Player Matchup

Nox
Nox
CastigateMS
Nox
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,587 Elo+
Party 2
Janus
Janus
FoxxyRoxxy
Janus
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 121L
1,534 Elo+
Solo
Nemesis
Nemesis
Kingsburg
Nemesis
Level 106
God Stats
8W - 10L
1,552 SR
Queue Stats
213W - 235L
1,531 Elo+
Solo
Osiris
Osiris
Pesukarhuu
Osiris
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
343W - 321L
1,658 Elo+
Solo
Kali
Kali
Taziablo
Kali
Level 141
God Stats
7W - 3L
1,606 SR
Queue Stats
44W - 42L
1,577 Elo+
Party 2
Team Averages
Level 122
1,532 SR
1,577 Elo+

VS

Team Averages
Level 109
1,701 SR
1,612 Elo+
Danzaburou
Danzaburou
WorthlessHooman
Danzaburou
Level 144
God Stats
1W - 2L
1,718 SR
Queue Stats
385W - 321L
1,590 Elo+
Party 1
Serqet
Serqet
Wrathsingaming
Serqet
Level 108
God Stats
6W - 7L
1,938 SR
Queue Stats
112W - 99L
1,617 Elo+
Solo
Xing Tian
Xing Tian
aocg_22
Xing Tian
Level 70
God Stats
2W - 6L
1,487 SR
Queue Stats
133W - 143L
1,620 Elo+
Solo
Scylla
Scylla
pepehands69420
Scylla
Level 97
God Stats
1W - 4L
1,699 SR
Queue Stats
538W - 544L
1,648 Elo+
Solo
Hercules
Hercules
xpcode
Hercules
Level 126
God Stats
3W - 9L
1,662 SR
Queue Stats
293W - 262L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 2
9,798
516
10,283
9,376
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
19
5 / 3 / 3
11,961
630
5,903
9,529
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Kingsburg
Nemesis
17
3 / 3 / 4
10,614
559
7,114
12,362
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Pesukarhuu
Osiris
17
1 / 4 / 5
10,301
542
5,398
15,358
11,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
20
7 / 2 / 7
12,668
667
18,521
15,586
7,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
WorthlessHooman
Danzaburou
14
2 / 5 / 2
9,428
496
4,492
13,725
2,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
10 / 5 / 3
11,123
585
9,780
13,178
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
aocg_22
Xing Tian
15
0 / 5 / 7
9,765
514
11,505
18,591
14,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 3 / 3
10,498
553
6,718
8,822
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
xpcode
Hercules
12
3 / 3 / 8
8,802
463
5,213
18,418
10,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
41
21
Kills
18
18
Deaths
21
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
6
2
1
W
Janus
5
3
3
2.17
W
Nemesis
Kingsburg
Nemesis
3
3
4
1.67
W
Osiris
Pesukarhuu
Osiris
1
4
5
0.88
W
Kali
7
2
7
5.25
L
Danzaburou
WorthlessHooman
Danzaburou
2
5
2
0.6
L
10
5
3
2.3
L
Xing Tian
aocg_22
Xing Tian
0
5
7
0.7
L
3
3
3
1.5
L
Hercules
xpcode
Hercules
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,219
Damage
37,708
62,211
Taken
72,734
29,159
Mitigated
34,082
23,583
Healing
17,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,283
733
92
791
9,376
2,913
619
3,212
6,092
38,223
0
W
Janus
5,903
797
0
1,786
9,529
2,686
0
2,679
6,413
78,719
0
W
Nemesis
Kingsburg
Nemesis
7,114
2,156
0
6,133
12,362
4,617
0
1,616
9,688
0
79,282
W
Osiris
Pesukarhuu
Osiris
5,398
1,041
0
7,101
15,358
11,428
183
5,264
9,414
0
59,518
W
Kali
18,521
10,131
0
7,680
15,586
7,515
606
4,835
10,643
0
87,445
L
Danzaburou
WorthlessHooman
Danzaburou
4,492
1,802
0
4,459
13,725
2,919
0
2,106
11,619
0
72,474
L
9,780
2,277
0
3,483
13,178
4,180
72
1,928
11,176
0
56,801
L
Xing Tian
aocg_22
Xing Tian
11,505
706
0
2,446
18,591
14,454
0
3,464
15,051
53,055
0
L
6,718
505
0
1,888
8,822
1,730
0
3,249
5,498
82,697
0
L
Hercules
xpcode
Hercules
5,213
1,808
58
4,767
18,418
10,799
0
5,191
13,204
0
25,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,342
Gold Earned
49,616
634
Minions Killed
549
0
Camps Cleared
0
1,933,458
Distance Traveled
1,776,630
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,798
516
57
3
0
374,785
3
W
Janus
11,961
630
174
9
0
394,509
5
W
Nemesis
10,614
559
127
7
0
394,222
13
W
Osiris
10,301
542
124
7
0
355,483
8
W
Kali
12,668
667
152
8
0
414,459
1
L
Danzaburou
9,428
496
153
8
0
319,142
5
L
Serqet
11,123
585
96
5
0
398,017
4
L
Xing Tian
9,765
514
105
6
0
333,339
8
L
Scylla
10,498
553
164
9
0
349,412
7
L
Hercules
8,802
463
31
2
0
376,720
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role