Player Matchup

Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold III
Brolith
Kali
Gold III
Level 128
God Stats
13W - 12L
1,399 SR
Queue Stats
81W - 81L
1,487 MMR
Solo
Eset
Eset
Gold III
MrFlobbles
Eset
Gold III
Level 160
God Stats
44W - 27L
1,673 SR
Queue Stats
330W - 334L
1,496 MMR
Solo
Nike
Nike
Gold IV
Noxezr
Nike
Gold IV
Level 144
God Stats
1W - 1L
1,734 SR
Queue Stats
167W - 166L
1,468 MMR
Solo
Hou Yi
Hou Yi
Gold V
TheYeray2210
Hou Yi
Gold V
Level 125
God Stats
3W - 3L
1,351 SR
Queue Stats
59W - 55L
1,481 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,531 SR
1,486 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,429 SR
1,479 MMR
Geb
Geb
Gold III
CoolGer
Geb
Gold III
Level 89
God Stats
48W - 45L
1,482 SR
Queue Stats
543W - 551L
1,490 MMR
Solo
Mercury
Mercury
Bronze III
SpaffSandwich
Mercury
Bronze III
Level 107
God Stats
0W - 1L
1,493 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Thoth
Thoth
Gold IV
Yamî
Thoth
Gold IV
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 12L
1,474 MMR
Solo
Medusa
Medusa
Silver I
lorkah
Medusa
Silver I
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,468 MMR
Party 1
Loki
Loki
Silver IV
shady200001
Loki
Silver IV
Level 88
God Stats
3W - 4L
1,172 SR
Queue Stats
15W - 21L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
6 / 4 / 8
8,736
582
11,179
9,589
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Brolith
Kali
16
8 / 1 / 10
9,848
657
8,120
12,310
5,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 13
9,081
605
6,762
13,927
9,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nike
Noxezr
Nike
15
3 / 3 / 9
9,151
610
8,281
12,905
9,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
17
4 / 1 / 1
9,956
664
4,792
9,883
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ApolloCliodhnaJanusArachne

VS

Bans
AthenaCharybdisAtlasMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
1 / 6 / 3
6,506
434
5,630
14,487
10,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
13
5 / 6 / 3
8,313
554
6,825
11,029
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
Yamî
Thoth
12
2 / 6 / 1
7,491
499
8,758
10,072
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
lorkah
Medusa
14
2 / 3 / 0
8,348
557
5,594
8,276
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 5 / 2
6,564
438
5,209
10,725
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
25
Kills
10
10
Deaths
26
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
4
8
2.5
W
Kali
Brolith
Kali
8
1
10
13
L
Geb
1
6
3
0.42
W
4
1
13
10.5
W
Nike
Noxezr
Nike
3
3
9
2.5
L
Mercury
5
6
3
1.08
W
Hou Yi
4
1
1
4.5
L
Thoth
Yamî
Thoth
2
6
1
0.42
L
Medusa
lorkah
Medusa
2
3
0
0.67
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,134
Damage
32,016
58,614
Taken
54,589
31,357
Mitigated
22,191
21,248
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,179
1,191
0
1,694
9,589
3,633
469
4,965
4,624
49,378
0
W
Kali
Brolith
Kali
8,120
3,971
0
3,944
12,310
5,007
105
3,035
9,117
0
65,543
L
Geb
5,630
377
51
1,833
14,487
10,446
0
8,117
6,370
19,175
0
W
6,762
1,191
3,031
4,735
13,927
9,605
87
4,208
9,719
28,219
0
W
Nike
Noxezr
Nike
8,281
1,508
0
3,190
12,905
9,889
69
1,448
11,457
0
53,499
L
Mercury
6,825
2,543
0
250
11,029
3,351
0
2,858
8,171
0
48,804
W
Hou Yi
4,792
3,271
0
4,654
9,883
3,223
296
732
9,151
0
81,497
L
Thoth
Yamî
Thoth
8,758
536
0
1,595
10,072
2,845
0
4,586
5,486
51,912
0
L
Medusa
lorkah
Medusa
5,594
2,459
0
2,814
8,276
2,182
0
523
7,753
0
65,253
L
5,209
1,298
0
2,176
10,725
3,367
1,054
1,857
8,868
0
31,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,772
Gold Earned
37,222
508
Minions Killed
390
0
Camps Cleared
0
1,566,223
Distance Traveled
1,538,572
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,736
582
100
7
0
303,105
3
W
Kali
9,848
657
100
7
0
359,873
3
L
Geb
6,506
434
27
2
0
276,695
1
W
Eset
9,081
605
42
3
0
323,514
4
W
Nike
9,151
610
109
7
0
295,801
6
L
Mercury
8,313
554
99
7
0
361,934
5
W
Hou Yi
9,956
664
157
10
0
283,930
4
L
Thoth
7,491
499
91
6
0
293,782
2
L
Medusa
8,348
557
127
8
0
303,669
7
L
Loki
6,564
438
46
3
0
302,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role