Player Matchup

Chang'e
Chang'e
BadMetalBarbie
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,136 Elo+
Party 1
Kali
Kali
Friggai
Kali
Level 65
God Stats
4W - 1L
1,500 SR
Queue Stats
163W - 163L
1,480 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheCurvyDan
Morgan Le Fay
Level 68
God Stats
4W - 5L
1,302 SR
Queue Stats
104W - 115L
1,364 Elo+
Party 2
Guan Yu
Guan Yu
TheKingLUKE
Guan Yu
Level 68
God Stats
1W - 1L
1,206 SR
Queue Stats
123W - 136L
1,322 Elo+
Party 2
Artemis
Artemis
Urfavoritepanda-
Artemis
Level 52
God Stats
1W - 7L
1,163 SR
Queue Stats
25W - 47L
1,038 Elo+
Party 1
Team Averages
Level 56
1,334 SR
1,268 Elo+

VS

Team Averages
Level 147
1,519 SR
1,485 Elo+
Medusa
Medusa
LoST x CrumPet
Medusa
Level 119
God Stats
3W - 1L
1,785 SR
Queue Stats
9W - 11L
1,600 Elo+
Party 3
Chronos
Chronos
MILKYTHEDOPEMAN
Chronos
Level 157
God Stats
4W - 4L
1,482 SR
Queue Stats
72W - 100L
1,535 Elo+
Party 3
Guan Yu
Guan Yu
VariousDemon
Guan Yu
Level 141
God Stats
1W - 1L
1,247 SR
Queue Stats
7W - 15L
1,546 Elo+
Party 3
Chang'e
Chang'e
chemicalcorgi85
Chang'e
Level 158
God Stats
1W - 4L
1,378 SR
Queue Stats
185W - 208L
1,340 Elo+
Party 4
Athena
Athena
drunkinmunky80
Athena
Level 160
God Stats
4W - 6L
1,704 SR
Queue Stats
296W - 316L
1,404 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 5
8,971
408
9,762
16,352
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
Friggai
Kali
11
3 / 3 / 3
8,624
392
5,492
10,125
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
TheCurvyDan
Morgan Le Fay
19
10 / 5 / 3
12,046
548
18,917
14,220
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
TheKingLUKE
Guan Yu
18
5 / 4 / 7
11,487
522
14,033
23,527
22,637
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 9 / 3
8,769
399
10,128
15,961
3,342
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 3
12,517
569
13,608
14,933
5,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 3 / 6
11,395
518
12,479
15,880
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
VariousDemon
Guan Yu
19
13 / 4 / 7
13,264
603
13,337
23,586
11,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 6 / 8
11,554
525
8,878
17,539
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 3 / 15
11,112
505
8,024
23,240
22,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
68
20
Kills
29
29
Deaths
21
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
8
5
0.44
L
Kali
Friggai
Kali
3
3
3
1.5
W
9
5
3
2.1
W
2
3
6
1.67
L
Morgan Le Fay
TheCurvyDan
Morgan Le Fay
10
5
3
2.3
L
Guan Yu
TheKingLUKE
Guan Yu
5
4
7
2.13
L
1
9
3
0.28
W
Guan Yu
VariousDemon
Guan Yu
13
4
7
4.13
W
3
6
8
1.17
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,332
Damage
56,326
80,185
Taken
95,178
37,885
Mitigated
49,769
25,400
Healing
36,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,762
1,156
2,072
3,979
16,352
4,009
0
5,665
10,687
41,997
0
L
Kali
Friggai
Kali
5,492
2,489
0
4,178
10,125
3,265
0
2,529
7,596
0
32,673
W
13,608
5,369
0
4,957
14,933
5,903
6,226
2,898
11,865
0
91,837
W
12,479
3,916
0
4,262
15,880
5,091
4,306
3,982
11,814
62,958
7,549
L
Morgan Le Fay
TheCurvyDan
Morgan Le Fay
18,917
2,385
0
3,061
14,220
4,632
291
6,020
8,200
61,545
0
L
Guan Yu
TheKingLUKE
Guan Yu
14,033
661
1,584
6,765
23,527
22,637
429
10,707
12,820
5,974
53,529
L
10,128
3,958
382
3,379
15,961
3,342
0
2,820
13,141
0
45,269
W
Guan Yu
VariousDemon
Guan Yu
13,337
2,174
1,526
12,247
23,586
11,919
1,850
5,485
17,949
0
80,201
W
8,878
970
2,052
5,625
17,539
4,831
1,718
9,030
8,369
63,669
658
W
8,024
1,619
0
5,373
23,240
22,025
582
8,772
14,124
34,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,897
Gold Earned
59,842
407
Minions Killed
538
0
Camps Cleared
0
1,822,313
Distance Traveled
1,971,441
3
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,971
408
81
4
0
382,979
0
L
Kali
8,624
392
65
3
0
249,877
1
W
Medusa
12,517
569
130
6
0
398,574
7
W
Chronos
11,395
518
119
5
0
348,137
5
L
Morgan Le Fay
12,046
548
96
4
0
369,873
0
L
Guan Yu
11,487
522
88
4
0
422,694
1
L
Artemis
8,769
399
77
4
0
396,890
1
W
Guan Yu
13,264
603
132
6
0
398,036
6
W
Chang'e
11,554
525
110
5
0
374,118
8
W
Athena
11,112
505
47
2
0
452,576
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role