Player Matchup

Danzaburou
Danzaburou
Culvert
Danzaburou
Level 70
God Stats
38W - 22L
1,416 SR
Queue Stats
135W - 136L
1,411 Elo+
Party 1
Janus
Janus
Havie373
Janus
Level 40
God Stats
17W - 26L
1,197 SR
Queue Stats
534W - 568L
1,402 Elo+
Party 3
Ymir
Ymir
Knectel
Ymir
Level 68
God Stats
31W - 17L
1,501 SR
Queue Stats
226W - 228L
1,476 Elo+
Party 1
Apollo
Apollo
crifesTV
Apollo
Level 48
God Stats
5W - 6L
1,389 SR
Queue Stats
152W - 164L
1,348 Elo+
Party 1
Mulan
Mulan
tristenlogan
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 204L
1,295 Elo+
Party 3
Team Averages
Level 51
1,401 SR
1,386 Elo+

VS

Team Averages
Level 68
1,456 SR
1,247 Elo+
Chiron
Chiron
Hirarocks786
Chiron
Level 120
God Stats
0W - 3L
1,379 SR
Queue Stats
2W - 13L
1,206 Elo+
Party 2
Tiamat
Tiamat
Ryujinnomega
Tiamat
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 11L
1,177 Elo+
Party 2
Bacchus
Bacchus
SedateMeDaddy
Bacchus
Level 25
God Stats
2W - 11L
1,316 SR
Queue Stats
2W - 13L
1,112 Elo+
Party 2
Tyr
Tyr
SlurWin
Tyr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 45L
1,363 Elo+
Solo
Ratatoskr
Ratatoskr
soulreaper7334
Ratatoskr
Level 69
God Stats
1W - 3L
1,587 SR
Queue Stats
3W - 12L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Culvert
Danzaburou
10
6 / 3 / 6
6,540
654
6,135
5,610
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Havie373
Janus
10
0 / 1 / 3
5,741
574
2,986
3,945
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Knectel
Ymir
10
5 / 2 / 5
6,325
633
4,972
4,747
2,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
crifesTV
Apollo
10
5 / 1 / 3
6,129
613
6,806
6,695
2,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 0
5,489
549
1,416
5,106
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
8
0 / 6 / 4
5,146
515
2,926
6,217
1,470
Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
10
1 / 3 / 0
5,689
569
3,398
5,350
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
9
6 / 2 / 1
6,125
613
4,609
11,036
8,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
10
0 / 1 / 0
5,588
559
1,542
5,663
2,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
soulreaper7334
Ratatoskr
7
0 / 5 / 1
4,657
466
1,252
6,611
1,670
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
7
7
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Culvert
Danzaburou
6
3
6
3
W
Janus
Havie373
Janus
0
1
3
1.5
L
Chiron
0
6
4
0.33
W
Ymir
Knectel
Ymir
5
2
5
3.75
L
Tiamat
1
3
0
0.33
L
Bacchus
6
2
1
3.25
L
Tyr
0
1
0
0
W
Apollo
crifesTV
Apollo
5
1
3
6.5
L
Ratatoskr
soulreaper7334
Ratatoskr
0
5
1
0.1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,315
Damage
13,727
26,103
Taken
34,877
8,905
Mitigated
16,538
4,367
Healing
10,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Culvert
Danzaburou
6,135
3,106
0
1,026
5,610
1,538
0
3,088
2,432
0
25,112
W
Janus
Havie373
Janus
2,986
133
0
1,356
3,945
1,113
973
941
2,884
32,428
0
L
Chiron
2,926
935
419
1,080
6,217
1,470
0
1,602
4,570
0
21,182
W
Ymir
Knectel
Ymir
4,972
1,235
0
418
4,747
2,383
0
1,727
3,020
25,010
0
L
Tiamat
3,398
312
0
1,574
5,350
2,136
259
714
4,558
26,977
0
L
Bacchus
4,609
855
130
3,689
11,036
8,351
90
2,461
8,575
19,226
0
L
Tyr
1,542
180
0
2,533
5,663
2,911
378
1,635
3,825
0
26,362
W
Apollo
crifesTV
Apollo
6,806
3,778
0
0
6,695
2,114
0
1,993
4,622
0
26,495
L
Ratatoskr
soulreaper7334
Ratatoskr
1,252
416
0
1,463
6,611
1,670
0
1,259
5,261
0
16,149
W
1,416
274
0
1,567
5,106
1,757
437
0
5,005
0
22,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
27,205
248
Minions Killed
240
0
Camps Cleared
0
1,003,018
Distance Traveled
907,613
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,540
654
40
4
0
205,128
0
W
Janus
5,741
574
70
7
0
192,444
3
L
Chiron
5,146
515
46
5
0
180,362
0
W
Ymir
6,325
633
47
5
0
192,310
2
L
Tiamat
5,689
569
56
6
0
167,086
1
L
Bacchus
6,125
613
26
3
0
186,081
2
L
Tyr
5,588
559
67
7
0
187,758
1
W
Apollo
6,129
613
41
4
0
220,904
3
L
Ratatoskr
4,657
466
45
5
0
186,326
0
W
Mulan
5,489
549
50
5
0
192,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role