Player Matchup

Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
OpperSatan
Zeus
Level 154
God Stats
0W - 1L
1,699 SR
Queue Stats
100W - 57L
1,699 Elo+
Party 1
Cerberus
Cerberus
WhenDragonflys
Cerberus
Level 148
God Stats
1W - 1L
1,894 SR
Queue Stats
84W - 49L
1,712 Elo+
Party 1
Team Averages
Level 130
1,697 SR
1,637 Elo+

VS

Team Averages
Level 156
1,726 SR
1,768 Elo+
Anubis
Anubis
LarssonBhoi
Anubis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,688 Elo+
Solo
Thanatos
Thanatos
LoFFaS
Thanatos
Level 158
God Stats
18W - 4L
1,962 SR
Queue Stats
438W - 277L
1,772 Elo+
Party 2
Bastet
Bastet
Nexorius
Bastet
Level 155
God Stats
9W - 1L
1,715 SR
Queue Stats
234W - 128L
1,845 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 5 / 1
8,901
742
6,182
9,822
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 4
8,550
713
6,609
8,006
2,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
12
0 / 4 / 3
7,390
616
5,480
14,286
10,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
5 / 3 / 8
10,014
835
7,798
7,083
3,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
LoFFaS
Thanatos
14
4 / 2 / 6
9,374
781
8,991
9,748
5,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
Nexorius
Bastet
14
4 / 1 / 8
9,264
772
10,718
8,000
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
6
Kills
13
13
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
5
1
1.1
W
Anubis
5
3
8
3
W
Thanatos
LoFFaS
Thanatos
4
2
6
3.5
W
Bastet
Nexorius
Bastet
4
1
8
8
L
1
4
4
0.75
L
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,271
Damage
27,507
32,114
Taken
24,831
16,284
Mitigated
13,074
6,204
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,182
2,346
0
1,262
9,822
3,222
129
3,493
5,960
0
23,755
W
Anubis
7,798
341
0
3,214
7,083
3,060
1,112
4,436
2,647
44,353
0
W
Thanatos
LoFFaS
Thanatos
8,991
1,779
0
6,067
9,748
5,398
892
3,890
5,858
0
23,989
W
Bastet
Nexorius
Bastet
10,718
3,038
0
2,055
8,000
4,616
828
4,086
3,914
0
26,458
L
6,609
434
0
434
8,006
2,651
40
1,320
6,469
34,276
0
L
Cerberus
5,480
492
0
4,508
14,286
10,411
0
3,345
10,526
13,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,841
Gold Earned
28,652
152
Minions Killed
140
7
Camps Cleared
5
656,098
Distance Traveled
730,156
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,901
742
37
3
4
218,413
2
W
Anubis
10,014
835
73
6
2
211,102
3
W
Thanatos
9,374
781
28
2
1
260,405
5
W
Bastet
9,264
772
39
3
2
258,649
4
L
Zeus
8,550
713
92
8
2
212,770
0
L
Cerberus
7,390
616
23
2
1
224,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role