Player Matchup

Morgan Le Fay
Morgan Le Fay
G-KILLAZ-W4L
Morgan Le Fay
Level 143
God Stats
0W - 2L
1,313 SR
Queue Stats
2W - 5L
1,482 Elo+
Solo
Hercules
Hercules
Jim De La TRL
Hercules
Level 65
God Stats
0W - 3L
1,740 SR
Queue Stats
19W - 11L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
LadyHunkRVNG
Nu Wa
Level 143
God Stats
9W - 10L
1,469 SR
Queue Stats
126W - 117L
1,571 Elo+
Party 1
Hou Yi
Hou Yi
SNUGGLE5TRUGGL3
Hou Yi
Level 80
God Stats
3W - 1L
1,772 SR
Queue Stats
48W - 62L
1,443 Elo+
Solo
Ganesha
Ganesha
xXTF2xXkiddxX
Ganesha
Level 126
God Stats
2W - 1L
1,779 SR
Queue Stats
99W - 105L
1,520 Elo+
Solo
Team Averages
Level 111
1,614 SR
1,519 Elo+

VS

Team Averages
Level 107
1,633 SR
1,528 Elo+
Bellona
Bellona
DJPhatgrindz
Bellona
Level 68
God Stats
6W - 3L
1,949 SR
Queue Stats
26W - 30L
1,545 Elo+
Solo
Khepri
Khepri
Hayabusa luico
Khepri
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,575 Elo+
Solo
Ravana
Ravana
NormalLightskin
Ravana
Level 143
God Stats
6W - 4L
1,500 SR
Queue Stats
170W - 121L
1,497 Elo+
Solo
Anhur
Anhur
THICYNIBBIE
Anhur
Level 114
God Stats
4W - 2L
1,715 SR
Queue Stats
51W - 55L
1,541 Elo+
Solo
Merlin
Merlin
WarlordEddie
Merlin
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
G-KILLAZ-W4L
Morgan Le Fay
15
4 / 4 / 0
8,693
724
8,099
10,480
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Jim De La TRL
Hercules
14
0 / 1 / 4
8,014
668
6,365
11,912
8,089
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 1 / 4
7,862
655
12,265
7,264
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 2
8,362
697
7,811
9,932
3,411
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
15
0 / 2 / 4
8,488
707
4,309
14,059
13,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DJPhatgrindz
Bellona
15
3 / 3 / 6
9,291
774
8,729
14,754
15,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

15
0 / 1 / 8
8,753
729
4,583
10,525
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 1 / 5
8,012
668
9,484
8,729
5,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
6 / 0 / 4
9,743
812
11,508
11,600
4,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
17
1 / 0 / 6
9,246
771
11,145
5,916
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
5
Kills
11
11
Deaths
5
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bellona
DJPhatgrindz
Bellona
3
3
6
2
L
Morgan Le Fay
G-KILLAZ-W4L
Morgan Le Fay
4
4
0
1
W
0
1
8
4
L
Hercules
Jim De La TRL
Hercules
0
1
4
2
L
0
1
4
2
W
1
1
5
3.5
L
1
3
2
0.67
W
6
0
4
8
W
Merlin
1
0
6
4
L
Ganesha
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,849
Damage
45,449
53,647
Taken
51,524
31,098
Mitigated
36,815
13,445
Healing
19,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DJPhatgrindz
Bellona
8,729
1,743
2,367
3,344
14,754
15,423
161
5,897
8,609
0
21,779
L
Morgan Le Fay
G-KILLAZ-W4L
Morgan Le Fay
8,099
332
95
1,354
10,480
3,706
0
3,361
7,019
30,499
0
W
4,583
295
1,009
2,565
10,525
9,244
230
6,703
3,424
22,279
0
L
Hercules
Jim De La TRL
Hercules
6,365
964
360
4,370
11,912
8,089
0
3,056
8,650
2,996
12,192
L
12,265
2,767
0
503
7,264
2,399
12
2,148
4,996
36,912
0
W
9,484
1,371
0
2,937
8,729
5,862
0
3,643
4,963
0
25,140
L
7,811
1,965
0
1,237
9,932
3,411
0
3,075
6,527
0
32,894
W
11,508
6,197
0
5,738
11,600
4,566
1,341
4,714
6,750
1,760
42,110
W
Merlin
11,145
923
0
1,713
5,916
1,720
306
3,283
2,599
50,961
0
L
Ganesha
4,309
351
507
5,019
14,059
13,493
0
3,288
10,513
17,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,419
Gold Earned
45,045
225
Minions Killed
271
0
Camps Cleared
0
1,159,569
Distance Traveled
1,292,083
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,291
774
31
3
0
269,036
0
L
Morgan Le Fay
8,693
724
53
4
0
222,514
3
W
Khepri
8,753
729
22
2
0
272,513
3
L
Hercules
8,014
668
31
3
0
250,691
3
L
Nu Wa
7,862
655
59
5
0
227,306
2
W
Ravana
8,012
668
39
3
0
251,509
2
L
Hou Yi
8,362
697
73
6
0
216,655
0
W
Anhur
9,743
812
73
6
0
238,775
3
W
Merlin
9,246
771
106
9
0
260,250
0
L
Ganesha
8,488
707
9
1
0
242,403
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role