Player Matchup

Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
GANADORGAMER
Achilles
Gold III
Level 160
God Stats
35W - 41L
1,667 SR
Queue Stats
585W - 589L
1,569 MMR
Solo
Cernunnos
Cernunnos
Gold III
HazardousOOF
Cernunnos
Gold III
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 182L
1,560 MMR
Solo
Odin
Odin
Gold V
JoustIsBoring
Odin
Gold V
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 13L
1,587 MMR
Solo
Camazotz
Camazotz
Silver I
Razormew
Camazotz
Silver I
Level 81
God Stats
8W - 3L
1,703 SR
Queue Stats
123W - 97L
1,587 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,574 SR
1,561 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,564 SR
1,570 MMR
Ravana
Ravana
Gold II
Barnesz
Ravana
Gold II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 94L
1,581 MMR
Solo
Terra
Terra
Gold III
CheapScrub
Terra
Gold III
Level 79
God Stats
55W - 60L
1,550 SR
Queue Stats
406W - 411L
1,558 MMR
Solo
Izanami
Izanami
Gold IV
Lycku
Izanami
Gold IV
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 46L
1,580 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Zephirss
Sun Wukong
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,547 MMR
Solo
Scylla
Scylla
Gold IV
abc123efg123
Scylla
Gold IV
Level 61
God Stats
7W - 2L
1,772 SR
Queue Stats
138W - 125L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 2 / 2
6,696
609
2,690
4,430
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
GANADORGAMER
Achilles
10
3 / 0 / 2
6,048
550
3,582
8,682
5,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
HazardousOOF
Cernunnos
12
1 / 0 / 3
6,683
608
4,445
6,459
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 2
6,833
621
4,591
5,863
3,765
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Razormew
Camazotz
12
5 / 0 / 2
7,159
651
7,286
6,331
1,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirAtlasThoth

VS

Bans
CliodhnaBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Barnesz
Ravana
11
2 / 2 / 1
5,905
537
3,912
5,375
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
9
0 / 1 / 1
5,302
482
3,034
8,143
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Lycku
Izanami
10
0 / 3 / 0
5,451
496
4,871
5,145
1,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Zephirss
Sun Wukong
9
0 / 2 / 0
5,417
492
1,672
6,512
3,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
9
0 / 2 / 0
5,319
484
2,265
5,831
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
2
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
2
2
0.5
L
Ravana
Barnesz
Ravana
2
2
1
1.25
L
Terra
0
1
1
0.5
W
Achilles
GANADORGAMER
Achilles
3
0
2
4
W
Cernunnos
HazardousOOF
Cernunnos
1
0
3
2.5
W
1
1
2
2
L
Izanami
Lycku
Izanami
0
3
0
0
W
Camazotz
Razormew
Camazotz
5
0
2
6
L
Sun Wukong
Zephirss
Sun Wukong
0
2
0
0
L
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,594
Damage
15,754
31,765
Taken
31,006
13,793
Mitigated
13,785
12,690
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,690
452
0
603
4,430
1,225
0
1,095
3,241
45,877
0
L
Ravana
Barnesz
Ravana
3,912
667
0
1,452
5,375
2,004
0
42
5,333
0
28,357
L
Terra
3,034
284
379
2,367
8,143
6,069
0
1,161
6,982
11,817
0
W
Achilles
GANADORGAMER
Achilles
3,582
984
301
2,784
8,682
5,277
0
1,377
7,273
0
24,006
W
Cernunnos
HazardousOOF
Cernunnos
4,445
1,984
0
4,610
6,459
1,750
0
752
5,707
0
42,696
W
4,591
976
0
750
5,863
3,765
978
333
5,355
0
40,594
L
Izanami
Lycku
Izanami
4,871
2,323
0
933
5,145
1,109
0
0
5,145
0
33,819
W
Camazotz
Razormew
Camazotz
7,286
2,031
0
3,642
6,331
1,776
0
1,580
4,545
0
45,981
L
Sun Wukong
Zephirss
Sun Wukong
1,672
37
0
2,210
6,512
3,325
0
0
6,512
0
22,418
L
Scylla
2,265
500
0
500
5,831
1,278
0
1,487
4,344
34,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,419
Gold Earned
27,394
400
Minions Killed
325
0
Camps Cleared
0
1,118,533
Distance Traveled
1,086,458
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,696
609
101
9
0
192,159
5
L
Ravana
5,905
537
67
6
0
233,052
2
L
Terra
5,302
482
22
2
0
236,368
4
W
Achilles
6,048
550
36
3
0
228,110
4
W
Cernunnos
6,683
608
95
9
0
208,627
4
W
Odin
6,833
621
84
8
0
214,117
2
L
Izanami
5,451
496
82
7
0
199,779
4
W
Camazotz
7,159
651
84
8
0
275,520
4
L
Sun Wukong
5,417
492
68
6
0
214,312
4
L
Scylla
5,319
484
86
8
0
202,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role