Player Matchup

Sylvanus
Sylvanus
BiggeeCheese69
Sylvanus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,511 Elo+
Solo
Danzaburou
Danzaburou
CaffeinatedBeast
Danzaburou
Level 119
God Stats
48W - 81L
1,157 SR
Queue Stats
770W - 956L
1,348 Elo+
Solo
Ra
Ra
Hedgehog10
Ra
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
141W - 131L
1,598 Elo+
Solo
Bellona
Bellona
jakal_mars668
Bellona
Level 85
God Stats
31W - 25L
1,420 SR
Queue Stats
315W - 302L
1,295 Elo+
Solo
Awilix
Awilix
toro_valeroso501
Awilix
Level 73
God Stats
16W - 19L
1,297 SR
Queue Stats
211W - 221L
1,297 Elo+
Solo
Team Averages
Level 82
1,375 SR
1,410 Elo+

VS

Team Averages
Level 83
1,543 SR
1,434 Elo+
Charybdis
Charybdis
Fer_C83
Charybdis
Level 107
God Stats
0W - 1L
1,698 SR
Queue Stats
60W - 56L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
HaywireRegent48
Sun Wukong
Level 151
God Stats
212W - 202L
1,436 SR
Queue Stats
760W - 796L
1,353 Elo+
Solo
Osiris
Osiris
Kukuljuan108
Osiris
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
87W - 108L
1,356 Elo+
Solo
Camazotz
Camazotz
Onphire5
Camazotz
Level 47
God Stats
3W - 1L
1,847 SR
Queue Stats
12W - 10L
1,483 Elo+
Solo
He Bo
He Bo
eduardolopez753
He Bo
Level 68
God Stats
2W - 10L
1,234 SR
Queue Stats
308W - 324L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
4 / 0 / 15
11,446
545
12,397
20,444
17,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
CaffeinatedBeast
Danzaburou
18
10 / 1 / 7
12,524
596
17,643
16,545
6,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 3 / 7
11,349
540
13,441
22,967
8,281
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
17
1 / 3 / 7
11,449
545
13,985
16,838
20,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
13 / 2 / 6
12,615
601
21,922
11,850
4,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fer_C83
Charybdis
14
2 / 9 / 0
8,952
426
9,409
17,998
4,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
HaywireRegent48
Sun Wukong
15
0 / 3 / 2
8,934
425
8,149
26,534
14,717
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
14
0 / 6 / 2
8,249
393
8,925
22,534
15,612
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Camazotz
Onphire5
Camazotz
15
4 / 4 / 2
9,297
443
9,538
21,030
6,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 12 / 2
9,810
467
20,095
19,451
5,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
34
Kills
9
9
Deaths
34
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
0
15
11.5
W
Danzaburou
CaffeinatedBeast
Danzaburou
10
1
7
13.5
L
Charybdis
Fer_C83
Charybdis
2
9
0
0.22
L
Sun Wukong
HaywireRegent48
Sun Wukong
0
3
2
0.33
W
6
3
7
3.17
L
Osiris
0
6
2
0.17
L
Camazotz
Onphire5
Camazotz
4
4
2
1.25
L
3
12
2
0.33
W
Bellona
1
3
7
1.5
W
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,388
Damage
56,116
88,644
Taken
107,547
57,503
Mitigated
46,559
46,747
Healing
31,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
12,397
3,296
8,009
11,048
20,444
17,070
881
3,136
17,212
34,656
0
W
Danzaburou
CaffeinatedBeast
Danzaburou
17,643
8,030
45
7,612
16,545
6,567
7,362
2,001
14,496
0
87,747
L
Charybdis
Fer_C83
Charybdis
9,409
4,725
324
4,271
17,998
4,198
788
4,432
13,566
0
46,072
L
Sun Wukong
HaywireRegent48
Sun Wukong
8,149
1,493
247
13,133
26,534
14,717
344
3,958
22,576
0
54,741
W
13,441
1,280
1,013
9,410
22,967
8,281
865
13,125
9,192
73,370
0
L
Osiris
8,925
1,697
758
2,153
22,534
15,612
0
6,981
15,553
5,167
35,200
L
Camazotz
Onphire5
Camazotz
9,538
1,912
0
7,831
21,030
6,751
0
6,562
14,468
0
49,751
L
20,095
708
309
2,604
19,451
5,281
395
7,629
11,822
57,450
0
W
Bellona
13,985
3,603
207
4,971
16,838
20,764
1,545
374
16,464
17,314
59,936
W
21,922
7,583
555
3,877
11,850
4,821
1,094
1,736
10,006
0
76,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,383
Gold Earned
45,242
545
Minions Killed
406
0
Camps Cleared
0
1,907,511
Distance Traveled
1,833,191
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,446
545
40
2
0
376,599
4
W
Danzaburou
12,524
596
144
7
0
333,936
7
L
Charybdis
8,952
426
83
4
0
307,203
1
L
Sun Wukong
8,934
425
106
5
0
358,492
0
W
Ra
11,349
540
108
5
0
346,469
0
L
Osiris
8,249
393
57
3
0
419,262
3
L
Camazotz
9,297
443
80
4
0
438,582
0
L
He Bo
9,810
467
80
4
0
309,652
5
W
Bellona
11,449
545
140
7
0
379,447
6
W
Awilix
12,615
601
113
5
0
471,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role