Player Matchup

Cabrakan
Cabrakan
Gold IV
AndyTheProblem
Cabrakan
Gold IV
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 248L
1,382 MMR
Solo
Chaac
Chaac
Gold IV
Battuosaii
Chaac
Gold IV
Level 160
God Stats
2W - 0L
1,626 SR
Queue Stats
141W - 130L
1,370 MMR
Solo
Nike
Nike
Silver I
EL VICH4951
Nike
Silver I
Level 141
God Stats
2W - 1L
1,711 SR
Queue Stats
22W - 32L
1,364 MMR
Solo
Izanami
Izanami
Gold III
El flat head
Izanami
Gold III
Level 137
God Stats
33W - 22L
1,648 SR
Queue Stats
189W - 158L
1,379 MMR
Solo
Thoth
Thoth
Silver II
Ovechkin_Qc_
Thoth
Silver II
Level 49
God Stats
1W - 4L
1,437 SR
Queue Stats
9W - 11L
1,361 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,584 SR
1,371 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,693 SR
1,372 MMR
Arachne
Arachne
Gold IV
DJRobRock
Arachne
Gold IV
Level 160
God Stats
19W - 24L
1,617 SR
Queue Stats
330W - 356L
1,379 MMR
Solo
Geb
Geb
Gold V
DerpySasquatch
Geb
Gold V
Level 133
God Stats
1W - 1L
1,688 SR
Queue Stats
27W - 32L
1,361 MMR
Solo
Anhur
Anhur
Gold IV
GT Draw
Anhur
Gold IV
Level 64
God Stats
3W - 3L
1,838 SR
Queue Stats
56W - 42L
1,381 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
SLYDJ45
Sun Wukong
Silver I
Level 149
God Stats
1W - 1L
1,700 SR
Queue Stats
124W - 137L
1,370 MMR
Solo
Agni
Agni
Gold V
iSamayyy
Agni
Gold V
Level 125
God Stats
6W - 9L
1,624 SR
Queue Stats
43W - 39L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
1 / 1 / 3
6,019
547
3,965
5,413
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
11
2 / 0 / 6
7,122
647
5,273
6,324
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 0 / 0
6,913
628
5,526
6,617
5,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
El flat head
Izanami
13
2 / 0 / 2
7,338
667
4,841
6,411
1,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 0 / 1
6,424
584
4,221
2,406
651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
BastetAtlasGilgameshLokiSol

VS

Bans
Morgan Le FayCliodhnaKaliCharybdisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DJRobRock
Arachne
10
0 / 2 / 0
5,603
509
2,771
7,939
2,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 3 / 1
5,401
491
2,888
9,146
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
GT Draw
Anhur
11
0 / 2 / 0
5,981
544
3,605
7,389
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
SLYDJ45
Sun Wukong
12
0 / 2 / 0
6,221
566
2,721
9,744
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Agni
11
1 / 2 / 0
6,208
564
2,745
4,699
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
11
Kills
1
1
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
1
1
3
2.5
W
Chaac
2
0
6
5
L
Arachne
DJRobRock
Arachne
0
2
0
0
L
0
3
1
0.17
W
3
0
0
3
W
Izanami
El flat head
Izanami
2
0
2
3
L
Anhur
GT Draw
Anhur
0
2
0
0
W
3
0
1
3.5
L
Sun Wukong
SLYDJ45
Sun Wukong
0
2
0
0
L
Agni
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,826
Damage
14,730
27,171
Taken
38,917
16,069
Mitigated
15,336
10,438
Healing
14,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
3,965
732
0
1,898
5,413
3,174
0
1,035
4,338
29,404
0
W
Chaac
5,273
531
86
3,413
6,324
5,534
0
2,636
3,640
0
23,796
L
Arachne
DJRobRock
Arachne
2,771
1,554
0
3,513
7,939
2,893
0
1,907
6,032
0
35,693
L
2,888
310
210
2,014
9,146
4,804
0
2,900
6,246
12,838
0
W
5,526
338
0
1,750
6,617
5,453
0
0
6,617
6,969
31,532
W
Izanami
El flat head
Izanami
4,841
2,867
0
2,625
6,411
1,257
628
237
6,174
0
60,633
L
Anhur
GT Draw
Anhur
3,605
2,285
0
2,163
7,389
1,367
0
175
7,214
0
43,282
W
4,221
348
0
666
2,406
651
0
1,517
769
38,825
0
L
Sun Wukong
SLYDJ45
Sun Wukong
2,721
287
0
5,874
9,744
4,998
0
2,873
6,871
0
38,768
L
Agni
2,745
112
0
482
4,699
1,274
0
1,764
2,935
38,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,816
Gold Earned
29,414
397
Minions Killed
379
0
Camps Cleared
0
1,148,380
Distance Traveled
1,136,332
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,019
547
66
6
0
229,536
1
W
Chaac
7,122
647
32
3
0
234,374
2
L
Arachne
5,603
509
76
7
0
274,683
1
L
Geb
5,401
491
21
2
0
234,621
2
W
Nike
6,913
628
89
8
0
238,463
6
W
Izanami
7,338
667
136
12
0
217,304
4
L
Anhur
5,981
544
91
8
0
191,382
5
W
Thoth
6,424
584
74
7
0
228,703
4
L
Sun Wukong
6,221
566
91
8
0
212,603
1
L
Agni
6,208
564
100
9
0
223,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role