Player Matchup

Amaterasu
Amaterasu
MaxiMusMa
Amaterasu
Level 143
God Stats
6W - 4L
1,874 SR
Queue Stats
264W - 275L
1,443 Elo+
Party 1
Awilix
Awilix
RKK I SealZz
Awilix
Level 48
God Stats
20W - 9L
1,691 SR
Queue Stats
36W - 48L
1,507 Elo+
Party 1
Scylla
Scylla
Sniigelz
Scylla
Level 150
God Stats
6W - 1L
1,883 SR
Queue Stats
126W - 113L
1,567 Elo+
Party 1
Team Averages
Level 114
1,816 SR
1,506 Elo+

VS

Team Averages
Level 104
1,611 SR
1,442 Elo+
Agni
Agni
KingDarkshine
Agni
Level 62
God Stats
4W - 3L
1,749 SR
Queue Stats
17W - 18L
1,676 Elo+
Solo
Fenrir
Fenrir
MethodJoan_
Fenrir
Level 121
God Stats
5W - 14L
1,560 SR
Queue Stats
85W - 172L
1,316 Elo+
Party 2
Chiron
Chiron
chus-93
Chiron
Level 128
God Stats
11W - 12L
1,525 SR
Queue Stats
124W - 214L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MaxiMusMa
Amaterasu
12
3 / 6 / 8
8,633
719
7,520
11,533
6,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
12
3 / 5 / 8
8,359
697
5,167
7,763
2,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Sniigelz
Scylla
15
7 / 1 / 4
10,033
836
9,644
7,378
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 7
8,376
698
6,783
7,767
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
12
2 / 3 / 6
8,381
698
3,167
7,277
5,890
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
chus-93
Chiron
15
9 / 3 / 1
9,573
798
11,053
11,107
2,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
13
Kills
12
12
Deaths
13
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
7
7
0.64
W
Amaterasu
MaxiMusMa
Amaterasu
3
6
8
1.17
L
Fenrir
2
3
6
1.67
W
Awilix
3
5
8
1.4
W
Scylla
Sniigelz
Scylla
7
1
4
9
L
Chiron
chus-93
Chiron
9
3
1
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,331
Damage
21,003
26,674
Taken
26,151
11,258
Mitigated
10,267
4,223
Healing
5,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,783
438
0
761
7,767
1,938
0
2,722
4,897
29,327
0
W
Amaterasu
MaxiMusMa
Amaterasu
7,520
2,657
0
1,321
11,533
6,869
0
3,615
7,918
0
17,985
L
Fenrir
3,167
566
0
162
7,277
5,890
0
1,082
6,059
0
9,085
W
Awilix
5,167
1,986
0
698
7,763
2,278
0
2,174
5,589
0
13,496
W
Scylla
Sniigelz
Scylla
9,644
592
0
2,204
7,378
2,111
0
1,292
6,086
40,607
0
L
Chiron
chus-93
Chiron
11,053
3,606
253
4,409
11,107
2,439
0
5,450
5,378
0
32,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,025
Gold Earned
26,330
132
Minions Killed
117
5
Camps Cleared
5
685,500
Distance Traveled
611,490
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,376
698
53
4
3
197,605
4
W
Amaterasu
8,633
719
25
2
3
238,498
3
L
Fenrir
8,381
698
5
0
0
206,381
1
W
Awilix
8,359
697
16
1
1
226,597
0
W
Scylla
10,033
836
91
8
1
220,405
0
L
Chiron
9,573
798
59
5
2
207,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role