Player Matchup

Yemoja
Yemoja
Gold V
CED111
Yemoja
Gold V
Level 105
God Stats
1W - 3L
1,514 SR
Queue Stats
32W - 32L
1,364 MMR
Solo
Bastet
Bastet
Gold V
Ma4KaM
Bastet
Gold V
Level 160
God Stats
6W - 3L
1,304 SR
Queue Stats
180W - 185L
1,388 MMR
Solo
Janus
Janus
Silver I
Qwirs
Janus
Silver I
Level 147
God Stats
9W - 5L
1,500 SR
Queue Stats
125W - 120L
1,407 MMR
Solo
Chronos
Chronos
Gold IV
Yamî
Chronos
Gold IV
Level 80
God Stats
6W - 2L
1,804 SR
Queue Stats
15W - 12L
1,382 MMR
Solo
Izanami
Izanami
Silver I
alvaritomo
Izanami
Silver I
Level 38
God Stats
5W - 10L
1,479 SR
Queue Stats
38W - 58L
1,440 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,520 SR
1,396 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,477 SR
1,428 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
 
Ah Muzen Cab
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver IV
 
Sylvanus
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
Senpaaaai
Hercules
Silver II
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 14L
1,317 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
ZorozG
Morgan Le Fay
Gold V
Level 155
God Stats
73W - 69L
1,383 SR
Queue Stats
206W - 213L
1,452 MMR
Solo
Awilix
Awilix
Silver I
cazzuola
Awilix
Silver I
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 124L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CED111
Yemoja
10
0 / 1 / 2
6,510
434
2,622
9,728
6,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
Ma4KaM
Bastet
12
2 / 0 / 0
7,079
472
6,714
6,299
2,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
Qwirs
Janus
13
0 / 3 / 1
7,611
507
6,238
7,875
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Yamî
Chronos
14
2 / 5 / 0
8,419
561
5,771
9,977
8,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
alvaritomo
Izanami
13
0 / 4 / 1
7,145
476
3,493
9,100
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OsirisGebMulanSol

VS

Bans
ApolloOdinCharybdisCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
3 / 0 / 3
9,157
610
9,480
8,660
3,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
 
Sylvanus
13
1 / 2 / 2
8,143
543
3,772
11,057
10,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
Senpaaaai
Hercules
17
3 / 2 / 2
10,436
696
5,381
11,864
7,884
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
ZorozG
Morgan Le Fay
17
2 / 0 / 1
9,916
661
6,691
6,659
2,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
cazzuola
Awilix
14
4 / 0 / 5
9,132
609
5,624
8,837
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
13
13
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
3
4.5
W
Sylvanus
 
Sylvanus
1
2
2
1
L
Yemoja
CED111
Yemoja
0
1
2
1
L
Bastet
Ma4KaM
Bastet
2
0
0
2
L
Janus
Qwirs
Janus
0
3
1
0.17
W
Hercules
Senpaaaai
Hercules
3
2
2
2
L
Chronos
Yamî
Chronos
2
5
0
0.4
W
Morgan Le Fay
ZorozG
Morgan Le Fay
2
0
1
2.5
L
Izanami
alvaritomo
Izanami
0
4
1
0.13
W
Awilix
cazzuola
Awilix
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,838
Damage
30,948
42,979
Taken
47,077
22,979
Mitigated
26,712
14,587
Healing
21,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,480
2,678
0
3,710
8,660
3,126
1,850
1,681
6,979
0
73,238
W
Sylvanus
 
Sylvanus
3,772
1,113
2,485
4,629
11,057
10,581
824
3,915
7,142
15,308
0
L
Yemoja
CED111
Yemoja
2,622
1,048
1,914
2,822
9,728
6,996
0
3,809
5,919
10,611
0
L
Bastet
Ma4KaM
Bastet
6,714
1,019
0
2,999
6,299
2,541
0
1,407
4,892
0
48,588
L
Janus
Qwirs
Janus
6,238
280
0
1,837
7,875
2,618
0
3,816
4,059
68,231
0
W
Hercules
Senpaaaai
Hercules
5,381
1,888
0
4,415
11,864
7,884
480
3,860
8,004
0
68,029
L
Chronos
Yamî
Chronos
5,771
2,771
0
2,985
9,977
8,341
838
0
9,977
43,109
6,404
W
Morgan Le Fay
ZorozG
Morgan Le Fay
6,691
153
84
1,801
6,659
2,407
682
1,822
4,837
92,431
0
L
Izanami
alvaritomo
Izanami
3,493
1,317
0
2,030
9,100
2,483
0
1,431
7,669
0
50,200
W
Awilix
cazzuola
Awilix
5,624
1,893
0
4,156
8,837
2,714
677
2,597
6,240
0
49,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,764
Gold Earned
46,784
467
Minions Killed
562
0
Camps Cleared
0
1,464,932
Distance Traveled
1,584,695
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,157
610
119
8
0
310,459
2
W
Sylvanus
8,143
543
27
2
0
290,921
6
L
Yemoja
6,510
434
25
2
0
278,449
2
L
Bastet
7,079
472
87
6
0
342,510
5
L
Janus
7,611
507
138
9
0
287,209
7
W
Hercules
10,436
696
149
10
0
287,611
7
L
Chronos
8,419
561
103
7
0
283,861
4
W
Morgan Le Fay
9,916
661
179
12
0
318,972
5
L
Izanami
7,145
476
114
8
0
272,903
4
W
Awilix
9,132
609
88
6
0
376,732
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role