Player Matchup

Hun Batz
Hun Batz
CaptainRifRaf1
Hun Batz
Level 123
God Stats
7W - 2L
1,971 SR
Queue Stats
100W - 87L
1,469 Elo+
Solo
Merlin
Merlin
Dixye
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Hiparh
Cliodhna
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,500 Elo+
Party 1
Hachiman
Hachiman
Petsogris
Hachiman
Level 160
God Stats
2W - 2L
1,510 SR
Queue Stats
109W - 122L
1,616 Elo+
Solo
Scylla
Scylla
bamus133
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,256 Elo+
Solo
Team Averages
Level 99
1,596 SR
1,468 Elo+

VS

Team Averages
Level 109
1,593 SR
1,513 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Hypnosiss
Osiris
Level 89
God Stats
5W - 6L
1,500 SR
Queue Stats
292W - 348L
1,324 Elo+
Solo
Hel
Hel
Lazarus5
Hel
Level 157
God Stats
118W - 90L
1,757 SR
Queue Stats
176W - 177L
1,818 Elo+
Solo
Kumbhakarna
Kumbhakarna
Murtam
Kumbhakarna
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,300 Elo+
Solo
Chiron
Chiron
Sterminathor
Chiron
Level 160
God Stats
3W - 0L
1,708 SR
Queue Stats
74W - 53L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
0 / 3 / 0
5,087
509
2,605
7,586
2,606
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Dixye
Merlin
7
0 / 6 / 1
4,520
452
2,262
4,256
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Hiparh
Cliodhna
8
1 / 5 / 0
5,014
501
1,682
8,420
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Petsogris
Hachiman
10
1 / 1 / 0
5,710
571
3,723
5,295
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
bamus133
Scylla
10
3 / 2 / 1
6,211
621
4,130
4,281
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 1 / 3
6,687
669
6,590
5,982
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Hypnosiss
Osiris
9
0 / 2 / 1
5,390
539
761
4,385
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 0 / 0
7,266
727
4,863
5,023
2,399
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Murtam
Kumbhakarna
8
0 / 1 / 6
5,591
559
865
6,577
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
10
7 / 1 / 0
6,419
642
6,517
6,835
1,713
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
17
17
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
3
8.5
L
Hun Batz
0
3
0
0
L
Merlin
Dixye
Merlin
0
6
1
0.08
L
Cliodhna
Hiparh
Cliodhna
1
5
0
0.2
W
Osiris
Hypnosiss
Osiris
0
2
1
0.25
W
3
0
0
3
W
Kumbhakarna
Murtam
Kumbhakarna
0
1
6
3
L
Hachiman
Petsogris
Hachiman
1
1
0
1
W
Chiron
7
1
0
7
L
Scylla
bamus133
Scylla
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,402
Damage
19,596
29,838
Taken
28,802
6,831
Mitigated
12,242
6,757
Healing
12,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,590
1,413
0
2,461
5,982
1,951
455
328
5,463
0
28,684
L
Hun Batz
2,605
0
0
1,806
7,586
2,606
0
4,674
2,912
0
28,146
L
Merlin
Dixye
Merlin
2,262
294
0
243
4,256
598
0
797
3,459
6,740
0
L
Cliodhna
Hiparh
Cliodhna
1,682
101
0
2,056
8,420
1,667
0
189
8,231
0
21,401
W
Osiris
Hypnosiss
Osiris
761
442
0
664
4,385
2,512
39
2,251
1,935
0
23,146
W
4,863
484
1,004
3,659
5,023
2,399
1,326
0
5,023
47,299
0
W
Kumbhakarna
Murtam
Kumbhakarna
865
36
0
1,728
6,577
3,667
362
1,716
4,553
5,917
0
L
Hachiman
Petsogris
Hachiman
3,723
2,294
0
2,032
5,295
998
0
68
5,227
0
38,023
W
Chiron
6,517
3,522
432
2,343
6,835
1,713
716
1,340
5,315
0
40,547
L
Scylla
bamus133
Scylla
4,130
538
0
620
4,281
962
245
0
4,281
32,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,542
Gold Earned
31,353
255
Minions Killed
315
0
Camps Cleared
0
921,473
Distance Traveled
949,417
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,687
669
62
6
0
229,538
5
L
Hun Batz
5,087
509
61
6
0
193,111
4
L
Merlin
4,520
452
11
1
0
178,531
2
L
Cliodhna
5,014
501
47
5
0
216,279
1
W
Osiris
5,390
539
51
5
0
164,096
5
W
Hel
7,266
727
116
12
0
197,611
4
W
Kumbhakarna
5,591
559
10
1
0
187,215
4
L
Hachiman
5,710
571
67
7
0
150,749
1
W
Chiron
6,419
642
76
8
0
170,957
0
L
Scylla
6,211
621
69
7
0
182,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role