Player Matchup

Ullr
Ullr
Darkshadow2564
Ullr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 67L
1,702 Elo+
Solo
Atlas
Atlas
Johnny2camels
Atlas
Level 109
God Stats
6W - 6L
1,928 SR
Queue Stats
85W - 76L
1,696 Elo+
Solo
Nike
Nike
Spoder24
Nike
Level 133
God Stats
2W - 0L
1,715 SR
Queue Stats
57W - 40L
1,587 Elo+
Solo
Hera
Hera
XCanelo
Hera
Level 84
God Stats
2W - 4L
1,393 SR
Queue Stats
249W - 215L
1,651 Elo+
Solo
Merlin
Merlin
redeyes11736
Merlin
Level 102
God Stats
11W - 11L
1,422 SR
Queue Stats
143W - 127L
1,561 Elo+
Solo
Team Averages
Level 99
1,592 SR
1,639 Elo+

VS

Team Averages
Level 121
1,655 SR
1,574 Elo+
Hou Yi
Hou Yi
All-Caked-Up
Hou Yi
Level 103
God Stats
9W - 8L
1,557 SR
Queue Stats
215W - 223L
1,522 Elo+
Solo
Hel
Hel
BionicMarmoset
Hel
Level 127
God Stats
1W - 1L
1,918 SR
Queue Stats
87W - 112L
1,492 Elo+
Solo
Bacchus
Bacchus
Firebro3
Bacchus
Level 60
God Stats
2W - 3L
1,598 SR
Queue Stats
37W - 26L
1,616 Elo+
Solo
Kali
Kali
LobsterJeans
Kali
Level 158
God Stats
8W - 5L
1,727 SR
Queue Stats
227W - 205L
1,719 Elo+
Solo
Sun Wukong
Sun Wukong
OsmPapatl03
Sun Wukong
Level 158
God Stats
2W - 2L
1,475 SR
Queue Stats
42W - 41L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 9
10,322
794
8,621
7,630
3,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 2 / 22
9,926
764
12,006
14,197
15,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
17
5 / 1 / 11
10,323
794
5,686
10,476
14,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hera
XCanelo
Hera
19
12 / 2 / 12
11,435
880
20,963
7,240
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Merlin
17
5 / 2 / 14
10,299
792
12,341
5,876
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
1 / 6 / 4
8,714
670
6,966
13,648
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 6 / 3
8,430
648
3,541
10,585
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Firebro3
Bacchus
15
2 / 5 / 3
9,143
703
3,726
18,886
23,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 8 / 3
10,015
770
10,340
17,841
8,179
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
OsmPapatl03
Sun Wukong
16
1 / 2 / 6
9,376
721
8,717
13,750
7,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
27
27
Kills
8
8
Deaths
27
68
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
6
4
0.5
L
0
6
3
0.25
W
5
1
9
9.5
L
Bacchus
Firebro3
Bacchus
2
5
3
0.7
W
0
2
22
5.5
L
4
8
3
0.69
L
Sun Wukong
OsmPapatl03
Sun Wukong
1
2
6
2
W
Nike
5
1
11
10.5
W
Hera
XCanelo
Hera
12
2
12
9
W
Merlin
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,617
Damage
33,290
45,419
Taken
74,710
38,475
Mitigated
46,567
5,191
Healing
17,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
6,966
3,057
0
933
13,648
4,225
59
9,678
3,782
0
33,226
L
3,541
244
2,660
3,452
10,585
3,230
390
6,473
3,986
22,052
0
W
8,621
2,919
0
836
7,630
3,089
2,860
1,065
6,386
0
35,880
L
Bacchus
Firebro3
Bacchus
3,726
491
407
3,401
18,886
23,727
0
10,399
8,105
12,341
0
W
12,006
4,305
809
1,875
14,197
15,467
295
1,994
11,831
20,936
0
L
10,340
3,204
0
3,056
17,841
8,179
0
9,648
8,064
1,999
23,695
L
Sun Wukong
OsmPapatl03
Sun Wukong
8,717
1,354
0
4,085
13,750
7,206
0
8,135
5,463
0
30,396
W
Nike
5,686
225
0
329
10,476
14,082
744
1,331
9,037
0
22,119
W
Hera
XCanelo
Hera
20,963
3,856
0
424
7,240
3,381
1,460
1,532
5,621
40,513
0
W
Merlin
12,341
354
0
918
5,876
2,456
959
1,831
4,021
47,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,305
Gold Earned
45,678
252
Minions Killed
196
0
Camps Cleared
0
1,407,900
Distance Traveled
1,274,002
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,714
670
47
4
0
246,738
3
L
Hel
8,430
648
51
4
0
253,566
2
W
Ullr
10,322
794
64
5
0
287,701
3
L
Bacchus
9,143
703
21
2
0
258,008
2
W
Atlas
9,926
764
23
2
0
275,874
6
L
Kali
10,015
770
25
2
0
248,434
3
L
Sun Wukong
9,376
721
52
4
0
267,256
1
W
Nike
10,323
794
43
3
0
291,721
0
W
Hera
11,435
880
58
4
0
289,064
0
W
Merlin
10,299
792
64
5
0
263,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role