Player Matchup

Scylla
Scylla
Deathguy
Scylla
Level 159
God Stats
9W - 2L
1,604 SR
Queue Stats
350W - 267L
1,712 Elo+
Party 2
Chronos
Chronos
Gabeethan
Chronos
Level 160
God Stats
5W - 2L
1,932 SR
Queue Stats
245W - 128L
1,865 Elo+
Party 2
Anhur
Anhur
HeroOfTheSky
Anhur
Level 147
God Stats
1W - 2L
1,807 SR
Queue Stats
83W - 59L
1,881 Elo+
Party 2
Chaac
Chaac
useless
Chaac
Level 87
God Stats
22W - 19L
1,500 SR
Queue Stats
404W - 305L
1,749 Elo+
Party 2
Ares
Ares
whereDaLean
Ares
Level 44
God Stats
46W - 15L
1,874 SR
Queue Stats
329W - 245L
1,791 Elo+
Party 2
Team Averages
Level 119
1,743 SR
1,800 Elo+

VS

Team Averages
Level 86
1,594 SR
1,603 Elo+
Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
ANTHONYSEMPAI
Loki
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
298W - 157L
1,715 Elo+
Party 1
Sylvanus
Sylvanus
FrankTheTank00
Sylvanus
Level 72
God Stats
1W - 4L
1,500 SR
Queue Stats
304W - 318L
1,502 Elo+
Party 1
Izanami
Izanami
ImperialAiecho
Izanami
Level 84
God Stats
6W - 8L
1,624 SR
Queue Stats
221W - 177L
1,503 Elo+
Party 1
Chronos
Chronos
RunFasts
Chronos
Level 18
God Stats
2W - 1L
1,846 SR
Queue Stats
35W - 10L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Deathguy
Scylla
18
7 / 2 / 10
12,652
633
15,559
11,771
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Gabeethan
Chronos
19
11 / 2 / 5
13,058
653
21,518
23,662
12,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
8 / 2 / 5
14,128
706
13,411
14,143
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
useless
Chaac
18
5 / 2 / 2
12,451
623
13,422
15,871
19,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

14
0 / 4 / 14
10,452
523
5,244
16,309
13,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
2 / 4 / 2
10,670
534
8,742
24,096
20,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 6 / 1
10,781
539
11,194
14,517
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
11
1 / 9 / 6
7,621
381
6,875
22,890
21,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
1 / 5 / 2
10,379
519
4,409
12,727
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
RunFasts
Chronos
14
2 / 7 / 2
9,306
465
11,076
17,454
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
31
Kills
12
12
Deaths
31
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
2
0.75
L
6
6
1
1.08
W
Scylla
Deathguy
Scylla
7
2
10
6
L
Sylvanus
1
9
6
0.44
W
Chronos
Gabeethan
Chronos
11
2
5
6.75
W
8
2
5
5.25
L
1
5
2
0.4
L
Chronos
RunFasts
Chronos
2
7
2
0.43
W
Chaac
useless
Chaac
5
2
2
3
W
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,154
Damage
42,296
81,756
Taken
91,684
55,479
Mitigated
53,177
32,013
Healing
24,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,742
2,598
0
9,980
24,096
20,204
51
6,629
17,467
0
71,737
L
11,194
3,422
0
3,163
14,517
3,805
632
6,854
7,663
0
67,368
W
Scylla
Deathguy
Scylla
15,559
1,311
0
2,833
11,771
4,546
537
3,442
7,677
85,861
0
L
Sylvanus
6,875
2,205
2,218
4,180
22,890
21,532
27
13,790
8,120
16,572
4,540
W
Chronos
Gabeethan
Chronos
21,518
10,308
0
10,686
23,662
12,970
407
8,454
14,170
103,833
0
W
13,411
6,591
0
7,465
14,143
5,637
5,671
2,205
11,938
0
127,033
L
4,409
2,704
0
1,583
12,727
2,548
2,190
2,881
9,846
0
77,956
L
Chronos
RunFasts
Chronos
11,076
4,843
0
3,303
17,454
5,088
0
12,476
4,978
48,577
6,453
W
Chaac
useless
Chaac
13,422
1,596
0
6,472
15,871
19,021
686
1,761
13,525
0
66,992
W
5,244
581
867
3,690
16,309
13,305
275
4,821
9,736
11,732
4,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,741
Gold Earned
48,757
625
Minions Killed
529
0
Camps Cleared
0
1,988,774
Distance Traveled
1,877,364
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,670
534
143
7
0
362,134
2
L
Loki
10,781
539
103
5
0
413,990
5
W
Scylla
12,652
633
135
7
0
393,104
6
L
Sylvanus
7,621
381
30
2
0
345,851
5
W
Chronos
13,058
653
126
6
0
428,479
2
W
Anhur
14,128
706
213
11
0
373,300
5
L
Izanami
10,379
519
148
7
0
387,597
7
L
Chronos
9,306
465
105
5
0
367,792
1
W
Chaac
12,451
623
125
6
0
395,403
0
W
Ares
10,452
523
26
1
0
398,488
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role