Player Matchup

Nu Wa
Nu Wa
IMaxximusl
Nu Wa
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
279W - 191L
1,667 Elo+
Party 2
Bellona
Bellona
M4z392
Bellona
Level 108
God Stats
42W - 25L
1,676 SR
Queue Stats
398W - 401L
1,495 Elo+
Solo
Terra
Terra
l-_LuChInOdDaUs_
Terra
Level 149
God Stats
10W - 4L
1,902 SR
Queue Stats
457W - 314L
1,688 Elo+
Party 2
Jormungandr
Jormungandr
lX-M3LL0W-Xl
Jormungandr
Level 152
God Stats
19W - 14L
1,728 SR
Queue Stats
260W - 174L
1,778 Elo+
Party 2
Heimdallr
Heimdallr
vik04897
Heimdallr
Level 35
God Stats
7W - 0L
1,900 SR
Queue Stats
20W - 5L
1,850 Elo+
Party 2
Team Averages
Level 121
1,741 SR
1,695 Elo+

VS

Team Averages
Level 71
1,555 SR
1,437 Elo+
Artio
Artio
Deadmoon2104
Artio
Level 36
God Stats
1W - 3L
1,314 SR
Queue Stats
94W - 133L
1,176 Elo+
Solo
Chiron
Chiron
Dragon Yuko
Chiron
Level 29
God Stats
15W - 11L
1,624 SR
Queue Stats
159W - 169L
1,577 Elo+
Party 3
Danzaburou
Danzaburou
HasbullasDad
Danzaburou
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,442 Elo+
Party 1
Hachiman
Hachiman
RobertLP97
Hachiman
Level 153
God Stats
3W - 2L
1,838 SR
Queue Stats
152W - 159L
1,569 Elo+
Party 3
Gilgamesh
Gilgamesh
SINGO12
Gilgamesh
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
2 / 1 / 3
6,954
632
5,834
4,519
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
M4z392
Bellona
12
3 / 1 / 0
7,301
664
4,763
6,971
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 0 / 1
6,935
630
5,475
8,216
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
lX-M3LL0W-Xl
Jormungandr
10
3 / 0 / 3
6,238
567
5,879
6,231
2,212
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
vik04897
Heimdallr
10
1 / 1 / 2
5,921
538
2,613
4,851
1,040

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,071
461
2,186
6,570
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
12
0 / 1 / 1
6,147
559
2,762
7,819
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
HasbullasDad
Danzaburou
9
1 / 4 / 0
5,379
489
4,080
8,152
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
RobertLP97
Hachiman
9
1 / 2 / 0
5,627
512
1,809
6,673
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SINGO12
Gilgamesh
8
0 / 4 / 1
4,840
440
1,958
8,014
3,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
2
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Chiron
0
1
1
0.5
L
Danzaburou
HasbullasDad
Danzaburou
1
4
0
0.25
W
Nu Wa
2
1
3
3.5
W
Bellona
M4z392
Bellona
3
1
0
3
L
Hachiman
RobertLP97
Hachiman
1
2
0
0.5
L
Gilgamesh
SINGO12
Gilgamesh
0
4
1
0.13
W
3
0
1
3.5
W
Jormungandr
lX-M3LL0W-Xl
Jormungandr
3
0
3
4.5
W
Heimdallr
vik04897
Heimdallr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,564
Damage
12,795
30,788
Taken
37,228
12,596
Mitigated
12,620
11,507
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,186
67
631
2,598
6,570
3,027
0
2,782
3,656
12,908
0
L
Chiron
2,762
473
76
3,816
7,819
2,033
0
3,922
3,622
0
40,471
L
Danzaburou
HasbullasDad
Danzaburou
4,080
1,757
0
1,911
8,152
2,325
0
3,894
4,156
0
33,742
W
Nu Wa
5,834
1,589
0
1,317
4,519
1,160
779
0
4,519
39,755
0
W
Bellona
M4z392
Bellona
4,763
1,441
0
4,504
6,971
4,849
0
0
6,674
0
39,547
L
Hachiman
RobertLP97
Hachiman
1,809
989
0
1,001
6,673
1,787
0
4,940
1,365
0
29,749
L
Gilgamesh
SINGO12
Gilgamesh
1,958
405
0
1,190
8,014
3,448
0
495
7,455
0
16,273
W
5,475
615
200
2,309
8,216
3,335
0
0
8,216
40,956
0
W
Jormungandr
lX-M3LL0W-Xl
Jormungandr
5,879
1,717
112
1,914
6,231
2,212
0
1,584
4,647
23,579
2,614
W
Heimdallr
vik04897
Heimdallr
2,613
1,392
0
1,151
4,851
1,040
1,014
602
4,249
0
21,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,349
Gold Earned
27,064
345
Minions Killed
278
0
Camps Cleared
0
1,115,690
Distance Traveled
1,090,387
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,071
461
27
2
0
218,399
1
L
Chiron
6,147
559
87
8
0
234,978
1
L
Danzaburou
5,379
489
56
5
0
240,756
0
W
Nu Wa
6,954
632
83
8
0
211,730
4
W
Bellona
7,301
664
93
8
0
206,238
0
L
Hachiman
5,627
512
71
6
0
188,444
1
L
Gilgamesh
4,840
440
37
3
0
207,810
4
W
Terra
6,935
630
87
8
0
266,231
0
W
Jormungandr
6,238
567
43
4
0
226,440
1
W
Heimdallr
5,921
538
39
4
0
205,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role