Player Matchup

Ravana
Ravana
AtrociousRelic
Ravana
Level 91
God Stats
4W - 2L
1,500 SR
Queue Stats
428W - 251L
1,863 Elo+
Party 1
Bacchus
Bacchus
R4MR4NCH
Bacchus
Level 23
God Stats
34W - 6L
1,966 SR
Queue Stats
56W - 16L
2,093 Elo+
Party 1
Sol
Sol
SomeWildPotato
Sol
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
366W - 214L
1,912 Elo+
Party 1
Team Averages
Level 73
1,655 SR
1,956 Elo+

VS

Team Averages
Level 37
1,544 SR
1,350 Elo+
Mulan
Mulan
Alpharionus
Mulan
Level 97
God Stats
11W - 13L
1,481 SR
Queue Stats
53W - 91L
1,345 Elo+
Party 2
Olorun
Olorun
Quizzicalboss
Olorun
Level 12
God Stats
5W - 7L
1,650 SR
Queue Stats
6W - 19L
1,383 Elo+
Party 2
Neith
Neith
XxRoyalBenxX
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 8
9,497
863
9,855
5,120
4,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
R4MR4NCH
Bacchus
12
3 / 0 / 10
8,867
806
3,151
10,868
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 10
9,318
847
8,979
6,504
2,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,450
586
4,425
14,001
6,509
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 5 / 0
6,923
629
4,236
8,268
2,808
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 1
6,380
580
1,393
4,265
1,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
7
0
8
11
L
1
5
0
0.2
W
Bacchus
R4MR4NCH
Bacchus
3
0
10
8
W
5
1
10
10
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,985
Damage
10,054
22,492
Taken
26,534
18,769
Mitigated
10,764
9,328
Healing
1,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,425
1,180
0
436
14,001
6,509
0
6,453
7,266
0
17,384
W
9,855
2,900
640
2,258
5,120
4,410
998
817
4,303
0
33,952
L
4,236
1,902
302
969
8,268
2,808
0
2,809
5,217
18,873
0
W
Bacchus
R4MR4NCH
Bacchus
3,151
82
44
4,334
10,868
12,065
85
2,809
8,059
9,966
0
W
8,979
2,626
0
2,052
6,504
2,294
1,230
780
5,724
45,448
0
L
1,393
480
0
1
4,265
1,447
0
2,868
1,308
0
8,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,682
Gold Earned
19,753
146
Minions Killed
65
10
Camps Cleared
0
652,496
Distance Traveled
477,809
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,450
586
34
3
0
183,124
0
W
Ravana
9,497
863
56
5
4
206,614
2
L
Olorun
6,923
629
21
2
0
150,951
2
W
Bacchus
8,867
806
5
0
1
229,827
2
W
Sol
9,318
847
85
8
5
216,055
2
L
Neith
6,380
580
10
1
0
143,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role