Player Matchup

Chaac
Chaac
Carolebaskin187
Chaac
Level 128
God Stats
1W - 1L
1,667 SR
Queue Stats
43W - 31L
1,460 Elo+
Party 2
Freya
Freya
DJFilthy
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 2
Janus
Janus
DatBoiJerome
Janus
Level 29
God Stats
2W - 4L
1,699 SR
Queue Stats
23W - 17L
1,500 Elo+
Party 2
Team Averages
Level 62
1,622 SR
1,487 Elo+

VS

Team Averages
Level 68
1,441 SR
1,635 Elo+
Atlas
Atlas
HairlineNo
Atlas
Level 111
God Stats
1W - 0L
1,322 SR
Queue Stats
5W - 1L
1,641 Elo+
Party 1
Nu Wa
Nu Wa
MonkWrath7
Nu Wa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,641 Elo+
Party 1
Izanami
Izanami
PervoSage
Izanami
Level 87
God Stats
23W - 13L
1,500 SR
Queue Stats
147W - 103L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 2
6,265
627
5,803
14,636
6,661
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Freya
DJFilthy
Freya
10
3 / 3 / 2
6,779
678
4,490
7,861
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
0 / 5 / 5
6,380
638
6,283
6,056
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
2 / 2 / 13
8,552
855
7,924
12,588
11,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
12
3 / 3 / 9
7,736
774
6,073
5,033
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
PervoSage
Izanami
14
10 / 0 / 2
8,822
882
10,149
5,583
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
15
15
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Freya
DJFilthy
Freya
3
3
2
1.33
L
0
5
5
0.5
W
Atlas
2
2
13
4.25
W
Nu Wa
3
3
9
2.5
W
Izanami
PervoSage
Izanami
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,576
Damage
24,146
28,553
Taken
23,204
10,659
Mitigated
16,336
6,108
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,803
692
231
3,695
14,636
6,661
0
6,319
8,317
0
15,247
L
Freya
DJFilthy
Freya
4,490
1,954
0
2,182
7,861
2,289
138
4,023
3,838
18,580
0
L
6,283
95
0
0
6,056
1,709
0
3,655
2,401
23,343
0
W
Atlas
7,924
2,982
403
4,159
12,588
11,933
469
6,505
6,083
18,979
0
W
Nu Wa
6,073
1,572
394
387
5,033
1,782
322
1,684
3,349
19,808
0
W
Izanami
PervoSage
Izanami
10,149
6,656
0
354
5,583
2,621
1,953
2,819
2,764
0
41,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,424
Gold Earned
25,110
102
Minions Killed
117
1
Camps Cleared
7
460,291
Distance Traveled
519,082
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,265
627
21
2
0
154,340
0
L
Freya
6,779
678
34
3
0
158,223
0
L
Janus
6,380
638
47
5
1
147,728
0
W
Atlas
8,552
855
12
1
1
169,240
1
W
Nu Wa
7,736
774
34
3
1
159,436
0
W
Izanami
8,822
882
71
7
5
190,406
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role