Player Matchup

Geb
Geb
CrazyKirby
Geb
Level 44
God Stats
26W - 11L
1,727 SR
Queue Stats
123W - 57L
1,808 Elo+
Party 2
Ne Zha
Ne Zha
ProMercyMain
Ne Zha
Level 157
God Stats
11W - 3L
1,883 SR
Queue Stats
134W - 59L
1,788 Elo+
Party 2
Rama
Rama
hunterecky
Rama
Level 69
God Stats
1W - 3L
1,719 SR
Queue Stats
146W - 70L
1,842 Elo+
Party 2
Arachne
Arachne
jacobyyyy
Arachne
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 9L
1,953 Elo+
Party 2
Bakasura
Bakasura
jakupbldes
Bakasura
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 132L
1,726 Elo+
Party 2
Team Averages
Level 101
1,666 SR
1,824 Elo+

VS

Team Averages
Level 71
1,578 SR
1,614 Elo+
Chaac
Chaac
Circle-Of-Gaming
Chaac
Level 104
God Stats
5W - 3L
1,500 SR
Queue Stats
212W - 184L
1,598 Elo+
Party 1
Bacchus
Bacchus
GunPlay-Jay24
Bacchus
Level 127
God Stats
10W - 2L
1,645 SR
Queue Stats
185W - 170L
1,608 Elo+
Party 1
Hou Yi
Hou Yi
GunPlayDeadly
Hou Yi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 89L
1,603 Elo+
Party 1
Cabrakan
Cabrakan
RYCEOFDASHII
Cabrakan
Level 29
God Stats
5W - 3L
1,581 SR
Queue Stats
138W - 103L
1,702 Elo+
Party 1
Agni
Agni
YeetYeetle
Agni
Level 26
God Stats
20W - 11L
1,667 SR
Queue Stats
91W - 67L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 8
10,062
774
9,698
16,621
14,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
18
7 / 5 / 4
10,867
836
12,107
15,333
8,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 6 / 7
8,683
668
7,256
13,005
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
jacobyyyy
Arachne
16
3 / 5 / 7
9,583
737
8,581
14,468
7,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
jakupbldes
Bakasura
15
2 / 4 / 3
9,436
726
6,579
15,872
6,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 10
11,180
860
17,399
19,015
17,157
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bacchus
17
3 / 3 / 12
10,150
781
13,552
11,880
11,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 1 / 11
10,792
830
11,728
7,532
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
RYCEOFDASHII
Cabrakan
17
5 / 3 / 14
10,516
809
8,766
11,719
14,320
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 5 / 9
10,604
816
11,957
10,115
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
79
14
Kills
23
23
Deaths
14
29
Assists
56
Player
Kills
Deaths
Assists
KDA
W
7
2
10
6
L
2
3
8
2
W
Bacchus
3
3
12
3
W
5
1
11
10.5
L
Ne Zha
7
5
4
1.8
W
Cabrakan
RYCEOFDASHII
Cabrakan
5
3
14
4
W
3
5
9
1.5
L
0
6
7
0.58
L
Arachne
jacobyyyy
Arachne
3
5
7
1.3
L
Bakasura
jakupbldes
Bakasura
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,221
Damage
63,402
75,299
Taken
60,261
42,568
Mitigated
49,918
15,939
Healing
11,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,399
1,418
141
5,338
19,015
17,157
643
2,852
15,211
7,856
43,722
L
9,698
622
175
1,964
16,621
14,827
0
6,163
10,458
28,729
0
W
Bacchus
13,552
442
628
1,542
11,880
11,584
496
1,807
9,368
31,093
0
W
11,728
3,327
0
2,497
7,532
2,895
2,344
1,491
5,914
248
45,188
L
Ne Zha
12,107
711
0
3,783
15,333
8,523
1,635
7,580
7,753
0
45,935
W
Cabrakan
RYCEOFDASHII
Cabrakan
8,766
636
0
1,224
11,719
14,320
397
1,993
9,309
25,062
0
W
11,957
937
0
533
10,115
3,962
1,316
1,555
8,428
46,744
1,943
L
7,256
5,500
0
2,163
13,005
4,971
0
6,590
6,415
0
30,271
L
Arachne
jacobyyyy
Arachne
8,581
5,093
0
4,530
14,468
7,720
0
7,396
7,072
0
11,458
L
Bakasura
jakupbldes
Bakasura
6,579
4,391
1,185
2,139
15,872
6,527
19
8,462
7,410
0
14,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,631
Gold Earned
53,242
213
Minions Killed
318
0
Camps Cleared
0
1,345,148
Distance Traveled
1,404,011
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,180
860
77
6
0
294,188
3
L
Geb
10,062
774
21
2
0
264,635
1
W
Bacchus
10,150
781
44
3
0
311,789
0
W
Hou Yi
10,792
830
74
6
0
277,765
7
L
Ne Zha
10,867
836
76
6
0
267,053
2
W
Cabrakan
10,516
809
32
2
0
274,720
0
W
Agni
10,604
816
91
7
0
245,549
3
L
Rama
8,683
668
64
5
0
241,444
0
L
Arachne
9,583
737
17
1
0
283,249
2
L
Bakasura
9,436
726
35
3
0
288,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role