Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
RobinhoodXXVII
Cupid
Level 111
God Stats
3W - 0L
1,681 SR
Queue Stats
22W - 24L
1,557 Elo+
Party 2
Gilgamesh
Gilgamesh
Worldsaver2
Gilgamesh
Level 126
God Stats
1W - 0L
1,954 SR
Queue Stats
158W - 140L
1,595 Elo+
Party 2
Arachne
Arachne
Xestry
Arachne
Level 129
God Stats
7W - 1L
1,500 SR
Queue Stats
137W - 135L
1,541 Elo+
Party 2
Kukulkan
Kukulkan
kiselGM
Kukulkan
Level 129
God Stats
5W - 3L
1,729 SR
Queue Stats
64W - 69L
1,537 Elo+
Solo
Team Averages
Level 125
1,673 SR
1,546 Elo+

VS

Team Averages
Level 110
1,419 SR
1,545 Elo+
Danzaburou
Danzaburou
GreyDVII
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,573 Elo+
Party 1
Sun Wukong
Sun Wukong
KakashiNate
Sun Wukong
Level 108
God Stats
2W - 4L
1,297 SR
Queue Stats
143W - 149L
1,518 Elo+
Party 3
Janus
Janus
MysteryGum
Janus
Level 123
God Stats
3W - 5L
1,297 SR
Queue Stats
109W - 134L
1,535 Elo+
Party 3
Arachne
Arachne
P13GUY
Arachne
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
319W - 289L
1,534 Elo+
Solo
Ymir
Ymir
murder6666
Ymir
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 63L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 7 / 16
10,884
518
9,608
22,848
21,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
5 / 5 / 11
12,202
581
12,770
15,771
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Worldsaver2
Gilgamesh
16
1 / 4 / 12
11,261
536
11,824
22,573
14,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Xestry
Arachne
20
10 / 5 / 12
13,415
639
24,059
24,275
10,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
kiselGM
Kukulkan
18
7 / 1 / 10
13,100
624
15,843
5,936
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GreyDVII
Danzaburou
20
8 / 3 / 5
12,928
616
12,433
16,299
8,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
KakashiNate
Sun Wukong
14
3 / 4 / 5
9,847
469
6,556
18,300
17,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
17
7 / 3 / 9
11,360
541
19,724
12,397
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
P13GUY
Arachne
16
2 / 5 / 6
9,906
472
8,643
18,607
6,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 11 / 12
8,986
428
6,753
28,297
29,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
58
26
Kills
21
22
Deaths
26
61
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
7
16
1.57
L
Danzaburou
GreyDVII
Danzaburou
8
3
5
3.5
L
Sun Wukong
KakashiNate
Sun Wukong
3
4
5
1.38
L
Janus
7
3
9
3.83
L
Arachne
P13GUY
Arachne
2
5
6
1
W
5
5
11
2.1
W
Gilgamesh
Worldsaver2
Gilgamesh
1
4
12
1.75
W
Arachne
Xestry
Arachne
10
5
12
3.2
W
Kukulkan
kiselGM
Kukulkan
7
1
10
12
L
1
11
12
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,104
Damage
54,109
91,403
Taken
93,900
54,124
Mitigated
65,685
34,419
Healing
22,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,608
1,711
3,180
6,295
22,848
21,760
0
9,901
12,252
31,894
8,397
L
Danzaburou
GreyDVII
Danzaburou
12,433
5,027
0
5,202
16,299
8,303
1,202
3,874
11,650
0
103,809
L
Sun Wukong
KakashiNate
Sun Wukong
6,556
1,029
188
4,773
18,300
17,057
270
4,703
13,597
0
44,504
L
Janus
19,724
738
0
2,088
12,397
4,027
0
3,981
8,416
81,202
0
L
Arachne
P13GUY
Arachne
8,643
6,117
0
4,966
18,607
6,991
0
3,130
15,477
0
71,943
W
12,770
7,348
554
6,714
15,771
5,899
4,276
5,580
10,031
0
96,652
W
Gilgamesh
Worldsaver2
Gilgamesh
11,824
3,245
679
7,070
22,573
14,244
0
7,015
15,375
0
56,935
W
Arachne
Xestry
Arachne
24,059
15,152
0
8,320
24,275
10,067
1,744
7,187
16,906
0
123,755
W
Kukulkan
kiselGM
Kukulkan
15,843
903
0
1,607
5,936
2,154
384
3,056
2,788
78,876
0
L
6,753
1,528
493
4,325
28,297
29,307
0
8,670
19,627
18,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,862
Gold Earned
53,027
542
Minions Killed
548
0
Camps Cleared
0
2,133,428
Distance Traveled
2,091,273
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,884
518
54
3
0
379,144
6
L
Danzaburou
12,928
616
179
9
0
401,847
12
L
Sun Wukong
9,847
469
100
5
0
449,466
2
L
Janus
11,360
541
144
7
0
427,265
4
L
Arachne
9,906
472
106
5
0
472,356
8
W
Cupid
12,202
581
138
7
0
425,773
6
W
Gilgamesh
11,261
536
89
4
0
435,700
6
W
Arachne
13,415
639
142
7
0
452,799
3
W
Kukulkan
13,100
624
119
6
0
440,012
8
L
Ymir
8,986
428
19
1
0
340,339
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role