Player Matchup

Vulcan
Vulcan
CreepingDeath249
Vulcan
Level 127
God Stats
4W - 5L
1,500 SR
Queue Stats
377W - 366L
1,551 Elo+
Solo
Artemis
Artemis
DeadtoRights197
Artemis
Level 103
God Stats
6W - 5L
1,715 SR
Queue Stats
698W - 739L
1,580 Elo+
Solo
Cerberus
Cerberus
FatherSnow8356
Cerberus
Level 147
God Stats
9W - 11L
1,587 SR
Queue Stats
326W - 366L
1,464 Elo+
Solo
Ymir
Ymir
GamerWinner74
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 142L
1,556 Elo+
Solo
Geb
Geb
Tony6702
Geb
Level 108
God Stats
3W - 3L
1,682 SR
Queue Stats
220W - 209L
1,564 Elo+
Solo
Team Averages
Level 114
1,597 SR
1,543 Elo+

VS

Team Averages
Level 107
1,478 SR
1,376 Elo+
Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Bruteguard
Zhong Kui
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 83L
1,556 Elo+
Solo
Thanatos
Thanatos
LostGest
Thanatos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,226 Elo+
Solo
Poseidon
Poseidon
Paniqui7
Poseidon
Level 103
God Stats
3W - 9L
1,388 SR
Queue Stats
152W - 149L
1,350 Elo+
Solo
Chiron
Chiron
deffer
Chiron
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 12
9,039
753
8,907
10,622
4,545
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 7 / 4
9,790
816
12,550
11,432
4,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
16
5 / 6 / 8
9,427
786
9,360
20,625
19,532
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 5 / 11
8,623
719
7,262
14,543
15,408
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
2 / 6 / 13
8,901
742
7,850
16,227
17,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
0 / 2 / 17
9,766
814
11,318
6,112
2,586
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Bruteguard
Zhong Kui
17
7 / 6 / 14
10,621
885
10,266
16,950
8,892
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
LostGest
Thanatos
16
7 / 6 / 14
10,516
876
9,401
13,613
8,745
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Paniqui7
Poseidon
17
5 / 2 / 14
10,373
864
15,956
9,885
3,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
deffer
Chiron
20
11 / 2 / 13
11,699
975
19,142
10,500
4,165
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
102
18
Kills
30
30
Deaths
18
48
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
2
17
4.25
W
Zhong Kui
Bruteguard
Zhong Kui
7
6
14
2.33
L
2
6
12
1.33
L
6
7
4
1.14
L
Cerberus
5
6
8
1.5
L
3
5
11
1.7
W
Thanatos
LostGest
Thanatos
7
6
14
2.33
W
Poseidon
Paniqui7
Poseidon
5
2
14
6
L
2
6
13
1.42
W
Chiron
deffer
Chiron
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,929
Damage
66,083
73,449
Taken
57,060
61,868
Mitigated
28,113
18,570
Healing
27,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,318
343
2,192
1,294
6,112
2,586
887
3,177
2,935
26,309
0
W
Zhong Kui
Bruteguard
Zhong Kui
10,266
354
1,477
4,766
16,950
8,892
534
9,207
7,743
17,470
0
L
8,907
2,721
1,233
1,204
10,622
4,545
0
6,775
3,847
24,995
0
L
12,550
3,747
619
1,023
11,432
4,699
0
9,253
2,179
0
23,090
L
Cerberus
9,360
468
908
7,144
20,625
19,532
0
8,187
12,438
26,860
0
L
7,262
1,476
802
401
14,543
15,408
0
5,614
8,929
11,960
0
W
Thanatos
LostGest
Thanatos
9,401
4,152
571
6,419
13,613
8,745
711
9,992
3,621
0
14,286
W
Poseidon
Paniqui7
Poseidon
15,956
1,134
1,359
3,495
9,885
3,725
866
5,245
4,640
36,665
0
L
7,850
430
1,909
3,327
16,227
17,684
0
7,711
8,516
13,923
0
W
Chiron
deffer
Chiron
19,142
7,543
3,241
2,732
10,500
4,165
2,763
5,758
4,742
0
40,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,780
Gold Earned
52,975
128
Minions Killed
152
0
Camps Cleared
0
1,065,921
Distance Traveled
1,136,713
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,766
814
26
2
0
236,870
1
W
Zhong Kui
10,621
885
17
1
0
220,440
0
L
Vulcan
9,039
753
28
2
0
215,522
2
L
Artemis
9,790
816
34
3
0
202,755
0
L
Cerberus
9,427
786
55
5
0
239,833
2
L
Ymir
8,623
719
8
1
0
174,324
1
W
Thanatos
10,516
876
2
0
0
234,253
0
W
Poseidon
10,373
864
47
4
0
247,276
3
L
Geb
8,901
742
3
0
0
233,487
0
W
Chiron
11,699
975
60
5
0
197,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role