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Trolkis
Janus
10
4 / 1 / 5
6,391
639
5,712
3,772
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
hussfx
Achilles
9
2 / 0 / 4
5,976
598
3,388
5,733
3,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
yd15
Nemesis
10
4 / 0 / 3
6,364
636
5,771
5,073
1,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 1 / 0
5,819
582
1,696
3,685
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
DocterDallas
Amaterasu
10
0 / 3 / 0
5,532
553
3,271
9,217
4,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 2 / 3
5,527
553
2,250
5,447
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
comanderC
Atlas
7
1 / 5 / 2
5,265
527
3,288
9,468
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
oSweatyPalmzo
Gilgamesh
8
2 / 3 / 0
5,112
511
4,097
7,936
2,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
4
4
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
1
0
1
L
Amaterasu
DocterDallas
Amaterasu
0
3
0
0
W
Cerberus
Kingshadow890
Cerberus
1
0
3
2.5
W
3
3
1
1.17
W
Janus
Trolkis
Janus
4
1
5
6.5
L
0
2
3
0.75
L
Atlas
comanderC
Atlas
1
5
2
0.4
W
Achilles
hussfx
Achilles
2
0
4
4
L
Gilgamesh
oSweatyPalmzo
Gilgamesh
2
3
0
0.67
W
Nemesis
yd15
Nemesis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,028
Damage
14,602
27,613
Taken
35,753
14,248
Mitigated
12,286
9,128
Healing
6,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,696
40
0
500
3,685
752
0
728
2,885
33,231
0
L
Amaterasu
DocterDallas
Amaterasu
3,271
1,460
0
2,596
9,217
4,982
0
3,483
5,710
0
28,277
W
Cerberus
Kingshadow890
Cerberus
4,470
594
0
3,481
7,135
7,088
178
134
7,001
32,166
0
W
4,687
1,243
0
1,537
5,900
1,455
517
1,346
4,554
0
29,918
W
Janus
Trolkis
Janus
5,712
912
0
785
3,772
1,025
417
1,439
2,333
34,899
0
L
2,250
618
0
1,857
5,447
998
0
1,194
4,209
0
25,573
L
Atlas
comanderC
Atlas
3,288
1,343
181
1,146
9,468
3,288
0
2,492
6,834
8,171
0
W
Achilles
hussfx
Achilles
3,388
1,212
0
2,673
5,733
3,189
0
1,265
4,468
0
13,941
L
Gilgamesh
oSweatyPalmzo
Gilgamesh
4,097
1,306
0
442
7,936
2,266
0
1,931
5,933
0
24,118
W
Nemesis
yd15
Nemesis
5,771
2,700
0
652
5,073
1,491
0
800
4,273
0
30,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
27,255
288
Minions Killed
258
0
Camps Cleared
0
1,022,403
Distance Traveled
934,940
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,819
582
81
8
0
181,391
3
L
Amaterasu
5,532
553
74
7
0
176,199
0
W
Cerberus
6,349
635
94
9
0
180,964
2
W
Anhur
5,935
594
54
5
0
184,011
1
W
Janus
6,391
639
75
8
0
197,711
4
L
Neith
5,527
553
57
6
0
185,196
1
L
Atlas
5,265
527
12
1
0
174,095
0
W
Achilles
5,976
598
15
2
0
210,490
4
L
Gilgamesh
5,112
511
34
3
0
218,059
3
W
Nemesis
6,364
636
50
5
0
249,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role