Player Matchup

Ah Puch
Ah Puch
DemarcoPlz
Ah Puch
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,575 Elo+
Party 1
Ullr
Ullr
Pricebros
Ullr
Level 44
God Stats
0W - 1L
1,222 SR
Queue Stats
15W - 12L
1,575 Elo+
Party 1
Fenrir
Fenrir
trelf
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,575 Elo+
Party 1
Team Averages
Level 74
1,407 SR
1,575 Elo+

VS

Team Averages
Level 79
1,734 SR
1,482 Elo+
Mulan
Mulan
FelixTheOG
Mulan
Level 102
God Stats
4W - 2L
1,837 SR
Queue Stats
77W - 67L
1,471 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OZZI21157227
Morgan Le Fay
Level 106
God Stats
3W - 2L
1,793 SR
Queue Stats
33W - 38L
1,487 Elo+
Party 2
Rama
Rama
rachim1127
Rama
Level 29
God Stats
3W - 2L
1,571 SR
Queue Stats
33W - 37L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
10 / 7 / 11
13,439
707
23,527
16,670
6,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
17
7 / 5 / 7
12,480
657
14,724
17,440
7,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
trelf
Fenrir
18
5 / 8 / 13
12,945
681
7,244
16,051
10,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
20
5 / 4 / 10
14,339
755
11,076
19,459
25,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
OZZI21157227
Morgan Le Fay
19
5 / 7 / 9
13,459
708
14,725
14,462
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
10 / 11 / 6
15,520
817
17,728
17,897
5,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
45
22
Kills
20
20
Deaths
22
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
10
7
11
2.21
W
Mulan
5
4
10
2.5
W
Morgan Le Fay
OZZI21157227
Morgan Le Fay
5
7
9
1.36
L
Ullr
7
5
7
2.1
W
10
11
6
1.18
L
Fenrir
trelf
Fenrir
5
8
13
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,495
Damage
43,529
50,161
Taken
51,818
24,687
Mitigated
34,858
6,606
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
23,527
726
0
4,825
16,670
6,829
157
4,633
12,037
60,847
0
W
Mulan
11,076
1,063
145
4,943
19,459
25,290
247
9,200
10,259
0
45,120
W
Morgan Le Fay
OZZI21157227
Morgan Le Fay
14,725
990
97
1,976
14,462
4,295
756
8,090
6,372
44,432
0
L
Ullr
14,724
3,982
0
911
17,440
7,057
624
4,981
12,459
0
34,932
W
17,728
10,662
0
555
17,897
5,273
532
6,432
11,465
0
56,234
L
Fenrir
trelf
Fenrir
7,244
914
0
870
16,051
10,801
0
5,271
10,780
280
23,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,864
Gold Earned
43,318
184
Minions Killed
228
6
Camps Cleared
8
975,207
Distance Traveled
935,195
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
13,439
707
88
5
0
289,296
3
W
Mulan
14,339
755
100
5
2
353,669
5
W
Morgan Le Fay
13,459
708
55
3
4
311,108
2
L
Ullr
12,480
657
46
2
0
331,674
0
W
Rama
15,520
817
73
4
2
270,418
3
L
Fenrir
12,945
681
50
3
6
354,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role