Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 123
1,500 SR
1,500 Elo+

VS

Team Averages
Level 100
1,621 SR
1,475 Elo+
Chang'e
Chang'e
Ceekay57
Chang'e
Level 54
God Stats
3W - 5L
1,476 SR
Queue Stats
6W - 10L
1,461 Elo+
Solo
Izanami
Izanami
ClaKoCu
Izanami
Level 127
God Stats
24W - 19L
1,938 SR
Queue Stats
306W - 322L
1,499 Elo+
Solo
Odin
Odin
Matt_S_PS
Odin
Level 105
God Stats
3W - 5L
1,476 SR
Queue Stats
194W - 220L
1,550 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Mr_Peppermint420
Morgan Le Fay
Level 126
God Stats
0W - 9L
1,500 SR
Queue Stats
22W - 23L
1,350 Elo+
Solo
Gilgamesh
Gilgamesh
smileylegend
Gilgamesh
Level 88
God Stats
8W - 4L
1,715 SR
Queue Stats
148W - 167L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 6
6,568
657
6,506
8,590
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
 
Ao Kuang
11
5 / 0 / 2
6,457
646
4,255
7,498
4,024
Hera
 
Hera
10
3 / 2 / 2
6,244
624
3,621
4,651
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
 
Chiron
10
0 / 0 / 3
5,516
552
1,892
4,590
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Ganesha
 
Ganesha
9
0 / 1 / 6
5,452
545
1,136
5,426
2,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ceekay57
Chang'e
7
0 / 3 / 2
4,489
449
2,978
5,411
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ClaKoCu
Izanami
11
0 / 0 / 1
6,184
618
1,719
3,590
969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
8
0 / 4 / 1
5,255
526
3,777
6,684
2,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morgan Le Fay
Mr_Peppermint420
Morgan Le Fay
8
0 / 3 / 2
5,111
511
4,178
5,710
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
smileylegend
Gilgamesh
10
4 / 3 / 0
6,368
637
2,558
6,986
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
4
4
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
6
8
W
Ao Kuang
 
Ao Kuang
5
0
2
6
W
Hera
 
Hera
3
2
2
2
W
Chiron
 
Chiron
0
0
3
1.5
W
Ganesha
 
Ganesha
0
1
6
3
L
Chang'e
Ceekay57
Chang'e
0
3
2
0.33
L
Izanami
ClaKoCu
Izanami
0
0
1
0.5
L
Odin
0
4
1
0.13
L
Morgan Le Fay
Mr_Peppermint420
Morgan Le Fay
0
3
2
0.33
L
Gilgamesh
smileylegend
Gilgamesh
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,410
Damage
15,210
30,755
Taken
28,381
11,770
Mitigated
8,096
12,453
Healing
9,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,506
1,550
0
2,034
8,590
2,882
564
1,982
6,509
0
32,400
W
Ao Kuang
 
Ao Kuang
4,255
616
0
3,869
7,498
4,024
0
1,159
5,971
29,007
0
W
Hera
 
Hera
3,621
1,043
224
1,129
4,651
1,379
416
2,141
2,510
29,272
0
W
Chiron
 
Chiron
1,892
71
522
3,250
4,590
1,290
0
396
4,122
0
34,396
W
Ganesha
 
Ganesha
1,136
82
0
1,425
5,426
2,195
0
1,067
4,155
16,781
0
L
Chang'e
Ceekay57
Chang'e
2,978
169
920
1,810
5,411
1,106
66
965
4,446
13,043
0
L
Izanami
ClaKoCu
Izanami
1,719
864
0
1,643
3,590
969
0
229
3,361
0
49,075
L
Odin
3,777
822
0
1,984
6,684
2,551
0
4,121
2,523
0
19,622
L
Morgan Le Fay
Mr_Peppermint420
Morgan Le Fay
4,178
315
0
916
5,710
1,493
0
1,255
4,391
23,414
0
L
Gilgamesh
smileylegend
Gilgamesh
2,558
572
0
2,185
6,986
1,977
0
2,236
4,648
0
23,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,237
Gold Earned
27,407
300
Minions Killed
274
0
Camps Cleared
0
1,012,971
Distance Traveled
975,279
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,568
657
57
6
0
236,670
4
W
Ao Kuang
6,457
646
65
7
0
188,577
3
W
Hera
6,244
624
77
8
0
202,619
0
W
Chiron
5,516
552
88
9
0
176,873
3
W
Ganesha
5,452
545
13
1
0
208,232
2
L
Chang'e
4,489
449
24
2
0
204,055
0
L
Izanami
6,184
618
105
11
0
195,029
6
L
Odin
5,255
526
40
4
0
186,364
4
L
Morgan Le Fay
5,111
511
44
4
0
185,648
4
L
Gilgamesh
6,368
637
61
6
0
204,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role