Player Matchup

Gilgamesh
Gilgamesh
Basically_Tiny
Gilgamesh
Level 88
God Stats
1W - 2L
1,297 SR
Queue Stats
3W - 7L
1,241 Elo+
Solo
Chiron
Chiron
DevilDog883574
Chiron
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 20L
1,554 Elo+
Solo
Arachne
Arachne
Fadeaway XDG
Arachne
Level 69
God Stats
14W - 3L
1,662 SR
Queue Stats
180W - 153L
1,581 Elo+
Solo
Bacchus
Bacchus
HIPPO DOCTOR
Bacchus
Level 108
God Stats
8W - 7L
1,288 SR
Queue Stats
366W - 357L
1,525 Elo+
Solo
Merlin
Merlin
JeanKTMc
Merlin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 64L
1,492 Elo+
Solo
Team Averages
Level 95
1,449 SR
1,479 Elo+

VS

Team Averages
Level 141
1,499 SR
1,513 Elo+
Thoth
Thoth
 
Thoth
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AstoFGZ
Ravana
Level 118
God Stats
13W - 15L
1,619 SR
Queue Stats
481W - 460L
1,592 Elo+
Solo
Susano
Susano
Darth Fluffy839
Susano
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 30L
1,500 Elo+
Party 1
Fenrir
Fenrir
Fiddle45
Fenrir
Level 156
God Stats
7W - 5L
1,374 SR
Queue Stats
264W - 271L
1,447 Elo+
Party 1
Scylla
Scylla
SinOfSatan
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 67L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Basically_Tiny
Gilgamesh
15
3 / 1 / 2
9,207
575
9,762
10,810
6,513
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 2 / 4
8,435
527
6,893
9,842
3,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Fadeaway XDG
Arachne
16
8 / 0 / 1
10,033
627
7,612
12,403
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
HIPPO DOCTOR
Bacchus
13
0 / 0 / 7
8,386
524
4,495
10,649
10,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
JeanKTMc
Merlin
16
4 / 1 / 3
9,975
623
9,406
6,257
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
1 / 3 / 0
8,049
503
1,970
10,062
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
AstoFGZ
Ravana
14
1 / 3 / 1
8,441
528
7,875
11,851
10,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 4 / 1
6,610
413
5,125
12,248
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Fiddle45
Fenrir
10
0 / 2 / 0
6,232
390
3,594
12,560
9,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
SinOfSatan
Scylla
12
2 / 3 / 0
6,989
437
6,406
7,729
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
4
4
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
3
0
0.33
L
Ravana
AstoFGZ
Ravana
1
3
1
0.5
W
Gilgamesh
Basically_Tiny
Gilgamesh
3
1
2
4
L
0
4
1
0.13
W
0
2
4
1
W
Arachne
Fadeaway XDG
Arachne
8
0
1
8.5
L
Fenrir
Fiddle45
Fenrir
0
2
0
0
W
Bacchus
HIPPO DOCTOR
Bacchus
0
0
7
3.5
W
Merlin
JeanKTMc
Merlin
4
1
3
5.5
L
Scylla
SinOfSatan
Scylla
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,168
Damage
24,970
49,961
Taken
54,450
26,582
Mitigated
28,999
16,026
Healing
11,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,970
14
0
1,269
10,062
3,133
0
3,723
5,937
56,427
0
L
Ravana
AstoFGZ
Ravana
7,875
2,012
0
3,394
11,851
10,560
0
929
10,922
84
52,356
W
Gilgamesh
Basically_Tiny
Gilgamesh
9,762
3,247
0
2,631
10,810
6,513
2,475
419
10,391
0
47,564
L
5,125
725
0
1,990
12,248
3,710
0
3,392
8,718
0
37,979
W
6,893
2,775
705
3,722
9,842
3,241
1,080
3,141
6,393
0
59,757
W
Arachne
Fadeaway XDG
Arachne
7,612
4,754
0
3,370
12,403
4,575
208
1,701
10,635
0
79,656
L
Fenrir
Fiddle45
Fenrir
3,594
883
252
3,855
12,560
9,510
0
3,910
8,555
0
12,344
W
Bacchus
HIPPO DOCTOR
Bacchus
4,495
391
656
3,366
10,649
10,002
683
1,410
9,054
20,126
0
W
Merlin
JeanKTMc
Merlin
9,406
507
0
1,576
6,257
2,251
382
1,205
5,028
67,838
0
L
Scylla
SinOfSatan
Scylla
6,406
770
0
990
7,729
2,086
0
1,304
6,417
39,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,036
Gold Earned
36,321
497
Minions Killed
390
0
Camps Cleared
0
1,593,877
Distance Traveled
1,534,020
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,049
503
116
7
0
291,920
8
L
Ravana
8,441
528
107
7
0
309,113
2
W
Gilgamesh
9,207
575
100
6
0
340,785
1
L
Susano
6,610
413
73
5
0
333,920
1
W
Chiron
8,435
527
108
7
0
257,042
2
W
Arachne
10,033
627
128
8
0
381,299
3
L
Fenrir
6,232
390
18
1
0
324,464
2
W
Bacchus
8,386
524
23
1
0
306,887
3
W
Merlin
9,975
623
138
9
0
307,864
1
L
Scylla
6,989
437
76
5
0
274,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role