Player Matchup

Hercules
Hercules
 
Hercules
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Osiris
Osiris
BowlpackK
Osiris
Level 67
God Stats
6W - 7L
1,375 SR
Queue Stats
35W - 32L
1,371 Elo+
Party 3
Ra
Ra
TeddyH126
Ra
Level 86
God Stats
21W - 16L
1,530 SR
Queue Stats
88W - 83L
1,409 Elo+
Party 3
Awilix
Awilix
sharkbaitohaa
Awilix
Level 60
God Stats
24W - 15L
1,619 SR
Queue Stats
153W - 137L
1,477 Elo+
Solo
Chiron
Chiron
xBeezy2
Chiron
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 63L
1,511 Elo+
Party 4
Team Averages
Level 76
1,505 SR
1,454 Elo+

VS

Team Averages
Level 73
1,397 SR
1,441 Elo+
Bacchus
Bacchus
 
Bacchus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DocEvilWasHere
Ah Muzen Cab
Level 24
God Stats
3W - 6L
1,292 SR
Queue Stats
45W - 60L
1,184 Elo+
Party 2
Thanatos
Thanatos
J0hnPrest0n
Thanatos
Level 101
God Stats
6W - 6L
1,369 SR
Queue Stats
60W - 43L
1,479 Elo+
Party 1
Osiris
Osiris
Patsb0y49
Osiris
Level 123
God Stats
5W - 5L
1,455 SR
Queue Stats
26W - 23L
1,507 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
echoscene
Morgan Le Fay
Level 78
God Stats
8W - 14L
1,371 SR
Queue Stats
117W - 119L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 3 / 8
6,436
585
4,028
9,192
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
BowlpackK
Osiris
12
3 / 1 / 3
6,956
632
5,394
5,783
5,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
8 / 2 / 1
7,879
716
5,238
5,595
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 4 / 8
7,230
657
9,877
8,032
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
xBeezy2
Chiron
12
9 / 0 / 3
7,428
675
8,095
4,132
1,290
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 8 / 2
5,146
468
4,645
9,648
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
DocEvilWasHere
Ah Muzen Cab
9
2 / 4 / 1
5,431
494
3,662
7,831
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
J0hnPrest0n
Thanatos
10
4 / 7 / 3
6,501
591
4,874
11,694
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Patsb0y49
Osiris
9
1 / 5 / 2
5,542
504
2,897
9,036
5,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
echoscene
Morgan Le Fay
11
2 / 4 / 3
6,355
578
3,116
6,892
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
28
Kills
10
10
Deaths
28
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
3
8
2
L
Bacchus
 
Bacchus
1
8
2
0.25
W
Osiris
BowlpackK
Osiris
3
1
3
4.5
L
Ah Muzen Cab
DocEvilWasHere
Ah Muzen Cab
2
4
1
0.63
L
Thanatos
J0hnPrest0n
Thanatos
4
7
3
0.79
L
Osiris
Patsb0y49
Osiris
1
5
2
0.4
W
8
2
1
4.25
L
Morgan Le Fay
echoscene
Morgan Le Fay
2
4
3
0.88
W
6
4
8
2.5
W
Chiron
xBeezy2
Chiron
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,632
Damage
19,194
32,734
Taken
45,101
15,842
Mitigated
15,712
9,682
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,028
978
0
2,076
9,192
4,657
0
3,444
5,748
0
14,288
L
Bacchus
 
Bacchus
4,645
825
141
533
9,648
3,329
38
0
9,399
21,295
0
W
Osiris
BowlpackK
Osiris
5,394
2,168
32
1,542
5,783
5,847
0
0
5,783
1,459
36,599
L
Ah Muzen Cab
DocEvilWasHere
Ah Muzen Cab
3,662
1,642
0
1,848
7,831
1,403
0
0
7,583
0
20,915
L
Thanatos
J0hnPrest0n
Thanatos
4,874
1,594
0
6,202
11,694
3,252
0
2,790
8,754
0
21,618
L
Osiris
Patsb0y49
Osiris
2,897
1,202
0
2,569
9,036
5,631
0
1,598
7,318
0
21,520
W
5,238
802
451
1,896
5,595
1,846
212
1,193
4,402
45,886
0
L
Morgan Le Fay
echoscene
Morgan Le Fay
3,116
248
0
930
6,892
2,097
0
640
6,188
26,851
0
W
9,877
4,619
0
300
8,032
2,202
0
1,923
6,109
0
31,603
W
Chiron
xBeezy2
Chiron
8,095
4,466
728
2,657
4,132
1,290
788
1,201
2,931
0
40,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,929
Gold Earned
28,975
303
Minions Killed
206
0
Camps Cleared
0
1,118,232
Distance Traveled
1,073,150
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,436
585
25
2
0
181,539
1
L
Bacchus
5,146
468
36
3
0
210,250
0
W
Osiris
6,956
632
69
6
0
243,899
2
L
Ah Muzen Cab
5,431
494
39
4
0
222,217
0
L
Thanatos
6,501
591
35
3
0
230,409
2
L
Osiris
5,542
504
40
4
0
222,035
1
W
Ra
7,879
716
94
9
0
217,761
3
L
Morgan Le Fay
6,355
578
56
5
0
188,239
1
W
Awilix
7,230
657
38
3
0
275,073
2
W
Chiron
7,428
675
77
7
0
199,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role