Player Matchup

Danzaburou
Danzaburou
Culvert
Danzaburou
Level 71
God Stats
38W - 22L
1,450 SR
Queue Stats
135W - 136L
1,430 Elo+
Party 2
Neith
Neith
Hera21
Neith
Level 72
God Stats
16W - 25L
1,311 SR
Queue Stats
36W - 42L
1,275 Elo+
Party 1
Vulcan
Vulcan
ZombieApoc
Vulcan
Level 74
God Stats
0W - 2L
1,713 SR
Queue Stats
67W - 66L
1,275 Elo+
Party 1
Fenrir
Fenrir
crifesTV
Fenrir
Level 48
God Stats
15W - 19L
1,385 SR
Queue Stats
152W - 164L
1,374 Elo+
Party 2
Sun Wukong
Sun Wukong
sharkbaitohaa
Sun Wukong
Level 60
God Stats
4W - 5L
1,796 SR
Queue Stats
153W - 137L
1,444 Elo+
Solo
Team Averages
Level 65
1,531 SR
1,359 Elo+

VS

Team Averages
Level 73
1,435 SR
1,400 Elo+
Anhur
Anhur
CapnLeviathan
Anhur
Level 5
God Stats
1W - 2L
1,290 SR
Queue Stats
1W - 4L
1,133 Elo+
Party 3
Poseidon
Poseidon
GranGod
Poseidon
Level 107
God Stats
11W - 14L
1,672 SR
Queue Stats
222W - 242L
1,449 Elo+
Solo
Sobek
Sobek
HallowHawk
Sobek
Level 127
God Stats
1W - 0L
1,482 SR
Queue Stats
166W - 149L
1,344 Elo+
Party 3
Arachne
Arachne
SleepySkyBird
Arachne
Level 34
God Stats
13W - 22L
1,392 SR
Queue Stats
42W - 66L
1,389 Elo+
Solo
Chaac
Chaac
Trixille
Chaac
Level 91
God Stats
3W - 4L
1,338 SR
Queue Stats
162W - 148L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Culvert
Danzaburou
17
4 / 3 / 1
10,358
471
7,395
12,105
4,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Hera21
Neith
16
1 / 2 / 3
9,816
446
10,375
10,858
2,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
ZombieApoc
Vulcan
16
1 / 7 / 5
10,196
463
14,178
14,553
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
crifesTV
Fenrir
18
11 / 6 / 2
11,875
540
12,403
17,983
7,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
sharkbaitohaa
Sun Wukong
18
2 / 5 / 4
10,857
494
6,869
17,714
15,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 2
10,981
499
7,140
12,634
3,044
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
GranGod
Poseidon
20
10 / 5 / 2
13,660
621
16,372
18,699
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
15
0 / 1 / 4
10,012
455
3,995
14,324
14,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
18
4 / 7 / 8
11,984
545
7,639
18,915
7,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Trixille
Chaac
20
6 / 3 / 3
13,187
599
13,152
15,656
16,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
19
Kills
23
23
Deaths
19
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
L
Danzaburou
Culvert
Danzaburou
4
3
1
1.5
W
Poseidon
GranGod
Poseidon
10
5
2
2.2
W
Sobek
0
1
4
2
L
Neith
Hera21
Neith
1
2
3
1.25
W
Arachne
4
7
8
1.14
W
Chaac
Trixille
Chaac
6
3
3
2.5
L
Vulcan
ZombieApoc
Vulcan
1
7
5
0.5
L
Fenrir
crifesTV
Fenrir
11
6
2
2
L
Sun Wukong
sharkbaitohaa
Sun Wukong
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,220
Damage
48,298
73,213
Taken
80,228
34,685
Mitigated
47,654
14,144
Healing
30,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,140
2,942
0
3,853
12,634
3,044
3,340
2,603
10,031
0
60,863
L
Danzaburou
Culvert
Danzaburou
7,395
2,027
0
3,275
12,105
4,331
966
3,175
8,930
0
69,688
W
Poseidon
GranGod
Poseidon
16,372
2,826
188
9,180
18,699
5,809
1,248
6,644
12,055
106,813
0
W
Sobek
3,995
369
0
3,885
14,324
14,579
282
1,808
12,516
20,585
0
L
Neith
Hera21
Neith
10,375
5,821
23
2,905
10,858
2,763
894
5,210
5,648
0
66,717
W
Arachne
7,639
4,809
0
5,254
18,915
7,657
0
2,118
16,284
0
63,451
W
Chaac
Trixille
Chaac
13,152
3,850
0
7,755
15,656
16,565
1,218
1,005
14,651
0
86,233
L
Vulcan
ZombieApoc
Vulcan
14,178
4,695
0
1,426
14,553
4,792
556
5,941
8,612
68,114
0
L
Fenrir
crifesTV
Fenrir
12,403
4,180
0
1,105
17,983
7,028
22
3,286
14,697
0
63,188
L
Sun Wukong
sharkbaitohaa
Sun Wukong
6,869
1,238
0
5,410
17,714
15,771
206
2,755
14,959
0
78,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,102
Gold Earned
59,824
607
Minions Killed
547
0
Camps Cleared
0
2,017,560
Distance Traveled
2,108,752
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,981
499
119
5
0
389,951
0
L
Danzaburou
10,358
471
119
5
0
397,450
2
W
Poseidon
13,660
621
169
8
0
415,035
7
W
Sobek
10,012
455
24
1
0
422,976
2
L
Neith
9,816
446
125
6
0
411,496
0
W
Arachne
11,984
545
97
4
0
465,358
3
W
Chaac
13,187
599
138
6
0
415,432
5
L
Vulcan
10,196
463
117
5
0
354,836
10
L
Fenrir
11,875
540
95
4
0
419,903
3
L
Sun Wukong
10,857
494
151
7
0
433,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role