Player Matchup

Cerberus
Cerberus
Gold V
Parasidic Death
Cerberus
Gold V
Level 151
God Stats
11W - 8L
1,727 SR
Queue Stats
31W - 21L
1,674 MMR
Party 1
Chaac
Chaac
Gold V
Parasidic Flame
Chaac
Gold V
Level 155
God Stats
1W - 0L
1,797 SR
Queue Stats
31W - 22L
1,694 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
oingulon
Baron Samedi
Gold III
Level 101
God Stats
3W - 2L
1,679 SR
Queue Stats
10W - 2L
1,809 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,734 SR
1,726 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,834 SR
1,675 MMR
Thoth
Thoth
Gold V
Blightedii
Thoth
Gold V
Level 157
God Stats
3W - 4L
1,681 SR
Queue Stats
10W - 9L
1,675 MMR
Party 2
Bellona
Bellona
Gold V
HennyxHilton
Bellona
Gold V
Level 124
God Stats
1W - 1L
1,871 SR
Queue Stats
58W - 43L
1,675 MMR
Party 2
Ymir
Ymir
Gold V
SaneElephant563
Ymir
Gold V
Level 119
God Stats
3W - 1L
1,952 SR
Queue Stats
7W - 4L
1,675 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 10
8,895
741
6,121
11,499
11,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 0 / 6
8,928
744
10,963
10,909
8,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
oingulon
Baron Samedi
14
4 / 0 / 8
8,897
741
12,209
5,367
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BastetGilgameshAchillesAh Muzen CabFenrir

VS

Bans
AtlasMedusaZeusRavanaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
0 / 5 / 2
7,591
633
7,976
8,665
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
HennyxHilton
Bellona
12
2 / 2 / 0
7,789
649
7,920
11,875
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 5 / 0
6,984
582
2,255
10,729
9,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
12
Kills
2
2
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
0
5
2
0.2
L
Bellona
HennyxHilton
Bellona
2
2
0
1
W
Cerberus
2
2
10
3.5
W
6
0
6
9
L
0
5
0
0
W
Baron Samedi
oingulon
Baron Samedi
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,293
Damage
18,151
27,775
Taken
31,269
22,262
Mitigated
18,126
13,000
Healing
5,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
7,976
123
0
1,635
8,665
2,129
0
4,878
3,657
40,096
0
L
Bellona
HennyxHilton
Bellona
7,920
2,028
507
2,330
11,875
6,020
0
6,971
4,678
0
19,472
W
Cerberus
6,121
306
576
2,954
11,499
11,649
60
4,918
6,581
21,048
0
W
10,963
2,039
0
3,823
10,909
8,060
0
2,719
8,190
0
28,812
L
2,255
256
107
623
10,729
9,977
0
6,699
3,709
10,763
0
W
Baron Samedi
oingulon
Baron Samedi
12,209
818
2,652
2,995
5,367
2,553
150
2,955
2,412
37,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,720
Gold Earned
22,364
140
Minions Killed
127
7
Camps Cleared
5
703,311
Distance Traveled
677,800
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,591
633
69
6
2
223,120
4
L
Bellona
7,789
649
43
4
3
245,933
5
W
Cerberus
8,895
741
41
3
4
215,430
6
W
Chaac
8,928
744
40
3
3
247,847
0
L
Ymir
6,984
582
15
1
0
208,747
1
W
Baron Samedi
8,897
741
59
5
0
240,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role