Player Matchup

Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Drzzd
King Arthur
Level 32
God Stats
5W - 10L
1,455 SR
Queue Stats
41W - 67L
1,381 Elo+
Solo
Zeus
Zeus
Elosphere
Zeus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 87L
1,453 Elo+
Solo
Khepri
Khepri
slyss
Khepri
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,502 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
svenhardz
Ah Muzen Cab
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,561 Elo+
Party 2
Team Averages
Level 52
1,491 SR
1,479 Elo+

VS

Team Averages
Level 59
1,478 SR
1,411 Elo+
Anubis
Anubis
Burakboom
Anubis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 157L
1,503 Elo+
Party 1
Chiron
Chiron
CilginSerseri
Chiron
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 122L
1,436 Elo+
Party 1
Zhong Kui
Zhong Kui
ESAVUL
Zhong Kui
Level 84
God Stats
4W - 4L
1,788 SR
Queue Stats
97W - 111L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
GHoST_ALTEREN
Cthulhu
Level 34
God Stats
3W - 10L
1,102 SR
Queue Stats
11W - 18L
1,185 Elo+
Party 1
Erlang Shen
Erlang Shen
Kdashi
Erlang Shen
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
167W - 146L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
1 / 5 / 0
8,502
531
7,955
16,896
4,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Drzzd
King Arthur
9
0 / 7 / 1
6,203
388
2,649
13,991
7,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
12
2 / 8 / 0
7,449
466
5,043
10,006
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
slyss
Khepri
10
0 / 5 / 2
6,678
417
3,043
11,457
8,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
svenhardz
Ah Muzen Cab
11
3 / 4 / 1
7,364
460
9,516
9,981
2,235
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Burakboom
Anubis
15
11 / 2 / 5
10,511
657
14,776
11,995
6,084
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 10
8,664
542
8,558
12,791
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
ESAVUL
Zhong Kui
16
10 / 0 / 5
10,301
644
14,773
9,743
6,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
12
0 / 1 / 9
8,054
503
3,171
8,126
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Kdashi
Erlang Shen
18
6 / 0 / 4
10,879
680
5,437
10,520
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
6
Kills
29
29
Deaths
6
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
5
0
0.2
W
Anubis
Burakboom
Anubis
11
2
5
6.75
W
2
3
10
2.33
L
King Arthur
Drzzd
King Arthur
0
7
1
0.07
W
Zhong Kui
ESAVUL
Zhong Kui
10
0
5
12.5
L
Zeus
2
8
0
0.25
W
Cthulhu
0
1
9
4.5
W
Erlang Shen
Kdashi
Erlang Shen
6
0
4
8
L
Khepri
slyss
Khepri
0
5
2
0.2
L
Ah Muzen Cab
svenhardz
Ah Muzen Cab
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,206
Damage
46,715
62,331
Taken
53,175
24,468
Mitigated
30,039
10,789
Healing
22,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,955
5,549
0
4,372
16,896
4,149
962
7,139
9,757
0
65,416
W
Anubis
Burakboom
Anubis
14,776
366
0
6,154
11,995
6,084
1,386
1,945
9,902
58,984
0
W
8,558
3,767
390
6,055
12,791
4,498
1,773
2,800
9,875
0
50,858
L
King Arthur
Drzzd
King Arthur
2,649
727
0
2,912
13,991
7,076
0
7,168
6,823
0
27,107
W
Zhong Kui
ESAVUL
Zhong Kui
14,773
1,721
0
5,637
9,743
6,766
276
2,114
7,563
63,219
0
L
Zeus
5,043
537
0
435
10,006
2,417
0
7,164
2,842
33,526
0
W
Cthulhu
3,171
364
97
919
8,126
6,332
827
678
7,421
14,859
0
W
Erlang Shen
Kdashi
Erlang Shen
5,437
2,806
0
3,045
10,520
6,359
0
178
10,328
0
94,740
L
Khepri
slyss
Khepri
3,043
276
0
993
11,457
8,591
0
6,026
5,431
14,984
0
L
Ah Muzen Cab
svenhardz
Ah Muzen Cab
9,516
4,107
0
2,077
9,981
2,235
0
5,223
4,758
0
39,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,196
Gold Earned
48,409
325
Minions Killed
496
0
Camps Cleared
0
1,580,622
Distance Traveled
1,599,862
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,502
531
125
8
0
334,487
2
W
Anubis
10,511
657
116
7
0
275,593
4
W
Chiron
8,664
542
95
6
0
283,996
3
L
King Arthur
6,203
388
54
3
0
334,300
0
W
Zhong Kui
10,301
644
116
7
0
301,150
3
L
Zeus
7,449
466
71
4
0
327,847
5
W
Cthulhu
8,054
503
28
2
0
345,678
0
W
Erlang Shen
10,879
680
141
9
0
393,445
10
L
Khepri
6,678
417
24
2
0
301,601
5
L
Ah Muzen Cab
7,364
460
51
3
0
282,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role