Player Matchup

Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
 
Agni
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Platinum V
MattBigDK
Mercury
Platinum V
Level 126
God Stats
12W - 5L
1,700 SR
Queue Stats
116W - 117L
1,596 MMR
Party 3
Geb
Geb
Platinum IV
NachoLaVergota
Geb
Platinum IV
Level 155
God Stats
5W - 1L
1,591 SR
Queue Stats
124W - 109L
1,643 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,558 SR
1,548 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,556 SR
1,605 MMR
Pele
Pele
Gold IV
 
Pele
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
AreJayy
Medusa
Silver I
Level 124
God Stats
2W - 1L
1,667 SR
Queue Stats
10W - 7L
1,678 MMR
Party 2
Sobek
Sobek
Gold IV
CeeVee
Sobek
Gold IV
Level 140
God Stats
5W - 4L
1,615 SR
Queue Stats
28W - 19L
1,595 MMR
Party 2
Odin
Odin
Gold I
Gengibrxnx
Odin
Gold I
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
809W - 814L
1,618 MMR
Solo
Eset
Eset
Gold III
Visouveous
Eset
Gold III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
5 / 0 / 2
7,047
641
9,084
8,281
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
 
Danzaburou
11
1 / 0 / 5
6,462
587
6,212
4,904
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
 
Agni
12
1 / 0 / 5
6,184
562
6,454
4,215
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
MattBigDK
Mercury
11
3 / 3 / 5
6,407
582
4,144
8,218
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 1 / 6
6,519
593
3,382
7,563
6,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThothBastetSylvanusSolKali

VS

Bans
ArtioMulanCliodhnaCamazotzHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 4 / 0
6,576
598
6,006
9,161
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
AreJayy
Medusa
10
0 / 2 / 1
5,685
517
3,034
5,189
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
CeeVee
Sobek
9
0 / 2 / 1
5,345
486
3,484
10,419
5,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
0 / 2 / 2
6,068
552
4,210
10,540
5,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 0
5,846
531
2,393
6,796
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
13
Kills
4
4
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
0
2
6
W
Danzaburou
 
Danzaburou
1
0
5
3.5
W
Agni
 
Agni
1
0
5
3.5
L
Pele
 
Pele
4
4
0
1
L
Medusa
AreJayy
Medusa
0
2
1
0.25
L
Sobek
CeeVee
Sobek
0
2
1
0.25
L
0
2
2
0.5
W
Mercury
MattBigDK
Mercury
3
3
5
1.83
W
3
1
6
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,276
Damage
19,127
33,181
Taken
42,105
16,885
Mitigated
17,060
8,898
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,084
4,987
0
2,833
8,281
5,591
344
582
7,659
0
41,235
W
Danzaburou
 
Danzaburou
6,212
3,370
0
2,707
4,904
1,382
181
559
4,345
0
44,317
W
Agni
 
Agni
6,454
475
0
858
4,215
1,246
162
1,167
2,960
41,524
0
L
Pele
 
Pele
6,006
1,401
0
1,187
9,161
2,506
0
1,911
7,250
0
40,037
L
Medusa
AreJayy
Medusa
3,034
1,870
0
2,168
5,189
1,232
0
1,158
4,031
0
40,678
L
Sobek
CeeVee
Sobek
3,484
451
198
5,161
10,419
5,625
0
3,591
6,828
17,744
0
L
4,210
1,557
0
3,193
10,540
5,877
0
1,136
9,404
0
36,510
W
Mercury
MattBigDK
Mercury
4,144
1,734
0
375
8,218
2,646
0
1,324
6,836
0
33,436
W
3,382
617
219
1,906
7,563
6,020
0
2,037
5,504
13,083
0
L
2,393
312
122
500
6,796
1,820
0
2,040
4,756
38,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,619
Gold Earned
29,520
335
Minions Killed
361
0
Camps Cleared
0
1,156,464
Distance Traveled
1,076,822
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,047
641
78
7
0
226,700
5
W
Danzaburou
6,462
587
97
9
0
203,591
3
W
Agni
6,184
562
78
7
0
229,325
5
L
Pele
6,576
598
82
7
0
244,490
1
L
Medusa
5,685
517
89
8
0
195,385
1
L
Sobek
5,345
486
21
2
0
219,548
1
L
Odin
6,068
552
78
7
0
215,676
0
W
Mercury
6,407
582
66
6
0
257,452
2
W
Geb
6,519
593
16
1
0
239,396
4
L
Eset
5,846
531
91
8
0
201,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role