Player Matchup

Sun Wukong
Sun Wukong
Hellghost500
Sun Wukong
Level 26
God Stats
7W - 4L
1,840 SR
Queue Stats
497W - 517L
1,452 Elo+
Party 3
King Arthur
King Arthur
Jayxxk
King Arthur
Level 125
God Stats
8W - 6L
1,657 SR
Queue Stats
106W - 123L
1,452 Elo+
Party 3
Ymir
Ymir
Kaitō
Ymir
Level 160
God Stats
20W - 21L
1,481 SR
Queue Stats
201W - 178L
1,552 Elo+
Party 2
Charybdis
Charybdis
Votritri
Charybdis
Level 28
God Stats
3W - 2L
1,877 SR
Queue Stats
42W - 38L
1,301 Elo+
Party 2
Hel
Hel
WiglafXVII
Hel
Level 147
God Stats
2W - 4L
1,500 SR
Queue Stats
161W - 125L
1,371 Elo+
Party 2
Team Averages
Level 97
1,671 SR
1,426 Elo+

VS

Team Averages
Level 71
1,526 SR
1,574 Elo+
Chaac
Chaac
HISOKASENSEI
Chaac
Level 29
God Stats
6W - 6L
1,751 SR
Queue Stats
20W - 16L
1,621 Elo+
Party 1
Nemesis
Nemesis
SilverScream2
Nemesis
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,550 Elo+
Party 1
Athena
Athena
itzjemoer
Athena
Level 29
God Stats
20W - 10L
1,378 SR
Queue Stats
25W - 14L
1,505 Elo+
Party 4
Xbalanque
Xbalanque
krowbus
Xbalanque
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 13L
1,607 Elo+
Party 4
Chang'e
Chang'e
noseand
Chang'e
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 65L
1,587 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hellghost500
Sun Wukong
20
1 / 6 / 8
13,266
428
18,409
29,221
21,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
Jayxxk
King Arthur
19
5 / 3 / 6
13,656
441
23,891
37,095
54,548
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
Kaitō
Ymir
18
3 / 8 / 6
12,969
418
15,748
43,690
48,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Votritri
Charybdis
20
3 / 2 / 3
13,352
431
15,216
19,847
8,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 5 / 6
13,014
420
26,288
25,452
12,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 11
12,896
416
15,960
33,784
27,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
19
2 / 4 / 18
13,702
442
17,098
30,888
13,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
itzjemoer
Athena
18
1 / 1 / 22
14,975
483
10,463
37,338
54,695
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xbalanque
krowbus
Xbalanque
20
14 / 2 / 8
18,530
598
54,443
25,849
12,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
noseand
Chang'e
20
4 / 0 / 16
14,744
476
26,284
26,043
11,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
99
13
Kills
24
24
Deaths
13
29
Assists
75
Player
Kills
Deaths
Assists
KDA
W
3
6
11
1.42
L
Sun Wukong
Hellghost500
Sun Wukong
1
6
8
0.83
L
King Arthur
Jayxxk
King Arthur
5
3
6
2.67
L
Ymir
Kaitō
Ymir
3
8
6
0.75
W
Nemesis
2
4
18
2.75
L
Charybdis
Votritri
Charybdis
3
2
3
2.25
L
1
5
6
0.8
W
Athena
itzjemoer
Athena
1
1
22
12
W
Xbalanque
krowbus
Xbalanque
14
2
8
9
W
Chang'e
noseand
Chang'e
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,552
Damage
124,248
155,305
Taken
153,902
146,074
Mitigated
120,254
47,055
Healing
70,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,960
2,618
0
7,987
33,784
27,693
555
7,186
26,270
0
64,230
L
Sun Wukong
Hellghost500
Sun Wukong
18,409
4,085
0
3,057
29,221
21,085
0
7,405
21,349
0
120,307
L
King Arthur
Jayxxk
King Arthur
23,891
3,200
0
7,655
37,095
54,548
26
9,042
26,979
1,208
90,619
L
Ymir
Kaitō
Ymir
15,748
1,010
859
4,131
43,690
48,766
0
11,365
31,679
39,554
1,483
W
Nemesis
17,098
3,818
0
2,743
30,888
13,530
2,198
8,086
22,580
0
97,550
L
Charybdis
Votritri
Charybdis
15,216
9,655
0
5,989
19,847
8,744
1,072
1,387
18,343
0
104,106
L
26,288
1,338
12,092
13,272
25,452
12,931
0
6,420
18,710
107,149
0
W
Athena
itzjemoer
Athena
10,463
2,105
1,293
9,152
37,338
54,695
1,023
12,817
23,979
28,221
4,823
W
Xbalanque
krowbus
Xbalanque
54,443
35,710
0
13,296
25,849
12,746
10,203
9,267
16,400
0
245,999
W
Chang'e
noseand
Chang'e
26,284
1,930
20,764
15,656
26,043
11,590
3,331
8,079
17,696
120,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,257
Gold Earned
74,847
671
Minions Killed
678
0
Camps Cleared
0
2,987,984
Distance Traveled
3,062,144
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,896
416
74
2
0
521,754
1
L
Sun Wukong
13,266
428
156
5
0
641,835
2
L
King Arthur
13,656
441
135
4
0
605,574
1
L
Ymir
12,969
418
28
1
0
595,228
9
W
Nemesis
13,702
442
105
3
0
668,427
2
L
Charybdis
13,352
431
161
5
0
534,250
4
L
Hel
13,014
420
191
6
0
611,097
10
W
Athena
14,975
483
28
1
0
657,874
3
W
Xbalanque
18,530
598
287
9
0
578,799
6
W
Chang'e
14,744
476
184
6
0
635,290
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role