Player Matchup

Danzaburou
Danzaburou
Lego_HanSolo
Danzaburou
Level 47
God Stats
23W - 25L
1,454 SR
Queue Stats
44W - 70L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
Lego_IG-88
Cthulhu
Level 107
God Stats
2W - 1L
1,757 SR
Queue Stats
39W - 67L
1,402 Elo+
Party 1
Olorun
Olorun
Lego_JangoFett
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,508 Elo+
Party 1
Ne Zha
Ne Zha
Lego_R2-D2
Ne Zha
Level 128
God Stats
6W - 6L
1,462 SR
Queue Stats
63W - 76L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
Lego__Greedo
Sun Wukong
Level 105
God Stats
11W - 16L
1,455 SR
Queue Stats
31W - 56L
1,409 Elo+
Party 1
Team Averages
Level 103
1,526 SR
1,440 Elo+

VS

Team Averages
Level 75
1,591 SR
1,554 Elo+
Tyr
Tyr
Edolix
Tyr
Level 160
God Stats
3W - 3L
1,312 SR
Queue Stats
281W - 250L
1,743 Elo+
Solo
Ra
Ra
FerriFer 12
Ra
Level 27
God Stats
5W - 0L
1,827 SR
Queue Stats
56W - 49L
1,528 Elo+
Solo
Nu Wa
Nu Wa
GAJE619
Nu Wa
Level 35
God Stats
96W - 109L
1,395 SR
Queue Stats
180W - 209L
1,514 Elo+
Solo
Mercury
Mercury
Rágex
Mercury
Level 143
God Stats
7W - 2L
1,709 SR
Queue Stats
14W - 9L
1,554 Elo+
Solo
Kukulkan
Kukulkan
Sirplum
Kukulkan
Level 11
God Stats
3W - 0L
1,712 SR
Queue Stats
8W - 9L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lego_HanSolo
Danzaburou
14
0 / 7 / 2
8,118
624
5,178
12,858
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Lego_IG-88
Cthulhu
15
1 / 4 / 4
8,466
651
10,500
25,495
20,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 7 / 2
9,913
763
9,760
17,789
7,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ne Zha
Lego_R2-D2
Ne Zha
14
1 / 5 / 3
8,348
642
5,837
9,297
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Lego__Greedo
Sun Wukong
16
3 / 6 / 3
9,674
744
6,416
19,367
14,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Edolix
Tyr
16
4 / 1 / 17
10,411
801
13,188
14,839
18,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
8 / 0 / 13
11,477
883
12,487
8,334
4,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
GAJE619
Nu Wa
16
0 / 2 / 14
9,471
729
10,500
5,010
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Rágex
Mercury
20
17 / 2 / 3
12,067
928
23,766
12,716
5,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Sirplum
Kukulkan
16
0 / 4 / 15
9,512
732
16,457
9,370
3,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
9
Kills
29
29
Deaths
9
14
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Tyr
Edolix
Tyr
4
1
17
12.5
W
8
0
13
14.5
W
Nu Wa
GAJE619
Nu Wa
0
2
14
3.5
L
Danzaburou
Lego_HanSolo
Danzaburou
0
7
2
0.14
L
Cthulhu
Lego_IG-88
Cthulhu
1
4
4
0.75
L
4
7
2
0.71
L
Ne Zha
Lego_R2-D2
Ne Zha
1
5
3
0.5
L
Sun Wukong
Lego__Greedo
Sun Wukong
3
6
3
0.75
W
Mercury
Rágex
Mercury
17
2
3
9.25
W
Kukulkan
Sirplum
Kukulkan
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,691
Damage
76,398
84,806
Taken
50,269
52,090
Mitigated
34,648
17,211
Healing
17,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Edolix
Tyr
13,188
1,093
693
3,166
14,839
18,647
304
6,087
8,402
0
18,076
W
12,487
1,075
3,238
4,601
8,334
4,241
812
1,283
6,929
52,738
0
W
Nu Wa
GAJE619
Nu Wa
10,500
3,484
105
665
5,010
1,878
1,555
2,441
2,569
31,597
0
L
Danzaburou
Lego_HanSolo
Danzaburou
5,178
1,321
85
1,717
12,858
5,345
0
3,504
8,992
0
18,586
L
Cthulhu
Lego_IG-88
Cthulhu
10,500
327
403
6,542
25,495
20,690
0
13,430
11,017
28,208
0
L
9,760
4,467
867
4,650
17,789
7,074
0
7,643
9,855
30,474
0
L
Ne Zha
Lego_R2-D2
Ne Zha
5,837
1,499
273
359
9,297
4,572
0
3,900
5,068
0
20,575
L
Sun Wukong
Lego__Greedo
Sun Wukong
6,416
873
0
2,315
19,367
14,409
0
8,562
10,073
0
20,488
W
Mercury
Rágex
Mercury
23,766
14,112
0
3,284
12,716
5,979
1,725
4,964
7,673
0
60,910
W
Kukulkan
Sirplum
Kukulkan
16,457
2,067
0
2,178
9,370
3,903
1,241
5,485
3,792
32,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,519
Gold Earned
52,938
145
Minions Killed
242
0
Camps Cleared
0
1,228,395
Distance Traveled
1,466,265
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,411
801
12
1
0
311,031
3
W
Ra
11,477
883
65
5
0
295,134
2
W
Nu Wa
9,471
729
46
4
0
251,882
1
L
Danzaburou
8,118
624
29
2
0
226,450
3
L
Cthulhu
8,466
651
17
1
0
254,703
0
L
Olorun
9,913
763
40
3
0
223,113
1
L
Ne Zha
8,348
642
24
2
0
267,693
0
L
Sun Wukong
9,674
744
35
3
0
256,436
0
W
Mercury
12,067
928
75
6
0
346,786
0
W
Kukulkan
9,512
732
44
3
0
261,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role