Player Matchup

Chang'e
Chang'e
Clockletone
Chang'e
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,431 Elo+
Party 1
Nox
Nox
JVlystery
Nox
Level 144
God Stats
4W - 1L
1,500 SR
Queue Stats
82W - 63L
1,758 Elo+
Party 1
Agni
Agni
TheJorty
Agni
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
hotjuicy
Sun Wukong
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 49L
1,434 Elo+
Party 1
Set
Set
wotywot
Set
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,461 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,513 Elo+

VS

Team Averages
Level 115
1,663 SR
1,510 Elo+
Hera
Hera
Blaze Kotton
Hera
Level 154
God Stats
8W - 4L
1,733 SR
Queue Stats
359W - 346L
1,480 Elo+
Solo
Horus
Horus
DjHeavy
Horus
Level 106
God Stats
2W - 0L
1,737 SR
Queue Stats
16W - 12L
1,540 Elo+
Party 2
Danzaburou
Danzaburou
Rayman5000
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,558 Elo+
Party 2
Atlas
Atlas
g1ngerguitarist
Atlas
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 50L
1,401 Elo+
Solo
Achilles
Achilles
somegooddude
Achilles
Level 142
God Stats
12W - 16L
1,843 SR
Queue Stats
390W - 403L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Clockletone
Chang'e
16
6 / 5 / 3
9,435
858
12,406
12,367
4,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 4 / 6
8,690
790
10,978
9,668
3,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
14
2 / 9 / 5
7,812
710
4,847
10,951
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
hotjuicy
Sun Wukong
15
3 / 6 / 5
8,597
782
5,840
15,475
17,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
10
1 / 5 / 3
6,819
620
3,074
8,786
3,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 11
9,181
835
11,212
7,911
3,845
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
DjHeavy
Horus
16
6 / 4 / 19
10,139
922
7,642
17,316
17,000
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Rayman5000
Danzaburou
17
4 / 1 / 17
9,929
903
11,814
6,427
3,220
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 16
9,072
825
13,010
12,475
7,472
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
somegooddude
Achilles
17
11 / 2 / 13
10,462
951
10,341
14,041
17,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
105
14
Kills
29
29
Deaths
14
22
Assists
76
Player
Kills
Deaths
Assists
KDA
W
4
4
11
2.38
L
Chang'e
Clockletone
Chang'e
6
5
3
1.5
W
Horus
DjHeavy
Horus
6
4
19
3.88
L
2
4
6
1.25
W
Danzaburou
Rayman5000
Danzaburou
4
1
17
12.5
L
Agni
2
9
5
0.5
W
4
3
16
4
L
Sun Wukong
hotjuicy
Sun Wukong
3
6
5
0.92
W
Achilles
somegooddude
Achilles
11
2
13
8.75
L
Set
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,145
Damage
54,019
57,247
Taken
58,170
31,670
Mitigated
48,916
13,834
Healing
18,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,212
2,239
1,468
891
7,911
3,845
1,169
3,194
4,655
30,040
0
L
Chang'e
Clockletone
Chang'e
12,406
1,032
3,845
4,649
12,367
4,363
0
5,570
6,686
20,177
0
W
Horus
DjHeavy
Horus
7,642
2,318
3,406
4,085
17,316
17,000
387
8,314
8,431
3,528
11,303
L
10,978
1,778
484
1,099
9,668
3,453
0
5,598
4,003
33,321
0
W
Danzaburou
Rayman5000
Danzaburou
11,814
4,642
1,396
1,540
6,427
3,220
2,693
3,308
3,022
0
29,488
L
Agni
4,847
356
293
328
10,951
3,361
0
4,685
6,127
10,897
0
W
13,010
3,443
898
596
12,475
7,472
76
6,754
5,653
23,922
0
L
Sun Wukong
hotjuicy
Sun Wukong
5,840
502
451
2,134
15,475
17,266
0
7,699
7,415
0
11,423
W
Achilles
somegooddude
Achilles
10,341
1,041
1,266
2,885
14,041
17,379
132
6,661
7,087
1,438
13,646
L
Set
3,074
1,040
0
551
8,786
3,227
0
2,493
6,232
0
4,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,353
Gold Earned
48,783
93
Minions Killed
112
0
Camps Cleared
0
909,793
Distance Traveled
1,044,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,181
835
34
3
0
191,346
0
L
Chang'e
9,435
858
19
2
0
204,309
0
W
Horus
10,139
922
6
1
0
220,235
0
L
Nox
8,690
790
42
4
0
202,148
0
W
Danzaburou
9,929
903
36
3
0
183,911
0
L
Agni
7,812
710
19
2
0
173,432
0
W
Atlas
9,072
825
17
2
0
209,080
0
L
Sun Wukong
8,597
782
11
1
0
190,985
0
W
Achilles
10,462
951
19
2
0
239,514
0
L
Set
6,819
620
2
0
0
138,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role