Player Matchup

Scylla
Scylla
DiabloBoys2916
Scylla
Level 129
God Stats
0W - 3L
1,628 SR
Queue Stats
27W - 31L
1,445 Elo+
Party 1
Kuzenbo
Kuzenbo
JFree III
Kuzenbo
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 32L
1,542 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JLino
Ah Muzen Cab
Level 104
God Stats
2W - 4L
1,133 SR
Queue Stats
81W - 74L
1,479 Elo+
Party 1
Atlas
Atlas
ShadowStrik3r5
Atlas
Level 77
God Stats
0W - 2L
1,827 SR
Queue Stats
100W - 115L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
iShugah
Sun Wukong
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 96L
1,611 Elo+
Solo
Team Averages
Level 114
1,518 SR
1,527 Elo+

VS

Team Averages
Level 115
1,568 SR
1,375 Elo+
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
CellularLevel
Xing Tian
Level 160
God Stats
26W - 22L
1,839 SR
Queue Stats
1,169W - 1,226L
1,541 Elo+
Solo
Hun Batz
Hun Batz
KatScarlet
Hun Batz
Level 100
God Stats
4W - 0L
1,500 SR
Queue Stats
55W - 64L
1,069 Elo+
Solo
Heimdallr
Heimdallr
SPF777
Heimdallr
Level 160
God Stats
5W - 8L
1,500 SR
Queue Stats
619W - 646L
1,580 Elo+
Solo
Sobek
Sobek
SirHarkon
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 28L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 11
11,257
704
17,855
17,190
5,605
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
JFree III
Kuzenbo
17
4 / 6 / 10
10,597
662
10,223
18,793
30,189
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
JLino
Ah Muzen Cab
20
8 / 4 / 8
11,793
737
22,025
14,194
5,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 5 / 14
10,911
682
19,117
19,037
11,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
iShugah
Sun Wukong
17
2 / 6 / 13
10,473
655
11,096
16,461
12,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
10 / 3 / 11
12,855
803
25,864
16,321
11,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
CellularLevel
Xing Tian
18
0 / 4 / 12
10,507
657
7,310
28,008
21,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
KatScarlet
Hun Batz
18
5 / 5 / 9
11,421
714
14,917
16,458
7,125
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
SPF777
Heimdallr
20
10 / 3 / 12
13,053
816
18,294
13,565
6,247
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
SirHarkon
Sobek
16
2 / 6 / 12
10,775
673
6,899
22,473
26,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
83
21
Kills
27
27
Deaths
21
56
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
3
11
5.17
W
Xing Tian
CellularLevel
Xing Tian
0
4
12
1.5
L
5
6
11
1.75
L
Kuzenbo
JFree III
Kuzenbo
4
6
10
1.5
L
Ah Muzen Cab
JLino
Ah Muzen Cab
8
4
8
3
W
Hun Batz
KatScarlet
Hun Batz
5
5
9
1.9
W
Heimdallr
SPF777
Heimdallr
10
3
12
5.33
L
2
5
14
1.8
W
Sobek
SirHarkon
Sobek
2
6
12
1.33
L
Sun Wukong
iShugah
Sun Wukong
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,316
Damage
73,284
85,675
Taken
96,825
64,915
Mitigated
73,053
27,694
Healing
34,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
25,864
922
1,198
5,860
16,321
11,797
682
9,178
6,908
53,291
0
W
Xing Tian
CellularLevel
Xing Tian
7,310
138
991
12,043
28,008
21,408
148
13,085
14,331
17,267
0
L
17,855
1,834
720
2,878
17,190
5,605
252
7,271
9,918
29,412
0
L
Kuzenbo
JFree III
Kuzenbo
10,223
3,757
2,232
2,242
18,793
30,189
18
8,526
10,266
14,384
0
L
Ah Muzen Cab
JLino
Ah Muzen Cab
22,025
6,056
2,229
4,584
14,194
5,252
1,922
5,699
8,495
0
49,320
W
Hun Batz
KatScarlet
Hun Batz
14,917
878
1,478
4,543
16,458
7,125
1,281
9,111
7,086
0
32,204
W
Heimdallr
SPF777
Heimdallr
18,294
4,645
1,640
2,434
13,565
6,247
1,886
6,886
6,489
0
43,499
L
19,117
5,005
2,575
5,155
19,037
11,387
450
11,242
7,795
34,727
0
W
Sobek
SirHarkon
Sobek
6,899
560
395
4,193
22,473
26,476
521
8,348
13,467
12,475
0
L
Sun Wukong
iShugah
Sun Wukong
11,096
1,536
1,852
3,227
16,461
12,482
235
7,335
9,126
955
18,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,031
Gold Earned
58,611
157
Minions Killed
212
0
Camps Cleared
0
1,444,869
Distance Traveled
1,407,882
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,855
803
59
4
0
303,044
0
W
Xing Tian
10,507
657
16
1
0
301,134
2
L
Scylla
11,257
704
42
3
0
275,117
0
L
Kuzenbo
10,597
662
8
1
0
316,549
0
L
Ah Muzen Cab
11,793
737
65
4
0
301,274
0
W
Hun Batz
11,421
714
57
4
0
269,083
0
W
Heimdallr
13,053
816
57
4
0
272,831
1
L
Atlas
10,911
682
21
1
0
286,794
0
W
Sobek
10,775
673
23
1
0
261,790
0
L
Sun Wukong
10,473
655
21
1
0
265,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role