Player Matchup

Awilix
Awilix
Gold III
Expect Sighless
Awilix
Gold III
Level 160
God Stats
20W - 13L
1,635 SR
Queue Stats
46W - 45L
1,516 MMR
Party 1
Hercules
Hercules
Bronze III
Jetsetgenetics
Hercules
Bronze III
Level 154
God Stats
1W - 1L
1,287 SR
Queue Stats
37W - 35L
1,501 MMR
Solo
Ymir
Ymir
Bronze III
OlthiccyBoii
Ymir
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
OpCodplayer20
Morgan Le Fay
Silver I
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 87L
1,489 MMR
Solo
Chronos
Chronos
Gold V
Vitalityeq
Chronos
Gold V
Level 149
God Stats
2W - 3L
1,212 SR
Queue Stats
30W - 25L
1,479 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,427 SR
1,497 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,512 SR
1,499 MMR
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver II
FatedRacketeer3
Mulan
Silver II
Level 148
God Stats
1W - 2L
1,769 SR
Queue Stats
11W - 13L
1,546 MMR
Party 2
Kali
Kali
Gold V
Its Only 9in
Kali
Gold V
Level 42
God Stats
1W - 2L
1,272 SR
Queue Stats
85W - 73L
1,521 MMR
Solo
Vulcan
Vulcan
Gold III
SimplyRise
Vulcan
Gold III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 211L
1,521 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
mike2406
Ah Muzen Cab
Bronze III
Level 156
God Stats
31W - 28L
1,522 SR
Queue Stats
99W - 112L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 7
14,692
565
21,921
18,789
6,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
20
7 / 1 / 5
15,792
607
18,125
31,516
30,057
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
1 / 1 / 1
8,424
324
372
1,308
619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
OpCodplayer20
Morgan Le Fay
20
14 / 5 / 5
16,629
640
25,035
24,959
10,531
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Vitalityeq
Chronos
20
9 / 7 / 8
15,229
586
21,039
29,937
11,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesGilgameshAgni

VS

Bans
BacchusCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
4 / 4 / 5
9,386
361
3,669
10,888
8,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 11 / 2
12,100
465
17,571
34,589
26,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

6
1 / 1 / 3
7,662
295
1,024
3,437
845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
SimplyRise
Vulcan
20
8 / 11 / 5
13,567
522
21,679
19,907
6,456
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
mike2406
Ah Muzen Cab
19
4 / 12 / 3
12,143
467
15,274
28,914
7,840
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
39
39
Kills
21
23
Deaths
39
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
4
5
1.63
W
8
9
7
1.28
L
4
11
2
0.45
L
1
1
3
2.5
W
Hercules
7
1
5
9.5
W
1
1
1
1.5
W
Morgan Le Fay
OpCodplayer20
Morgan Le Fay
14
5
5
3.3
L
Vulcan
SimplyRise
Vulcan
8
11
5
0.95
W
Chronos
Vitalityeq
Chronos
9
7
8
1.86
L
Ah Muzen Cab
mike2406
Ah Muzen Cab
4
12
3
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,492
Damage
59,217
106,509
Taken
97,735
59,450
Mitigated
49,498
35,316
Healing
10,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,669
435
184
2,940
10,888
8,339
216
5,204
5,644
10,894
0
W
21,921
9,561
0
3,602
18,789
6,514
1,117
3,487
14,985
0
94,456
L
17,571
1,741
0
1,959
34,589
26,018
152
13,564
20,775
7,251
49,368
L
1,024
474
0
2,304
3,437
845
0
360
3,055
0
9,573
W
Hercules
18,125
6,039
491
11,179
31,516
30,057
4,258
4,904
25,704
18,546
114,481
W
372
86
105
29
1,308
619
0
51
1,257
2,338
0
W
Morgan Le Fay
OpCodplayer20
Morgan Le Fay
25,035
4,223
158
7,269
24,959
10,531
2,638
7,550
16,961
136,635
0
L
Vulcan
SimplyRise
Vulcan
21,679
4,258
0
1,144
19,907
6,456
0
12,329
7,358
86,320
0
W
Chronos
Vitalityeq
Chronos
21,039
7,898
0
12,483
29,937
11,729
8,007
11,353
18,372
123,025
14,451
L
Ah Muzen Cab
mike2406
Ah Muzen Cab
15,274
4,877
0
1,509
28,914
7,840
1,015
14,748
13,955
0
70,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,766
Gold Earned
54,858
730
Minions Killed
413
0
Camps Cleared
0
1,934,604
Distance Traveled
1,602,445
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,386
361
13
1
0
191,288
1
W
Awilix
14,692
565
142
5
0
445,015
2
L
Mulan
12,100
465
102
4
0
410,508
1
L
Kali
7,662
295
23
1
0
98,457
1
W
Hercules
15,792
607
215
8
0
518,488
4
W
Ymir
8,424
324
1
0
0
38,038
1
W
Morgan Le Fay
16,629
640
198
8
0
470,389
3
L
Vulcan
13,567
522
132
5
0
448,563
2
W
Chronos
15,229
586
174
7
0
462,674
1
L
Ah Muzen Cab
12,143
467
143
6
0
453,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role