Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver III
FelipeHC
Guan Yu
Silver III
Level 139
God Stats
14W - 9L
1,895 SR
Queue Stats
74W - 96L
1,349 MMR
Solo
Nemesis
Nemesis
Silver I
blimblimboy
Nemesis
Silver I
Level 160
God Stats
22W - 18L
1,447 SR
Queue Stats
291W - 288L
1,315 MMR
Solo
Izanami
Izanami
Bronze I
chaves123
Izanami
Bronze I
Level 75
God Stats
13W - 11L
1,534 SR
Queue Stats
174W - 196L
1,081 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,575 SR
1,349 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,416 SR
1,307 MMR
Loki
Loki
Silver II
 
Loki
Silver II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver IV
CENTAYOUKILL
Ares
Silver IV
Level 101
God Stats
0W - 2L
1,298 SR
Queue Stats
157W - 192L
703 MMR
Solo
Scylla
Scylla
Bronze III
M1N0cqntrl
Scylla
Bronze III
Level 127
God Stats
9W - 10L
1,495 SR
Queue Stats
72W - 62L
1,406 MMR
Solo
Fenrir
Fenrir
Gold V
PadreLoko
Fenrir
Gold V
Level 159
God Stats
1W - 4L
1,289 SR
Queue Stats
49W - 52L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 4
6,754
675
2,858
3,088
1,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
 
Bacchus
9
1 / 0 / 12
6,471
647
3,385
5,961
5,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Guan Yu
FelipeHC
Guan Yu
11
6 / 3 / 1
7,042
704
4,110
8,018
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
blimblimboy
Nemesis
12
3 / 1 / 5
6,741
674
4,153
4,984
1,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
chaves123
Izanami
13
11 / 1 / 2
8,037
804
8,987
6,258
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AthenaTyrTerra

VS

Bans
TsukuyomiBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
3 / 6 / 1
5,997
600
5,376
7,177
1,425
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
 
Medusa
8
0 / 4 / 0
4,545
455
2,170
5,428
1,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 6 / 1
4,496
450
1,110
9,219
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
M1N0cqntrl
Scylla
10
1 / 3 / 2
5,888
589
2,620
4,492
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
PadreLoko
Fenrir
9
1 / 4 / 0
5,810
581
2,093
6,323
1,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
23
Kills
5
5
Deaths
23
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
4
4
W
Bacchus
 
Bacchus
1
0
12
7
L
Loki
 
Loki
3
6
1
0.58
L
Medusa
 
Medusa
0
4
0
0
L
0
6
1
0.08
W
Guan Yu
FelipeHC
Guan Yu
6
3
1
2.17
L
Scylla
M1N0cqntrl
Scylla
1
3
2
0.67
L
Fenrir
PadreLoko
Fenrir
1
4
0
0.25
W
Nemesis
blimblimboy
Nemesis
3
1
5
5.5
W
Izanami
chaves123
Izanami
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,493
Damage
13,369
28,309
Taken
32,639
16,114
Mitigated
9,193
9,848
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,858
533
0
1,861
3,088
1,037
744
755
2,237
31,761
3,273
W
Bacchus
 
Bacchus
3,385
499
1,105
1,380
5,961
5,343
87
664
5,259
9,601
0
L
Loki
 
Loki
5,376
1,972
0
730
7,177
1,425
0
956
6,221
0
28,985
L
Medusa
 
Medusa
2,170
813
0
984
5,428
1,166
0
996
4,432
0
24,168
L
1,110
125
0
815
9,219
4,183
0
2,405
6,814
5,761
0
W
Guan Yu
FelipeHC
Guan Yu
4,110
916
126
2,763
8,018
5,838
977
63
7,955
4,119
25,687
L
Scylla
M1N0cqntrl
Scylla
2,620
203
0
770
4,492
807
0
853
3,639
25,985
0
L
Fenrir
PadreLoko
Fenrir
2,093
329
0
865
6,323
1,612
0
1,319
5,004
0
23,343
W
Nemesis
blimblimboy
Nemesis
4,153
1,577
0
832
4,984
1,657
0
1,168
3,736
0
42,482
W
Izanami
chaves123
Izanami
8,987
7,157
0
1,781
6,258
2,239
1,040
864
5,392
0
49,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,045
Gold Earned
26,736
329
Minions Killed
215
0
Camps Cleared
0
1,006,715
Distance Traveled
903,278
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,754
675
74
7
0
202,332
6
W
Bacchus
6,471
647
19
2
0
200,693
5
L
Loki
5,997
600
60
6
0
174,495
1
L
Medusa
4,545
455
38
4
0
169,243
2
L
Ares
4,496
450
7
1
0
171,453
1
W
Guan Yu
7,042
704
65
7
0
184,778
2
L
Scylla
5,888
589
54
5
0
181,366
4
L
Fenrir
5,810
581
56
6
0
206,721
3
W
Nemesis
6,741
674
78
8
0
233,061
1
W
Izanami
8,037
804
93
9
0
185,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role