Player Matchup

Geb
Geb
ClubstepMC
Geb
Level 144
God Stats
5W - 2L
1,500 SR
Queue Stats
397W - 343L
1,591 Elo+
Party 2
Bacchus
Bacchus
Cysgodo
Bacchus
Level 99
God Stats
1W - 3L
1,297 SR
Queue Stats
210W - 165L
1,596 Elo+
Party 2
Amaterasu
Amaterasu
DeMunkey22
Amaterasu
Level 41
God Stats
8W - 5L
1,787 SR
Queue Stats
66W - 50L
1,599 Elo+
Party 2
Ah Puch
Ah Puch
DolaNMLGPRO
Ah Puch
Level 87
God Stats
10W - 8L
1,536 SR
Queue Stats
97W - 92L
1,507 Elo+
Party 1
Medusa
Medusa
Maciejlab
Medusa
Level 46
God Stats
3W - 1L
1,803 SR
Queue Stats
99W - 77L
1,499 Elo+
Party 1
Team Averages
Level 83
1,585 SR
1,558 Elo+

VS

Team Averages
Level 88
1,265 SR
1,387 Elo+
Ganesha
Ganesha
Abyssi0n
Ganesha
Level 27
God Stats
1W - 8L
1,195 SR
Queue Stats
39W - 45L
1,227 Elo+
Solo
Fenrir
Fenrir
Lego_HanSolo
Fenrir
Level 48
God Stats
5W - 13L
1,329 SR
Queue Stats
44W - 70L
1,431 Elo+
Party 3
Hera
Hera
Lego_IG-88
Hera
Level 107
God Stats
2W - 2L
1,161 SR
Queue Stats
39W - 67L
1,386 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Lego_JangoFett
Ah Muzen Cab
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,472 Elo+
Party 3
Odin
Odin
Lego_R2-D2
Odin
Level 128
God Stats
0W - 2L
1,138 SR
Queue Stats
63W - 76L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 12
13,079
817
16,362
12,110
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Cysgodo
Bacchus
20
9 / 2 / 14
13,140
821
16,705
13,792
17,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
DeMunkey22
Amaterasu
19
2 / 1 / 13
11,735
733
6,524
13,079
9,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
DolaNMLGPRO
Ah Puch
20
10 / 4 / 8
13,061
816
19,384
10,164
3,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Maciejlab
Medusa
19
2 / 3 / 11
11,637
727
9,128
11,716
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Abyssi0n
Ganesha
18
0 / 5 / 8
10,946
684
8,867
17,938
20,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
15
4 / 8 / 1
10,056
629
5,953
16,196
6,025
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 9 / 6
9,555
597
12,646
11,380
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Lego_JangoFett
Ah Muzen Cab
19
4 / 5 / 2
12,090
756
7,301
14,472
4,719
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 5 / 4
11,285
705
9,172
18,365
10,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
32
32
Kills
11
11
Deaths
32
58
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Abyssi0n
Ganesha
0
5
8
0.8
W
9
1
12
15
W
Bacchus
Cysgodo
Bacchus
9
2
14
8
W
Amaterasu
DeMunkey22
Amaterasu
2
1
13
8.5
W
Ah Puch
DolaNMLGPRO
Ah Puch
10
4
8
3.5
L
Fenrir
4
8
1
0.56
L
0
9
6
0.33
L
Ah Muzen Cab
Lego_JangoFett
Ah Muzen Cab
4
5
2
1
L
3
5
4
1
W
Medusa
Maciejlab
Medusa
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,103
Damage
43,939
60,861
Taken
78,351
39,425
Mitigated
45,376
9,062
Healing
5,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Abyssi0n
Ganesha
8,867
482
0
656
17,938
20,679
96
8,192
9,516
33,636
0
W
16,362
1,833
0
1,115
12,110
5,437
1,574
3,884
7,771
46,012
0
W
Bacchus
Cysgodo
Bacchus
16,705
2,383
0
1,695
13,792
17,294
298
4,290
9,097
35,795
0
W
Amaterasu
DeMunkey22
Amaterasu
6,524
2,539
0
1,067
13,079
9,722
1,158
4,008
8,665
0
29,170
W
Ah Puch
DolaNMLGPRO
Ah Puch
19,384
990
0
898
10,164
3,138
308
4,657
5,300
65,223
0
L
Fenrir
5,953
959
200
879
16,196
6,025
0
11,879
4,129
0
13,772
L
12,646
1,215
0
232
11,380
3,356
0
8,509
2,522
21,653
0
L
Ah Muzen Cab
Lego_JangoFett
Ah Muzen Cab
7,301
2,249
0
3,088
14,472
4,719
0
10,391
3,839
0
44,758
L
9,172
3,433
0
420
18,365
10,597
0
12,147
5,894
0
34,003
W
Medusa
Maciejlab
Medusa
9,128
3,487
0
4,287
11,716
3,834
3,499
3,699
7,842
0
54,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,652
Gold Earned
53,932
354
Minions Killed
232
0
Camps Cleared
0
1,692,458
Distance Traveled
1,462,505
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,946
684
29
2
0
282,566
3
W
Geb
13,079
817
81
5
0
340,880
2
W
Bacchus
13,140
821
48
3
0
329,045
0
W
Amaterasu
11,735
733
57
4
0
376,722
5
W
Ah Puch
13,061
816
89
6
0
298,124
1
L
Fenrir
10,056
629
16
1
0
289,331
2
L
Hera
9,555
597
27
2
0
272,728
0
L
Ah Muzen Cab
12,090
756
98
6
0
288,813
1
L
Odin
11,285
705
62
4
0
329,067
0
W
Medusa
11,637
727
79
5
0
347,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role