Player Matchup

Khepri
Khepri
BeardedBoyo
Khepri
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,785 Elo+
Solo
Amaterasu
Amaterasu
CTxGhostRecon19
Amaterasu
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 13L
1,165 Elo+
Solo
Merlin
Merlin
DISTIC
Merlin
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 29L
1,767 Elo+
Party 1
Cthulhu
Cthulhu
XAquiveredX
Cthulhu
Level 145
God Stats
4W - 1L
1,827 SR
Queue Stats
91W - 78L
1,704 Elo+
Party 1
Sylvanus
Sylvanus
theburglar45
Sylvanus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,732 Elo+
Party 1
Team Averages
Level 123
1,565 SR
1,631 Elo+

VS

Team Averages
Level 146
1,453 SR
1,545 Elo+
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Meowri
Ares
Level 145
God Stats
3W - 1L
1,631 SR
Queue Stats
138W - 144L
1,564 Elo+
Solo
Sylvanus
Sylvanus
R0GU3C2X
Sylvanus
Level 115
God Stats
0W - 2L
1,324 SR
Queue Stats
54W - 51L
1,614 Elo+
Solo
Xbalanque
Xbalanque
Scooby Doober44
Xbalanque
Level 158
God Stats
3W - 7L
1,308 SR
Queue Stats
240W - 223L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
0 / 5 / 20
10,659
761
6,814
15,134
20,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
CTxGhostRecon19
Amaterasu
19
11 / 4 / 17
12,075
863
17,699
18,942
19,943
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
DISTIC
Merlin
20
14 / 3 / 16
13,483
963
27,849
8,659
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
XAquiveredX
Cthulhu
19
5 / 3 / 24
11,812
844
18,689
17,422
25,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
theburglar45
Sylvanus
14
1 / 4 / 17
10,062
719
8,480
14,968
15,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 8 / 13
8,906
636
10,496
14,975
11,342
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
 
Fenrir
13
1 / 9 / 5
8,359
597
4,665
17,292
14,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
Meowri
Ares
15
3 / 6 / 11
10,304
736
10,794
22,007
31,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
R0GU3C2X
Sylvanus
18
3 / 5 / 8
10,882
777
7,878
18,511
18,006
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
Scooby Doober44
Xbalanque
20
11 / 3 / 6
12,192
871
29,417
16,552
7,971
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
61
31
Kills
18
19
Deaths
31
94
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
8
13
0.81
L
Fenrir
 
Fenrir
1
9
5
0.39
W
Khepri
0
5
20
2
W
Amaterasu
CTxGhostRecon19
Amaterasu
11
4
17
4.88
W
Merlin
DISTIC
Merlin
14
3
16
7.33
L
Ares
Meowri
Ares
3
6
11
1.42
L
Sylvanus
R0GU3C2X
Sylvanus
3
5
8
1.4
L
Xbalanque
Scooby Doober44
Xbalanque
11
3
6
4.67
W
Cthulhu
XAquiveredX
Cthulhu
5
3
24
5.67
W
Sylvanus
theburglar45
Sylvanus
1
4
17
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,531
Damage
63,250
75,125
Taken
89,337
85,468
Mitigated
83,318
22,188
Healing
32,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,496
1,105
1,035
2,478
14,975
11,342
24
12,375
2,412
19,865
0
L
Fenrir
 
Fenrir
4,665
1,388
1,468
1,020
17,292
14,730
0
10,217
6,828
8
10,210
W
Khepri
6,814
144
674
1,330
15,134
20,896
126
6,458
8,676
18,227
0
W
Amaterasu
CTxGhostRecon19
Amaterasu
17,699
9,997
355
5,911
18,942
19,943
2,027
5,477
13,465
0
33,503
W
Merlin
DISTIC
Merlin
27,849
2,572
349
984
8,659
4,360
2,186
1,979
6,680
50,557
0
L
Ares
Meowri
Ares
10,794
545
0
2,623
22,007
31,269
0
14,422
6,996
12,727
0
L
Sylvanus
R0GU3C2X
Sylvanus
7,878
1,838
8,964
5,322
18,511
18,006
378
12,581
5,706
16,972
0
L
Xbalanque
Scooby Doober44
Xbalanque
29,417
15,350
3,933
5,202
16,552
7,971
2,206
10,822
5,563
0
64,292
W
Cthulhu
XAquiveredX
Cthulhu
18,689
300
2,504
3,706
17,422
25,160
933
6,314
11,108
37,304
0
W
Sylvanus
theburglar45
Sylvanus
8,480
2,116
3,618
2,757
14,968
15,109
922
8,948
6,020
16,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,091
Gold Earned
50,643
199
Minions Killed
143
0
Camps Cleared
0
1,323,097
Distance Traveled
1,092,974
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,906
636
19
1
0
205,014
1
L
Fenrir
8,359
597
11
1
0
202,321
2
W
Khepri
10,659
761
25
2
0
270,165
1
W
Amaterasu
12,075
863
38
3
0
284,273
1
W
Merlin
13,483
963
69
5
0
252,622
0
L
Ares
10,304
736
5
0
0
228,864
1
L
Sylvanus
10,882
777
25
2
0
214,391
0
L
Xbalanque
12,192
871
83
6
0
242,384
0
W
Cthulhu
11,812
844
32
2
0
282,881
0
W
Sylvanus
10,062
719
35
3
0
233,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role