Player Matchup

Chaac
Chaac
Gold IV
Envious6732
Chaac
Gold IV
Level 130
God Stats
3W - 6L
1,836 SR
Queue Stats
188W - 214L
1,715 MMR
Party 1
Sol
Sol
Gold IV
JonMcFatten
Sol
Gold IV
Level 124
God Stats
7W - 5L
1,669 SR
Queue Stats
99W - 110L
1,717 MMR
Party 1
Khepri
Khepri
Gold IV
TimMcSlim
Khepri
Gold IV
Level 120
God Stats
9W - 16L
1,362 SR
Queue Stats
117W - 137L
1,717 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,622 SR
1,716 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,511 SR
1,531 MMR
Poseidon
Poseidon
Gold V
Au Neo Phoenix
Poseidon
Gold V
Level 129
God Stats
3W - 1L
1,747 SR
Queue Stats
221W - 242L
1,542 MMR
Solo
Cerberus
Cerberus
Bronze III
creoledagoat
Cerberus
Bronze III
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 46L
1,508 MMR
Solo
Chiron
Chiron
Gold V
fox 8a
Chiron
Gold V
Level 156
God Stats
10W - 6L
1,285 SR
Queue Stats
159W - 171L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
11,379
669
17,629
26,970
23,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 7 / 2
10,298
606
14,120
16,586
4,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
TimMcSlim
Khepri
16
0 / 3 / 6
11,098
653
8,925
18,327
23,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
GebBastetArtioMulanGilgamesh

VS

Bans
AtlasGaneshaOdinKumbhakarnaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
19
8 / 1 / 4
12,694
747
23,802
14,436
5,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
creoledagoat
Cerberus
16
4 / 2 / 7
11,850
697
8,941
23,427
15,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
fox 8a
Chiron
17
3 / 3 / 10
11,665
686
20,087
15,225
5,532
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
6
Kills
15
16
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Poseidon
8
1
4
10
L
4
6
2
0.83
L
2
7
2
0.43
L
Khepri
TimMcSlim
Khepri
0
3
6
1
W
Cerberus
creoledagoat
Cerberus
4
2
7
3.75
W
Chiron
fox 8a
Chiron
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,674
Damage
52,830
61,883
Taken
53,088
51,793
Mitigated
26,530
15,610
Healing
25,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
23,802
3,310
572
5,986
14,436
5,550
595
6,922
7,514
74,782
0
L
17,629
3,362
0
9,046
26,970
23,374
58
15,401
11,569
237
45,850
L
14,120
6,195
0
3,409
16,586
4,456
1,058
6,511
10,075
40,939
0
L
Khepri
TimMcSlim
Khepri
8,925
297
721
2,434
18,327
23,963
140
11,160
7,167
20,393
0
W
Cerberus
creoledagoat
Cerberus
8,941
783
353
11,771
23,427
15,448
413
11,346
12,081
27,323
0
W
Chiron
fox 8a
Chiron
20,087
7,307
1,013
5,579
15,225
5,532
2,248
5,612
9,613
0
54,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,775
Gold Earned
36,209
149
Minions Killed
204
4
Camps Cleared
11
921,282
Distance Traveled
915,796
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,694
747
90
5
4
323,045
4
L
Chaac
11,379
669
51
3
0
319,770
8
L
Sol
10,298
606
75
4
4
275,189
0
L
Khepri
11,098
653
23
1
0
326,323
0
W
Cerberus
11,850
697
34
2
2
307,593
0
W
Chiron
11,665
686
80
5
5
285,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role