Player Matchup

Sun Wukong
Sun Wukong
HaywireRegent48
Sun Wukong
Level 151
God Stats
212W - 202L
1,404 SR
Queue Stats
760W - 796L
1,344 Elo+
Solo
Bacchus
Bacchus
Sc300_Tofu
Bacchus
Level 81
God Stats
5W - 1L
1,751 SR
Queue Stats
179W - 179L
1,409 Elo+
Solo
Hun Batz
Hun Batz
blusterfiend17
Hun Batz
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 236L
1,362 Elo+
Solo
Artemis
Artemis
datboydavid512
Artemis
Level 65
God Stats
46W - 45L
1,360 SR
Queue Stats
195W - 187L
1,303 Elo+
Solo
Eset
Eset
teapot99_
Eset
Level 69
God Stats
3W - 9L
1,346 SR
Queue Stats
142W - 126L
1,435 Elo+
Solo
Team Averages
Level 90
1,472 SR
1,371 Elo+

VS

Team Averages
Level 78
1,559 SR
1,396 Elo+
Persephone
Persephone
Hyugaaa63
Persephone
Level 80
God Stats
99W - 75L
1,543 SR
Queue Stats
298W - 299L
1,346 Elo+
Solo
Sun Wukong
Sun Wukong
SnowBlast96
Sun Wukong
Level 50
God Stats
7W - 1L
1,870 SR
Queue Stats
42W - 30L
1,469 Elo+
Solo
Ymir
Ymir
Urfavoritepanda-
Ymir
Level 53
God Stats
13W - 18L
1,500 SR
Queue Stats
25W - 47L
1,116 Elo+
Solo
Thor
Thor
jdrm908
Thor
Level 86
God Stats
3W - 4L
1,500 SR
Queue Stats
17W - 12L
1,496 Elo+
Solo
Artemis
Artemis
liatea
Artemis
Level 122
God Stats
6W - 3L
1,382 SR
Queue Stats
35W - 30L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HaywireRegent48
Sun Wukong
12
0 / 2 / 1
6,691
478
5,022
11,950
4,831
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
Sc300_Tofu
Bacchus
11
0 / 2 / 0
6,535
467
3,357
13,023
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
11
1 / 4 / 0
6,843
489
2,909
11,977
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
0 / 3 / 0
5,966
426
5,624
8,047
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eset
11
1 / 5 / 0
6,970
498
5,474
7,970
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Hyugaaa63
Persephone
14
3 / 1 / 4
8,635
617
7,295
8,565
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
SnowBlast96
Sun Wukong
12
2 / 1 / 0
7,347
525
4,606
8,204
4,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
1 / 0 / 6
7,382
527
2,603
10,594
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
jdrm908
Thor
13
3 / 0 / 6
7,802
557
5,721
9,345
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
liatea
Artemis
13
6 / 0 / 0
7,864
562
10,405
5,977
1,989
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
15
16
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
HaywireRegent48
Sun Wukong
0
2
1
0.25
W
Persephone
Hyugaaa63
Persephone
3
1
4
5
L
Bacchus
Sc300_Tofu
Bacchus
0
2
0
0
W
Sun Wukong
SnowBlast96
Sun Wukong
2
1
0
2
W
1
0
6
4
L
Hun Batz
1
4
0
0.25
L
0
3
0
0
W
Thor
jdrm908
Thor
3
0
6
6
W
Artemis
liatea
Artemis
6
0
0
6
L
Eset
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,386
Damage
30,630
52,967
Taken
42,685
23,853
Mitigated
21,199
17,038
Healing
12,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
HaywireRegent48
Sun Wukong
5,022
742
0
6,723
11,950
4,831
0
0
11,950
0
32,936
W
Persephone
Hyugaaa63
Persephone
7,295
91
158
2,769
8,565
2,716
280
4,247
4,317
49,680
0
L
Bacchus
Sc300_Tofu
Bacchus
3,357
293
279
3,397
13,023
10,315
0
2,203
10,756
27,657
0
W
Sun Wukong
SnowBlast96
Sun Wukong
4,606
1,364
0
1,153
8,204
4,223
154
0
8,204
0
39,184
W
2,603
381
143
1,170
10,594
8,863
0
2,284
8,310
18,998
0
L
Hun Batz
2,909
220
47
3,248
11,977
3,740
0
1,678
10,157
0
40,846
L
5,624
2,053
420
1,599
8,047
2,196
0
799
7,248
0
32,605
W
Thor
jdrm908
Thor
5,721
1,070
0
3,136
9,345
3,408
0
1,198
8,147
0
41,866
W
Artemis
liatea
Artemis
10,405
4,992
740
2,982
5,977
1,989
623
1,101
4,876
0
50,582
L
Eset
5,474
579
174
1,151
7,970
2,771
335
4,716
2,958
40,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,005
Gold Earned
39,030
325
Minions Killed
366
0
Camps Cleared
0
1,334,147
Distance Traveled
1,302,020
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,691
478
66
5
0
291,996
2
W
Persephone
8,635
617
97
7
0
276,016
5
L
Bacchus
6,535
467
39
3
0
277,005
2
W
Sun Wukong
7,347
525
71
5
0
258,973
3
W
Ymir
7,382
527
39
3
0
254,015
0
L
Hun Batz
6,843
489
81
6
0
287,627
0
L
Artemis
5,966
426
70
5
0
201,601
3
W
Thor
7,802
557
76
5
0
257,725
4
W
Artemis
7,864
562
83
6
0
255,291
5
L
Eset
6,970
498
69
5
0
275,918
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role