Player Matchup

Cthulhu
Cthulhu
MR Stickabee
Cthulhu
Level 66
God Stats
75W - 50L
1,613 SR
Queue Stats
150W - 124L
1,463 Elo+
Party 1
King Arthur
King Arthur
kaspian_1
King Arthur
Level 92
God Stats
1W - 1L
1,257 SR
Queue Stats
25W - 39L
1,429 Elo+
Solo
Cupid
Cupid
mongoose lover
Cupid
Level 122
God Stats
7W - 18L
1,288 SR
Queue Stats
558W - 478L
1,550 Elo+
Party 1
Team Averages
Level 93
1,386 SR
1,481 Elo+

VS

Team Averages
Level 116
1,483 SR
1,496 Elo+
Odin
Odin
BogEyedPunLord
Odin
Level 97
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 17L
1,392 Elo+
Party 2
Merlin
Merlin
MrBigBossMan
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ript_2-pieces
Tsukuyomi
Level 128
God Stats
23W - 14L
1,449 SR
Queue Stats
37W - 33L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MR Stickabee
Cthulhu
20
4 / 4 / 13
16,872
703
20,887
36,748
55,651
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
kaspian_1
King Arthur
19
5 / 9 / 10
16,007
667
18,360
29,377
29,408
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
9 / 5 / 7
17,706
738
24,406
25,853
10,818
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 11
15,182
633
18,086
27,736
33,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
20
4 / 6 / 11
15,138
631
26,167
20,578
9,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
ript_2-pieces
Tsukuyomi
20
11 / 4 / 6
17,405
725
37,055
25,527
12,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
46
18
Kills
18
18
Deaths
18
30
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
8
11
1.06
W
Cthulhu
MR Stickabee
Cthulhu
4
4
13
2.63
L
Merlin
4
6
11
1.58
W
King Arthur
kaspian_1
King Arthur
5
9
10
1.11
W
9
5
7
2.5
L
Tsukuyomi
ript_2-pieces
Tsukuyomi
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,653
Damage
81,308
91,978
Taken
73,841
95,877
Mitigated
55,765
20,590
Healing
21,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,086
3,067
201
3,000
27,736
33,840
483
7,663
20,073
14,047
37,453
W
Cthulhu
MR Stickabee
Cthulhu
20,887
1,847
1,021
4,662
36,748
55,651
250
10,859
25,889
52,257
0
L
Merlin
26,167
1,536
1,136
5,888
20,578
9,743
633
6,608
13,970
80,641
0
W
King Arthur
kaspian_1
King Arthur
18,360
2,573
767
1,945
29,377
29,408
0
13,458
15,919
0
46,523
W
24,406
15,012
1,087
11,108
25,853
10,818
2,457
7,659
18,194
0
109,066
L
Tsukuyomi
ript_2-pieces
Tsukuyomi
37,055
7,416
0
10,965
25,527
12,182
1,374
7,485
18,042
0
85,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,585
Gold Earned
47,725
254
Minions Killed
237
8
Camps Cleared
11
1,223,970
Distance Traveled
1,225,426
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
15,182
633
59
2
4
373,352
3
W
Cthulhu
16,872
703
57
2
2
444,612
1
L
Merlin
15,138
631
88
4
4
356,378
2
W
King Arthur
16,007
667
47
2
2
402,505
3
W
Cupid
17,706
738
150
6
4
376,853
1
L
Tsukuyomi
17,405
725
90
4
3
495,696
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role