Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Krupk
Atlas
Level 38
God Stats
1W - 0L
1,403 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
N0Tomorrow
Ah Muzen Cab
Level 129
God Stats
2W - 3L
1,136 SR
Queue Stats
93W - 83L
1,434 Elo+
Solo
Mulan
Mulan
Utulum
Mulan
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 25L
1,467 Elo+
Party 1
Janus
Janus
pe4enka228
Janus
Level 69
God Stats
1W - 2L
1,226 SR
Queue Stats
255W - 278L
1,404 Elo+
Solo
Team Averages
Level 61
1,353 SR
1,461 Elo+

VS

Team Averages
Level 83
1,494 SR
1,496 Elo+
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Grates
Thanatos
Level 64
God Stats
3W - 2L
1,762 SR
Queue Stats
22W - 22L
1,510 Elo+
Solo
Odin
Odin
Nascan
Odin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
RobertLeca3
Zeus
Level 88
God Stats
7W - 10L
1,087 SR
Queue Stats
97W - 90L
1,490 Elo+
Solo
Artemis
Artemis
crazycatland
Artemis
Level 77
God Stats
14W - 7L
1,622 SR
Queue Stats
244W - 243L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
10 / 3 / 2
11,722
617
8,628
14,906
9,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
Krupk
Atlas
15
4 / 2 / 7
10,615
559
11,405
13,196
13,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
N0Tomorrow
Ah Muzen Cab
14
2 / 3 / 5
9,391
494
10,416
12,097
3,781
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
Utulum
Mulan
18
10 / 2 / 2
12,171
641
14,337
11,313
5,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
15
2 / 4 / 4
9,635
507
3,437
9,464
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 1 / 3
9,149
482
5,407
13,514
13,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Grates
Thanatos
16
3 / 7 / 2
9,799
516
9,056
18,204
6,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Nascan
Odin
13
0 / 7 / 2
7,978
420
1,628
11,069
4,414
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
7 / 7 / 2
10,038
528
10,990
10,112
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
crazycatland
Artemis
14
2 / 6 / 3
8,624
454
11,065
12,868
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
28
Kills
14
14
Deaths
28
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
3
2
3.67
L
Geb
 
Geb
2
1
3
3.5
L
Thanatos
Grates
Thanatos
3
7
2
0.57
W
Atlas
Krupk
Atlas
4
2
7
3.75
W
Ah Muzen Cab
N0Tomorrow
Ah Muzen Cab
2
3
5
1.5
L
Odin
Nascan
Odin
0
7
2
0.14
L
7
7
2
1.14
W
Mulan
Utulum
Mulan
10
2
2
5.5
L
Artemis
crazycatland
Artemis
2
6
3
0.58
W
Janus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,223
Damage
38,146
60,976
Taken
65,767
37,065
Mitigated
32,755
11,507
Healing
19,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,628
2,528
0
1,887
14,906
9,442
2,224
4,567
9,903
0
71,003
L
Geb
 
Geb
5,407
459
0
3,212
13,514
13,307
0
4,483
8,981
39,464
0
L
Thanatos
Grates
Thanatos
9,056
3,482
0
12,500
18,204
6,440
0
1,349
16,765
0
66,567
W
Atlas
Krupk
Atlas
11,405
3,258
0
1,321
13,196
13,778
653
3,827
9,002
39,664
3,584
W
Ah Muzen Cab
N0Tomorrow
Ah Muzen Cab
10,416
4,121
0
3,393
12,097
3,781
2,633
3,946
7,899
0
52,859
L
Odin
Nascan
Odin
1,628
626
0
430
11,069
4,414
22
0
11,069
0
22,342
L
10,990
1,277
0
768
10,112
3,148
584
2,786
7,256
48,040
1,892
W
Mulan
Utulum
Mulan
14,337
1,761
0
3,522
11,313
5,839
2,265
841
10,466
0
69,385
L
Artemis
crazycatland
Artemis
11,065
3,713
0
2,182
12,868
5,446
0
4,936
7,888
0
49,789
W
Janus
3,437
157
167
1,217
9,464
4,225
1,313
2,465
6,803
49,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,534
Gold Earned
45,588
473
Minions Killed
439
0
Camps Cleared
0
1,805,034
Distance Traveled
1,540,761
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,722
617
107
6
0
351,603
4
L
Geb
9,149
482
58
3
0
347,449
3
L
Thanatos
9,799
516
141
7
0
299,546
1
W
Atlas
10,615
559
47
2
0
400,378
8
W
Ah Muzen Cab
9,391
494
103
5
0
373,891
1
L
Odin
7,978
420
40
2
0
298,324
2
L
Zeus
10,038
528
95
5
0
254,725
1
W
Mulan
12,171
641
119
6
0
335,519
0
L
Artemis
8,624
454
105
6
0
340,717
2
W
Janus
9,635
507
97
5
0
343,643
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role