Player Matchup

Eset
Eset
Enua
Eset
Level 105
God Stats
9W - 2L
1,500 SR
Queue Stats
307W - 157L
1,696 Elo+
Party 1
Osiris
Osiris
FrenzyLord
Osiris
Level 109
God Stats
13W - 3L
1,500 SR
Queue Stats
557W - 276L
1,739 Elo+
Party 1
Danzaburou
Danzaburou
Gotart69
Danzaburou
Level 78
God Stats
3W - 2L
1,688 SR
Queue Stats
344W - 205L
1,683 Elo+
Party 1
Olorun
Olorun
ЛетающийМужик
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 45L
1,761 Elo+
Party 1
Hachiman
Hachiman
ЩАпукну
Hachiman
Level 69
God Stats
2W - 0L
1,715 SR
Queue Stats
46W - 21L
1,680 Elo+
Party 1
Team Averages
Level 78
1,581 SR
1,712 Elo+

VS

Team Averages
Level 64
1,500 SR
1,445 Elo+
Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DerSüßeApfel
Olorun
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
THE EV1L SP00N
Sobek
Level 81
God Stats
4W - 4L
1,500 SR
Queue Stats
235W - 249L
1,423 Elo+
Solo
Tiamat
Tiamat
grääs
Tiamat
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
256W - 311L
1,320 Elo+
Solo
Sol
Sol
matthewmuzyka1
Sol
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
200W - 207L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Enua
Eset
16
3 / 2 / 9
9,333
1,037
5,786
7,674
3,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Osiris
FrenzyLord
Osiris
13
1 / 1 / 12
8,077
897
5,397
8,714
7,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Gotart69
Danzaburou
14
5 / 4 / 4
8,719
969
4,742
9,989
4,098
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

15
3 / 1 / 9
8,856
984
5,486
11,010
4,617
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
14
6 / 2 / 8
8,808
979
10,829
8,663
3,330
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 5 / 1
9,031
1,003
9,272
8,572
3,251
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 5 / 3
7,279
809
2,830
9,194
3,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 0
5,741
638
389
2,585
1,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
grääs
Tiamat
8
0 / 2 / 1
5,783
643
1,289
3,358
1,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 5 / 4
8,652
961
9,895
10,087
3,241
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
18
Kills
10
10
Deaths
18
42
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
5
1
1.1
L
2
5
3
0.7
W
Eset
Enua
Eset
3
2
9
3.75
W
Osiris
FrenzyLord
Osiris
1
1
12
7
W
Danzaburou
Gotart69
Danzaburou
5
4
4
1.75
L
0
1
0
0
L
Tiamat
grääs
Tiamat
0
2
1
0.25
L
3
5
4
1
W
3
1
9
7.5
W
Hachiman
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,240
Damage
23,675
46,050
Taken
33,796
22,469
Mitigated
13,197
23,128
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,272
239
64
1,090
8,572
3,251
0
2,271
6,301
29,958
0
L
2,830
861
206
2,428
9,194
3,612
0
3,824
5,370
7,010
0
W
Eset
Enua
Eset
5,786
399
3,370
954
7,674
3,302
351
3,695
3,979
25,855
0
W
Osiris
FrenzyLord
Osiris
5,397
395
1,374
1,688
8,714
7,122
482
3,860
4,854
0
9,144
W
Danzaburou
Gotart69
Danzaburou
4,742
1,906
415
1,583
9,989
4,098
255
5,156
4,833
0
13,379
L
389
18
184
750
2,585
1,516
0
752
1,833
1,532
0
L
Tiamat
grääs
Tiamat
1,289
55
0
933
3,358
1,577
0
1,277
2,081
2,369
0
L
9,895
1,903
503
3,009
10,087
3,241
0
3,148
6,939
24,865
0
W
5,486
2,299
5,865
4,921
11,010
4,617
2,261
5,676
5,334
18,217
0
W
Hachiman
10,829
2,837
1,439
1,519
8,663
3,330
2,313
5,288
3,375
0
19,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,793
Gold Earned
36,486
99
Minions Killed
99
0
Camps Cleared
0
967,907
Distance Traveled
613,078
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,031
1,003
52
6
0
155,177
3
L
Olorun
7,279
809
15
2
0
129,321
2
W
Eset
9,333
1,037
35
4
0
176,370
1
W
Osiris
8,077
897
5
1
0
221,161
4
W
Danzaburou
8,719
969
18
2
0
193,998
0
L
Sobek
5,741
638
3
0
0
49,720
0
L
Tiamat
5,783
643
2
0
0
101,243
1
L
Sol
8,652
961
27
3
0
177,617
2
W
Olorun
8,856
984
32
4
0
201,044
4
W
Hachiman
8,808
979
9
1
0
175,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role