Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ChunkyTrashPanda
Heimdallr
Level 128
God Stats
2W - 3L
1,591 SR
Queue Stats
343W - 371L
1,474 Elo+
Solo
Arachne
Arachne
REBOOTRIOT_
Arachne
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
249W - 268L
1,428 Elo+
Solo
Ymir
Ymir
SPG MEGA C
Ymir
Level 66
God Stats
9W - 7L
1,468 SR
Queue Stats
952W - 852L
1,477 Elo+
Solo
Scylla
Scylla
Savage_22DC
Scylla
Level 38
God Stats
3W - 11L
1,356 SR
Queue Stats
524W - 540L
1,523 Elo+
Solo
Team Averages
Level 92
1,483 SR
1,480 Elo+

VS

Team Averages
Level 99
1,541 SR
1,502 Elo+
Artemis
Artemis
ChaosDShadow
Artemis
Level 123
God Stats
7W - 5L
1,678 SR
Queue Stats
383W - 380L
1,454 Elo+
Solo
Yemoja
Yemoja
Itwasdjsorry
Yemoja
Level 78
God Stats
2W - 6L
1,715 SR
Queue Stats
248W - 258L
1,601 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kill_e01
Kumbhakarna
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
36W - 39L
1,492 Elo+
Solo
Tyr
Tyr
Zen_Crimson-69
Tyr
Level 103
God Stats
3W - 3L
1,288 SR
Queue Stats
152W - 156L
1,408 Elo+
Solo
Hera
Hera
xXBali_31Xx
Hera
Level 87
God Stats
25W - 33L
1,525 SR
Queue Stats
338W - 310L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 2 / 3
7,614
544
9,837
7,313
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
13
2 / 3 / 6
7,577
541
7,426
9,003
2,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
REBOOTRIOT_
Arachne
14
6 / 2 / 3
8,432
602
5,336
11,140
4,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 5 / 5
6,987
499
4,551
17,316
13,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
11
1 / 4 / 1
6,709
479
3,289
5,463
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChaosDShadow
Artemis
12
2 / 4 / 3
7,730
552
8,283
8,906
2,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
13
6 / 6 / 4
8,051
575
9,302
11,070
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
Kill_e01
Kumbhakarna
10
0 / 2 / 10
6,432
459
3,240
12,595
8,555
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 1 / 1
8,301
593
6,186
13,342
10,102
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
6 / 0 / 4
9,098
650
8,478
4,840
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
13
Kills
15
16
Deaths
13
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
3
1.25
W
Artemis
ChaosDShadow
Artemis
2
4
3
0.88
L
Heimdallr
2
3
6
1.67
W
Yemoja
6
6
4
1.33
W
Kumbhakarna
Kill_e01
Kumbhakarna
0
2
10
2.5
L
Arachne
REBOOTRIOT_
Arachne
6
2
3
3.75
L
3
5
5
1.1
L
Scylla
1
4
1
0.38
W
1
1
1
1.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,439
Damage
35,489
50,235
Taken
50,753
25,225
Mitigated
27,638
12,690
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,837
3,489
0
1,752
7,313
2,314
0
1,205
6,108
45,632
0
W
Artemis
ChaosDShadow
Artemis
8,283
4,489
0
2,500
8,906
2,642
156
1,744
7,161
0
52,084
L
Heimdallr
7,426
3,499
0
2,880
9,003
2,543
1,170
2,848
6,131
0
42,657
W
Yemoja
9,302
1,687
736
1,468
11,070
4,618
135
3,487
7,583
30,264
5,417
W
Kumbhakarna
Kill_e01
Kumbhakarna
3,240
200
825
2,013
12,595
8,555
93
3,640
8,955
8,331
0
L
Arachne
REBOOTRIOT_
Arachne
5,336
2,913
0
3,819
11,140
4,673
0
2,601
8,475
0
60,181
L
4,551
1,020
433
3,556
17,316
13,992
0
9,392
7,750
20,779
0
L
Scylla
3,289
383
0
250
5,463
1,703
0
3,678
1,647
28,666
0
W
6,186
423
0
5,792
13,342
10,102
0
7,334
6,008
0
59,382
W
8,478
2,740
0
1,570
4,840
1,721
88
1,472
3,368
67,224
2,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,319
Gold Earned
39,612
364
Minions Killed
414
0
Camps Cleared
0
1,308,995
Distance Traveled
1,370,907
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,614
544
87
6
0
256,525
4
W
Artemis
7,730
552
97
7
0
256,510
3
L
Heimdallr
7,577
541
81
6
0
249,265
0
W
Yemoja
8,051
575
50
4
0
270,559
1
W
Kumbhakarna
6,432
459
10
1
0
273,671
4
L
Arachne
8,432
602
103
7
0
315,599
1
L
Ymir
6,987
499
35
3
0
239,794
1
L
Scylla
6,709
479
58
4
0
247,812
2
W
Tyr
8,301
593
131
9
0
276,713
4
W
Hera
9,098
650
126
9
0
293,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role